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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Stampor
+
| name = Stampor
| hp = 1200
+
| article = a
| exp = 780
+
| actualname = stampor
| ratio = ?
+
| plural = stampors
| summon = --
+
| hp = 1200
| convince = --
+
| exp = 780
| illusionable = no
+
| armor = 60
| isboss = no
+
| summon = --
  +
| convince = --
| creatureclass = Mammals
 
| primarytype = Ungulates
+
| illusionable = no
 
| creatureclass = Mammals
| abilities = [[Melee]] (0-130), [[Berserk]] (150-280), [[Distance Fighting]] ([[Small Stone]] ([[Life Drain]] damage) 75-100), [[Self-Healing]] (90-120), Earth Hit (Reduces Melee and Distance Skills (up to -40%)
 
| maxdmg = 400
+
| primarytype = Ungulates
| walksthrough = None
+
| bestiaryclass = Reptile
  +
| bestiarylevel = Medium
| ignoresfields = Fire, Energy, Poison
 
  +
| occurrence = Common
| immunities = [[Invisible]], [[Paralysis]]
 
  +
| isboss = no
| physicalDmgMod = 100%
 
 
| abilities = [[Melee]] (0-130), [[Berserk]] (150-280), [[Distance Fighting]] ([[Small Stone]] ([[Life Drain]] damage) 75-100), [[Self-Healing]] (90-120), Earth Hit (Reduces Melee and Distance Skills (up to -40% during 18 seconds).
| holyDmgMod = 50%
 
| deathDmgMod = 90%
+
| maxdmg = 400
| fireDmgMod = 80%
+
| pushable = ?
| energyDmgMod = 80%
+
| pushobjects = ?
 
| walksaround = Fire, Energy, Poison
| iceDmgMod = 90%
 
| earthDmgMod = 100%
+
| walksthrough = None
| drownDmgMod = 100%
+
| paraimmune = yes
  +
| senseinvis = yes
| hpDrainDmgMod = 100%
 
| runsat = ?
+
| physicalDmgMod = 100%
  +
| earthDmgMod = 100%
| behavior = This creature changes target easily and can swap back just as fast. Blocker/shooter teamhunts are discouraged due to their erratic behavior.
 
| sounds = KRRRRRNG
+
| fireDmgMod = 80%
| implemented = 8.7
+
| deathDmgMod = 90%
  +
| energyDmgMod = 70%
| notes = Stampors are a [[Mount|tameable]] creature.
 
 
| holyDmgMod = 50%
| location = [[Stampor Cave]] in the [[Muggy Plains]], [[Zao]], [http://tibia.wikia.com/wiki/Mapper?coords=129.140,121.236,7,2,1,1 here].
 
 
| iceDmgMod = 90%
| strategy = Mages: Can hunt them from level 80 and above.<br />
 
 
| hpDrainDmgMod = 100%
  +
| drownDmgMod = 100%
  +
| healMod = 100%
  +
| bestiaryname = stampor
  +
| bestiarytext = Scientists have various theories about the nature of the Stampor. Some of them see the Stampor as holy animal of a long forgotten god. Others claim that the Stampor must be some surviving experiment of an ancient and now extinct race. Another faction sees the Stampor as an ordinary animal with a high affinity to the element earth. All of them base their theories on the Stampor's astonishing abilities which nonetheless seem rather natural and not based on magic at all. Be it as it may, the Stampors that have been encountered were quite powerful and often a threat to travellers. This is not caused by an unusual aggressiveness of the Stampor, but rather on their stupidity and bad eyesight. They seem to mistake unknown intruders as members of other Stampor herds which they try to drive off. While a Stampor is very resilient and tough and can easily withstand the 'friendly poking' and spitting, for an ordinary human such friendly warnings can become life-threatening. They seem to be drawn to places aligned to elemental earth in some way and there were sightings of Stampors in areas to which they would be physically unable to travel. Of course this only fuelled rumours and the above mentioned theories, though none of this sightings could be confirmed, yet.
  +
| sounds = {{Sound List|KRRRRRNG}}
  +
| implemented = 8.7
 
| notes = Stampors are a [[Mount|tameable]] creature.
  +
  +
{{JSpoiler|You may hunt 600 of these as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[Tromphonyte]].}}
 
| behaviour = This creature changes target easily and can swap back just as fast. Blocker/shooter teamhunts are discouraged due to their erratic behavior.
  +
| speed = 220
 
| strategy = Mages: Can hunt them from level 80 and above.<br />
 
[[Sorcerer]]s should use [[Wand of Voodoo]] and [[Druid]]s, [[Springsprout Rod]] in combination with [[Earth Strike]]. Be careful as they can come in groups of two, keep [[Exura Gran]] ready incase you need it. Another strategy, if you are a Mage, is to lure 4-6 Stampors and kill them using [[Stone Shower Rune]]s, this is recommended for Druids/Sorcerers above level 110. You do not need to stand diagonal in order to avoid any waves although, their [[Berserk]] may cause a lot damage, it is advised to keep some distance. In the cave you will walk slow because of the bad ground so when there are many use [[Strong Haste]] to outrun them.
 
