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Properties

Property Value
Combat Properties
Health Health Icon 150
Experience Experience Icon 20
Speed Haste Icon 39
Armor Armor Icon 12
Est. Max Dmg 45
Summon (not possible)
Convince (not possible)
General Properties
Name Spit Nettle
Classification Bio-Elementals
Spawn Type
Illusionable ?
Pushable
Pushes
Bestiary Properties
Class Plant
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 100%
Earth 0%
Fire 110%
Death 100%
Energy 0%
Holy 100%
Ice 80%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 7.5
August 9, 2005
Status Active
Help
Spit Nettle
You see a spit nettle.

    Notes

    A rather strange plant of the jungle in Tiquanda is the Spit Nettle. To some extent this plant is a sentient being that attacks everything that approaches it. Most jungle dwellers seem to have developed some strategy to coexist with that plant. Outsiders however are immediately attacked with poisonous thorns that the nettle spits from a sack beneath its blossoms. It seems it has an endless supply of thorns and we have not heard yet of a nettle that has run out of them. It is not quite clear why a plant would attack in such a manner, but most likely it is some sort of self-defence that is unparalleled in the plant world. The lizard people have cultivated that plant to defend their dwellings. So utmost caution is advised when you encounter a colony of those plants, some angry 'gardener' could be just around the corner.

    They can attack you from a long distance even before you can see them on your screen!
    Some spawns are behind walls or plants, so you cannot reach them to attack with melee. In these cases, you need to use distance attacks to kill them.

    Abilities

    Stalagmite (15-40), Envenom 2 or 5 hp/turn, Self-Healing.

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      +0%
    • Death
      +0%
    • Fire
      +10%
    • Energy
      -100%
    • Ice
      -20%
    • Earth
      -100%

    Behaviour

    Does not move and cannot be pushed. All its attacks are at a distance and earth-damage.

    Strategy

    Druids and Sorcerers: Try not to use Energy attacks on them. It is better to avoid them, as they only give 20 exp have a good defence and can do some serious damage, which can be dangerous for a low level.

    Loot

    (Loot Statistics)