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Properties

Property Value
Combat Properties
Health Health Icon 1400
Experience Experience Icon 850
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg 500 with HotD. 800 without.
Summon (not possible)
Convince (not possible)
General Properties
Name Spirit of Water
Classification Hydro-Elementals
Spawn Type
Rank Arena Combatant
Illusionable ?
Pushable ?
Pushes
Elemental Properties
Physical 70%
Earth 100%
Fire 0%
Death 100%
Energy 110%
Holy 50%
Ice 0%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Walks around Energy
Poison
Walks through Fire
Other Properties
Version 8.0
June 26, 2007
Status Active
Help
Spirit of Water
You see a spirit of water.
  • Blubb

Notes

Boss of Scrapper level Pit #9.
Next #10.

Abilities

Melee (0-200), Self Healing (0-121?), small Poison Storm, Poison Missile (0-121+), Water Explosion(drown damage) (150-300), Throws Snowball (Does energy damage(0-174+)).

Damage Taken From Elements

  • Physical
    -30%
  • Holy
    -50%
  • Death
    +0%
  • Fire
    -100%
  • Energy
    +10%
  • Ice
    -100%
  • Earth
    +0%

Location

In the Svargrond Arena.

Behaviour

Extremely fast, Fights until death in close combat.

Strategy

Treat it like a strong water elemental. For all vocations it is wise to use a Helmet of the Deep since this will block the drown damage.
Mages: Run around using an energy wand/death rod shooting energy strike. Heal often. Without Helmet of the Deep, use Magic Shield and kill with SD as fast as you can, or you will be dead very quickly.
Knights: Melee and Exori trying to keep your HP constantly full.
Paladins: Use a Shield and Ethereal Spear, bring plenty UHs.

Loot

  • This creature drops no loot.

(Create loot statistics)