[[Sorcerer]]s should use [[Wand of Voodoo]] and [[Druid]]s, [[Springsprout Rod]] in combination with [[Earth Strike]]. Be careful as they can come in groups of two, keep [[Exura Gran]] ready incase you need it. Another strategy, if you are a Mage, is to lure 4-6 Stampors and kill them using [[Stone Shower Rune]]s, this is recommended for Druids/Sorcerers above level 110. You do not need to stand diagonal in order to avoid any waves although, their [[Berserk]] may cause a lot damage, it is advised to keep some distance. In the cave you will walk slow because of the bad ground so when there are many use [[Strong Haste]] to outrun them.
  +
[[Knight]]s and [[Paladin]]s should not hunt these monsters due to their skill reduction ability, which is used quite frequently.
| loot = 0-242 [[gp]], 0-2 [[Platinum Coin]]s, 0-2 [[Small Topaz]]es, 0-2 [[Stampor Talons]], 0-2 [[Strong Health Potion]]s, 0-2 [[Strong Mana Potion]]s, [[Hollow Stampor Hoof]] (semi-rare), [[Stampor Horn]] (semi-rare), [[Knight Armor]] (rare), [[War Hammer]] (rare), [[Spiked Squelcher]] (very rare).
 
 
| location = [[Stampor Cave]] on the [[Muggy Plains]] ({{Mapper Coords|129.140|121.236|7|2|text=here}}), [[Chyllfroest]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-242|Gold Coin}}
  +
|{{Loot Item|0-2|Platinum Coin}}
  +
|{{Loot Item|0-2|Small Topaz}}
  +
|{{Loot Item|0-2|Stampor Talons}}
  +
|{{Loot Item|0-2|Strong Health Potion}}
  +
|{{Loot Item|0-2|Strong Mana Potion}}
  +
|{{Loot Item|Hollow Stampor Hoof|semi-rare}}
  +
|{{Loot Item|Stampor Horn|semi-rare}}
  +
|{{Loot Item|Knight Armor|rare}}
  +
|{{Loot Item|War Hammer|rare}}
  +
|{{Loot Item|Spiked Squelcher|very rare}}
  +
}}
 
}}
 
}}

Revision as of 05:21, 26 June 2020

latest?cb=20141218233924&path-prefix=en&format=original
You see a stampor
  • KRRRRRNG

Notes

Scientists have various theories about the nature of the Stampor. Some of them see the Stampor as holy animal of a long forgotten god. Others claim that the Stampor must be some surviving experiment of an ancient and now extinct race. Another faction sees the Stampor as an ordinary animal with a high affinity to the element earth. All of them base their theories on the Stampor's astonishing abilities which nonetheless seem rather natural and not based on magic at all. Be it as it may, the Stampors that have been encountered were quite powerful and often a threat to travellers. This is not caused by an unusual aggressiveness of the Stampor, but rather on their stupidity and bad eyesight. They seem to mistake unknown intruders as members of other Stampor herds which they try to drive off. While a Stampor is very resilient and tough and can easily withstand the 'friendly poking' and spitting, for an ordinary human such friendly warnings can become life-threatening. They seem to be drawn to places aligned to elemental earth in some way and there were sightings of Stampors in areas to which they would be physically unable to travel. Of course this only fuelled rumours and the above mentioned theories, though none of this sightings could be confirmed, yet.

Stampors are a tameable creature.

You may hunt 600 of these as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Tromphonyte.

Abilities

Melee (0-130), Berserk (150-280), Distance Fighting (Small Stone (Life Drain damage) 75-100), Self-Healing (90-120), Earth Hit (Reduces Melee and Distance Skills (up to -40% during 18 seconds).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
90%
Holy Dazzled Icon Big
50%
Ice Freezing Icon Big
90%
Fire Burning Icon Big
80%
Energy Electrified Icon Big
70%
Earth Poisoned Icon Big
100%

Behaviour

This creature changes target easily and can swap back just as fast. Blocker/shooter teamhunts are discouraged due to their erratic behavior.

Strategy

Mages: Can hunt them from level 80 and above.
Sorcerers should use Wand of Voodoo and Druids, Springsprout Rod in combination with Earth Strike. Be careful as they can come in groups of two, keep Exura Gran ready incase you need it. Another strategy, if you are a Mage, is to lure 4-6 Stampors and kill them using Stone Shower Runes, this is recommended for Druids/Sorcerers above level 110. You do not need to stand diagonal in order to avoid any waves although, their Berserk may cause a lot damage, it is advised to keep some distance. In the cave you will walk slow because of the bad ground so when there are many use Strong Haste to outrun them. Knights and Paladins should not hunt these monsters due to their skill reduction ability, which is used quite frequently.