(1/3 bestiary info) |
m (speed has been decreased) |
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| behaviour = Unknown. |
| behaviour = Unknown. |
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| runsat = |
| runsat = |
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− | | speed = |
+ | | speed = 160 |
| armor = 75 |
| armor = 75 |
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| location = Unknown. |
| location = Unknown. |
Revision as of 00:27, 9 November 2018
Notes
This species as the name already says exclusively feeds on raw meat. The very special way of digesting its prey leads to very unique products a hunter can obtain. The items of interest are little glass plates that arise in the so called process of glassification. They are coveted materials for craftsmanship.
During their development, they go through various stages which ultimately manifest in specific habits and appearance.
The adolescent carnivor has already breeded a massive protective dorsum. So its name is spiky carnivor. Not only the appearence changes at that age but also the way of hunting. This species attacks its opponents mainly from distance, using its spikes as fatal projectiles. For hunters that prefer close combat it is a challenge to drive them into a corner. Distance fighters won't have that problem.
Abilities
Unknown.
Damage Taken From Elements
Location
Unknown.
Behaviour
Unknown.
Strategy
Unknown.
Loot
- 1-?× Platinum Coin (common)
- Leather Boots (common)
- Blue Crystal Splinter
- Brown Crystal Splinter
- Dark Armor
- Green Glass Plate
- Guardian Shield