TibiaWiki
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
<noinclude>{{event}}</noinclude>
 
  +
| name = Spirit of Light
{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
 
| name = Spirit of Light
+
| article = a
| hp = ?
+
| actualname = spirit of light
| exp = ?
+
| hp = ?
| ratio = ?
+
| exp = ?
| summon = --
+
| armor = ?
| convince = --
+
| summon = --
| implemented = 8.5
+
| convince = --
| illusionable = ?
+
| illusionable = ?
 
| creatureclass = The Undead
| isboss = no
 
 
| primarytype = Ghosts
| creatureclass = The Undead
 
 
| secondarytype = Event Creatures
| primarytype = Ghosts
 
 
| isboss = no
| secondarytype = Event Creatures
 
| abilities = Small [[Mass Healing]] (0-50).
+
| abilities = Small [[Mass Healing]] (0-50).
| maxdmg = 0
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| maxdmg = 0
  +
| pushable = Yes
| physicalDmgMod = 0%
 
  +
| pushobjects = No
| immunities = [[Invisibility]]?, [[Paralysis]]?, [[Drunkness]]?.
 
| holyDmgMod = 0%
+
| walksaround = ?
| deathDmgMod = 0%
+
| walksthrough = ?
| fireDmgMod = 0%
+
| paraimmune = ?
| energyDmgMod = 0%
+
| senseinvis = ?
| iceDmgMod = 0%
+
| physicalDmgMod = 0%
| earthDmgMod = 0%
+
| earthDmgMod = 0%
| drownDmgMod = 0%
+
| fireDmgMod = 0%
| hpDrainDmgMod = 0%
+
| deathDmgMod = 0%
| behavior = Unknown.
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| energyDmgMod = 0%
| sounds =
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| holyDmgMod = 0%
  +
| iceDmgMod = 0%
| notes = Appear when succeeding in the [[Lightbearer]] event in every city. Could be killed by summons on the [[Test Server]].
 
  +
| hpDrainDmgMod = 0%
| location = Every city.
 
  +
| drownDmgMod = 0%
| strategy = They cannot be killed.<br /> They wander around the cities of Tibia healing players. Once they target a player they will follow them keeping a distance and continue healing them even when the player has full hitpoints.
 
| loot = Nothing.
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| healMod = 100%?
  +
| sounds = {{Sound List|}}
  +
| implemented = 8.5
  +
| notes = Appears in every city for a day on completion of [[The Lightbearer]] world event. They wander around the cities of Tibia casting [[Mass Healing]]. They were intended to heal players and did that at first, but because of a change to game mechanics, monsters could no longer work in favor of players. They could, however, heal hostile monsters even on [[Optional PvP]]. This was fixed for [[Lightbearer Event]] in 2014, and Spirits of Light can heal players again. Could be killed by summons on the [[Test Server]].<br />
  +
Looks the same as a [[Wisp]] and a [[Soul Spark]].
  +
| behaviour = Keeps distance from their target.
  +
| speed = ?
  +
| strategy = They cannot be killed. Trap them with parcels and wait untill they heal you.
 
| location = Every city.
  +
| loot = {{Loot Table}}
  +
| status = event
 
}}
 
}}

Revision as of 18:27, 2 May 2019

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This article or section is about an event NPC, creature, item, object, outfit or location.


The information about this NPC, creature, item, object, outfit or location is only relevant during a certain event or quest, e.g. only during Christmas.

Do not remove the information on this page because you can't find the NPC/creature/item/object/outfit/location.

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latest?cb=20171219235817&path-prefix=en&format=original
You see a spirit of light

    Notes

    Appears in every city for a day on completion of The Lightbearer world event. They wander around the cities of Tibia casting Mass Healing. They were intended to heal players and did that at first, but because of a change to game mechanics, monsters could no longer work in favor of players. They could, however, heal hostile monsters even on Optional PvP. This was fixed for Lightbearer Event in 2014, and Spirits of Light can heal players again. Could be killed by summons on the Test Server.
    Looks the same as a Wisp and a Soul Spark.

    Abilities

    Small Mass Healing (0-50).

    Damage Taken From Elements

    Physical Bestiary Physical Icon Big
    0%
    Death Cursed Icon Big
    0%
    Holy Dazzled Icon Big
    0%
    Ice Freezing Icon Big
    0%
    Fire Burning Icon Big
    0%
    Energy Electrified Icon Big
    0%
    Earth Poisoned Icon Big
    0%

    Location

    Every city.

    Behaviour

    Keeps distance from their target.

    Strategy

    They cannot be killed. Trap them with parcels and wait untill they heal you.

    Loot

    • This creature drops no loot.

    (Submit loot statistics)