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(Abilities ans scenes)
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(7 intermediate revisions by 3 users not shown)
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| exp = 15300
 
| exp = 15300
 
| armor = 78
 
| armor = 78
  +
| mitigation = 2.16
 
| summon = --
 
| summon = --
 
| convince = --
 
| convince = --
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| isboss = no
 
| isboss = no
 
| abilities = {{Ability List
 
| abilities = {{Ability List
|{{Ability|Melee|0-900}}
+
|{{Melee|0-900}}
|{{Ability|Ice Strike|600-900|scene={{Scene|spell=2sqmstrike|effect_on_target=Ice Explosion Effect|missile=Ice Missile|missile_direction=south-east|missile_distance=2/2|background=slate_floor|caster=Squid Warden}}}}
+
|{{Ability|Ice Strike|600-900|ice|scene={{Scene|spell=2sqmstrike|effect=Ice Explosion Effect|missile=Ice Missile|missile_direction=south-east|missile_distance=2/2|background=slate_floor|caster=Squid Warden}}}}
|{{Ability|Icicle Berseker|600-900|scene={{Scene|spell=3x3spell|effect=Icicle Effect|effect_on_caste=yes|background=slate_floor|caster=Squid Warden}}}}
+
|{{Ability|Icicle Berseker|600-900|ice|scene={{Scene|spell=3x3spell|effect=Icicle Effect|effect_on_caste=yes|background=slate_floor|caster=Squid Warden}}}}
|{{Ability|Smoke Ball|500-700|ice|scene={{Scene|spell=1sqmballtarget|effect=Dust Effect|effect_on_target=Dust Effect|missile=Snowball Missile|missile_direction=south-east|missile_distance=2/2|background=slate_floor|caster=Squid Warden|edge_size=32}}}}
+
|{{Ability|Smoke Ball|500-700|ice|scene={{Scene|spell=1sqmballtarget|effect=Dust Effect|missile=Snowball Missile|missile_direction=south-east|missile_distance=2/2|background=slate_floor|caster=Squid Warden|edge_size=32}}}}
|{{Ability|Music Beam|500-700|ice|scene={{Scene|spell=4sqmbeam|effect=Blue Notes Effect|look_direction=east|background=slate_floor|caster=Squid Warden}}}}
+
|{{Ability|Music Beam|500-700|ice|scene={{Scene|spell=5sqmbeam|effect=Blue Notes Effect|look_direction=east|background=slate_floor|caster=Squid Warden}}}}
 
}}
 
}}
 
| maxdmg = {{Max Damage|ice=1800|physical=900}}
 
| maxdmg = {{Max Damage|ice=1800|physical=900}}
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They underwent generations after generations of strict breeding programs of their leaders. This lead to an extreme specialised cast-like system in which the squid warden served as a kind of police force. Favouring secret knowledge as source of power, they follow a complex set of rules and laws that are not commonly known. They are often found patrolling extremely important and holy places dedicated to Zathroth and his principles. Bread as enforcers they have a formidable array of offensive powers, can not be bribed and hardly reasoned with. They seamlessly blend magic and their natural telepathy with frightening efficiency and seem impervious to pain thanks to their willpower. Due to their for outsiders incomprehensible behavior patters that follow their own secret rules, they are not well-liked by other Zathroth worshipers.<br />
 
They underwent generations after generations of strict breeding programs of their leaders. This lead to an extreme specialised cast-like system in which the squid warden served as a kind of police force. Favouring secret knowledge as source of power, they follow a complex set of rules and laws that are not commonly known. They are often found patrolling extremely important and holy places dedicated to Zathroth and his principles. Bread as enforcers they have a formidable array of offensive powers, can not be bribed and hardly reasoned with. They seamlessly blend magic and their natural telepathy with frightening efficiency and seem impervious to pain thanks to their willpower. Due to their for outsiders incomprehensible behavior patters that follow their own secret rules, they are not well-liked by other Zathroth worshipers.<br />
 
The higher ranks in the cult, however, employ them nonetheless and willingly accept a few casualties in the own ranks when someone breaks the unspoken rules of the wardens. Though able to communicate with others than their own race, they almost never lower themselves to argue with or explain themselves to other creatures, which they see only with contempt. Way more than others of their kind, they see other races not following purposeful breeding cycles, as random abominations that should be eradicated. They have an unexplainable weakness for music though and sometimes can be soothed by it. The kind of music the squid warden fancies however, would be considered cacophonic by other beings, so finding the 'right tune' to please them is rather impossible.
 
