(Adding Bestriary Info) |
(update loot rarity) |
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| actualname = spiky carnivor |
| actualname = spiky carnivor |
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| plural = spiky carnivors |
| plural = spiky carnivors |
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− | | implemented = 12.00 |
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| hp = 2800 |
| hp = 2800 |
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− | | exp = |
+ | | exp = 1650 |
⚫ | |||
| summon = -- |
| summon = -- |
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| convince = -- |
| convince = -- |
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| illusionable = no |
| illusionable = no |
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− | | creatureclass = |
+ | | creatureclass = Mammals |
− | | primarytype = |
+ | | primarytype = Hyaenids |
| bestiaryclass = Magical |
| bestiaryclass = Magical |
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| bestiarylevel = Hard |
| bestiarylevel = Hard |
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| spawntype = Regular, Unblockable |
| spawntype = Regular, Unblockable |
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| isboss = no |
| isboss = no |
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− | | abilities = |
+ | | abilities = [[Melee]] (0-300+), [[Damage Reflection]] of [[Physical Damage]] (? %) |
− | | maxdmg = |
+ | | maxdmg = 700+ |
| pushable = no |
| pushable = no |
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| pushobjects = yes |
| pushobjects = yes |
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⚫ | |||
| walksaround = Fire |
| walksaround = Fire |
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⚫ | |||
| paraimmune = yes |
| paraimmune = yes |
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| senseinvis = yes |
| senseinvis = yes |
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| physicalDmgMod = 60% |
| physicalDmgMod = 60% |
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− | | |
+ | | earthDmgMod = 100% |
⚫ | |||
| fireDmgMod = 130% |
| fireDmgMod = 130% |
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⚫ | |||
| energyDmgMod = 100% |
| energyDmgMod = 100% |
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⚫ | |||
| iceDmgMod = 100% |
| iceDmgMod = 100% |
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⚫ | |||
⚫ | |||
| hpDrainDmgMod = 100%? |
| hpDrainDmgMod = 100%? |
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⚫ | |||
| healMod = 100% |
| healMod = 100% |
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| bestiaryname = hedgehogboar |
| bestiaryname = hedgehogboar |
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The adolescent carnivor has already breeded a massive protective dorsum. So its name is spiky carnivor. Not only the appearence changes at that age but also the way of hunting. This species attacks its opponents mainly from distance, using its spikes as fatal projectiles. For hunters that prefer close combat it is a challenge to drive them into a corner. Distance fighters won't have that problem. |
The adolescent carnivor has already breeded a massive protective dorsum. So its name is spiky carnivor. Not only the appearence changes at that age but also the way of hunting. This species attacks its opponents mainly from distance, using its spikes as fatal projectiles. For hunters that prefer close combat it is a challenge to drive them into a corner. Distance fighters won't have that problem. |
||
| sounds = {{Sound List|}} |
| sounds = {{Sound List|}} |
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− | | |
+ | | implemented = 12.00 |
− | | behaviour = |
+ | | behaviour = Fights in close combat. |
− | | runsat = |
+ | | runsat = 0 |
| speed = 160 |
| speed = 160 |
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+ | | strategy = Be careful when fighting them as they usually come in large packs and followed by the other Carnivora. |
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⚫ | |||
− | | location = [[Carnivora's Rocks]] |
+ | | location = [[Carnivora's Rocks]]. |
+ | | history = Its experience was decreased from 2500 to 1250 with the first batch of changes of [[Updates/12.31|Update 12.31]]. It was later increased to 1500 and 1650 with the fourth and seventh batches of changes, respectively. |
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− | | strategy = Unknown. |
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| loot = {{Loot Table |
| loot = {{Loot Table |
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− | |{{Loot Item| |
+ | |{{Loot Item|1-6|Platinum Coin|common}} |
|{{Loot Item|Dark Armor|uncommon}} |
|{{Loot Item|Dark Armor|uncommon}} |
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− | |{{Loot Item| |
+ | |{{Loot Item|Brown Crystal Splinter|uncommon}} |
− | |{{Loot Item|Red Crystal Splinter|uncommon}} |
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|{{Loot Item|Blue Crystal Splinter|uncommon}} |
|{{Loot Item|Blue Crystal Splinter|uncommon}} |
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− | |{{Loot Item| |
+ | |{{Loot Item|1-2|Green Glass Plate|uncommon}} |
⚫ | |||
|{{Loot Item|Terra Amulet|semi-rare}} |
|{{Loot Item|Terra Amulet|semi-rare}} |
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|{{Loot Item|Glacier Amulet|semi-rare}} |
|{{Loot Item|Glacier Amulet|semi-rare}} |
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⚫ | |||
|{{Loot Item|Talon|semi-rare}} |
|{{Loot Item|Talon|semi-rare}} |
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|{{Loot Item|Warrior Helmet|semi-rare}} |
|{{Loot Item|Warrior Helmet|semi-rare}} |
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|{{Loot Item|Blue Robe|semi-rare}} |
|{{Loot Item|Blue Robe|semi-rare}} |
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|{{Loot Item|Prismatic Quartz|semi-rare}} |
|{{Loot Item|Prismatic Quartz|semi-rare}} |
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− | |{{Loot Item| |
+ | |{{Loot Item|1-2|Rainbow Quartz|semi-rare}} |
− | |{{Loot Item| |
+ | |{{Loot Item|Lightning Pendant|rare}} |
− | |{{Loot Item| |
+ | |{{Loot Item|Terra Mantle|very rare}} |
+ | |{{Loot Item|Shockwave Amulet|very rare}} |
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|{{Loot Item|Doublet|very rare}} |
|{{Loot Item|Doublet|very rare}} |
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|{{Loot Item|Buckle|very rare}} |
|{{Loot Item|Buckle|very rare}} |
Revision as of 19:15, 12 July 2020
Notes
This species as the name already says exclusively feeds on raw meat. The very special way of digesting its prey leads to very unique products a hunter can obtain. The items of interest are little glass plates that arise in the so called process of glassification. They are coveted materials for craftsmanship.
During their development, they go through various stages which ultimately manifest in specific habits and appearance.
The adolescent carnivor has already breeded a massive protective dorsum. So its name is spiky carnivor. Not only the appearence changes at that age but also the way of hunting. This species attacks its opponents mainly from distance, using its spikes as fatal projectiles. For hunters that prefer close combat it is a challenge to drive them into a corner. Distance fighters won't have that problem.
Abilities
Melee (0-300+), Damage Reflection of Physical Damage (? %)
Damage Taken From Elements
Location
Behaviour
Fights in close combat. A spiky carnivor never retreats.
Strategy
Be careful when fighting them as they usually come in large packs and followed by the other Carnivora.
History
Its experience was decreased from 2500 to 1250 with the first batch of changes of Update 12.31. It was later increased to 1500 and 1650 with the fourth and seventh batches of changes, respectively.
Loot
- 1-6× Platinum Coin (common)
- Dark Armor (uncommon)
- Brown Crystal Splinter (uncommon)
- Blue Crystal Splinter (uncommon)
- 1-2× Green Glass Plate (uncommon)
- Guardian Shield (semi-rare)
- Terra Amulet (semi-rare)
- Glacier Amulet (semi-rare)
- Talon (semi-rare)
- Warrior Helmet (semi-rare)
- Blue Robe (semi-rare)
- Prismatic Quartz (semi-rare)
- 1-2× Rainbow Quartz (semi-rare)
- Lightning Pendant (rare)
- Terra Mantle (very rare)
- Shockwave Amulet (very rare)
- Doublet (very rare)
- Buckle (very rare)