The higher ranks in the cult, however, employ them nonetheless and willingly accept a few casualties in the own ranks when someone breaks the unspoken rules of the wardens. Though able to communicate with others than their own race, they almost never lower themselves to argue with or explain themselves to other creatures, which they see only with contempt. Way more than others of their kind, they see other races not following purposeful breeding cycles, as random abominations that should be eradicated. They have an unexplainable weakness for music though and sometimes can be soothed by it. The kind of music the squid warden fancies however, would be considered cacophonic by other beings, so finding the 'right tune' to please them is rather impossible.
| sounds = {{Sound List|}}
+
| sounds = {{Sound List|pling pling pling pling!|The blood in your veins shall freeze!}}
 
| implemented = 11.80.7048
 
| implemented = 11.80.7048
| race_id = 1669
+
| race_id = 1669
| behaviour = Unknown
+
| behaviour = Attacks in close range.
 
| speed = 215
 
| speed = 215
  +
| strategy = Use as much [[Ice Damage]] protection as you can, because this will be the biggest part of the damage when fighting these creatures.
| strategy = Unknown
 
 
| location = [[Secret Library]] ice section.
 
| location = [[Secret Library]] ice section.
 
| history = Its experience was decreased from 18,000 to 15,300 with the first batch of changes of [[Updates/12.31|Update 12.31]].
 
| history = Its experience was decreased from 18,000 to 15,300 with the first batch of changes of [[Updates/12.31|Update 12.31]].
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|{{Loot Item|Leviathan's Amulet|very rare}}
 
|{{Loot Item|Leviathan's Amulet|very rare}}
 
}}
 
}}
  +
| usespells = yes
  +
| attacktype = Melee
 
}}
 
}}

Latest revision as of 12:17, 30 December 2023

latest?cb=20180607140213&path-prefix=en&format=original
You see a squid warden
  • pling pling pling pling!
  • The blood in your veins shall freeze!

Notes

The squid warden is a member of a servant race of the god Zathroth that communicates telepathically and has no pronounceable name on their own.

They underwent generations after generations of strict breeding programs of their leaders. This lead to an extreme specialised cast-like system in which the squid warden served as a kind of police force. Favouring secret knowledge as source of power, they follow a complex set of rules and laws that are not commonly known. They are often found patrolling extremely important and holy places dedicated to Zathroth and his principles. Bread as enforcers they have a formidable array of offensive powers, can not be bribed and hardly reasoned with. They seamlessly blend magic and their natural telepathy with frightening efficiency and seem impervious to pain thanks to their willpower. Due to their for outsiders incomprehensible behavior patters that follow their own secret rules, they are not well-liked by other Zathroth worshipers.

The higher ranks in the cult, however, employ them nonetheless and willingly accept a few casualties in the own ranks when someone breaks the unspoken rules of the wardens. Though able to communicate with others than their own race, they almost never lower themselves to argue with or explain themselves to other creatures, which they see only with contempt. Way more than others of their kind, they see other races not following purposeful breeding cycles, as random abominations that should be eradicated. They have an unexplainable weakness for music though and sometimes can be soothed by it. The kind of music the squid warden fancies however, would be considered cacophonic by other beings, so finding the 'right tune' to please them is rather impossible.

Abilities

Physical Damage Melee (0-900)
⁠,
Ice Damage Ice Strike (600-900)
Squid Warden
latest?cb=20180607140213&path-prefix=en
Ice_Explosion_Effect.gif
latest?cb=20181005132519&path-prefix=en&frame=4
Target_Dummy_(Object).gif
Ice_Explosion_Effect.gif
⁠,
Ice Damage Icicle Berseker (600-900)
Icicle_Effect.gif
Icicle_Effect.gif
Icicle_Effect.gif
Icicle_Effect.gif
Squid Warden
latest?cb=20180607140213&path-prefix=en
Icicle_Effect.gif
Icicle_Effect.gif
Icicle_Effect.gif
Icicle_Effect.gif
Target_Dummy_(Object).gif
Icicle_Effect.gif
⁠,
Ice Damage Smoke Ball (500-700)
Squid Warden
latest?cb=20180607140213&path-prefix=en
Dust_Effect.gif
latest?cb=20161019095335&path-prefix=en&frame=4
Dust_Effect.gif
Dust_Effect.gif
Dust_Effect.gif
Dust_Effect.gif
Target_Dummy_(Object).gif
Dust_Effect.gif
Dust_Effect.gif
Dust_Effect.gif
Dust_Effect.gif
Dust_Effect.gif
⁠,
Ice Damage Music Beam (500-700)
Squid Warden
latest?cb=20180607140213&path-prefix=en
Blue_Notes_Effect.gif
Blue_Notes_Effect.gif
Target_Dummy_(Object).gif
Blue_Notes_Effect.gif
Blue_Notes_Effect.gif
Blue_Notes_Effect.gif
Blue_Notes_Effect.gif
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
0%
Fire Burning Icon Big
115%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
100%

Location

Secret Library ice section.

Behaviour

Attacks in close range.

A squid warden attacks in melee range.

Strategy

Use as much Ice Damage protection as you can, because this will be the biggest part of the damage when fighting these creatures.

History

Its experience was decreased from 18,000 to 15,300 with the first batch of changes of Update 12.31.

Loot

(Loot Statistics)