Property Value
Combat Properties
Health Health Icon 2800
Experience Experience Icon 1650
Speed Haste Icon 160
Armor Armor Icon 71
Est. Max Dmg 700+
Summon (not possible)
Convince (not possible)
General Properties
Name Spiky Carnivor
Classification Hyaenids
Spawn Type Regular
Bestiary Properties
Class Magical
Difficulty Bestiary Level Hard
Occurrence Bestiary Occurrence Common
Charm Points 50 Charm Icon
Kills to Unlock 2500
Elemental Properties
Physical 60%
Earth 100%
Fire 130%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Fire
Walks through Energy
Other Properties
Version 12.00
December 03, 2018
Status Active
Spiky Carnivor
You see a spiky carnivor.


    This species as the name already says exclusively feeds on raw meat. The very special way of digesting its prey leads to very unique products a hunter can obtain. The items of interest are little glass plates that arise in the so called process of glassification. They are coveted materials for craftsmanship.

    During their development, they go through various stages which ultimately manifest in specific habits and appearance.

    The adolescent carnivor has already breeded a massive protective dorsum. So its name is spiky carnivor. Not only the appearence changes at that age but also the way of hunting. This species attacks its opponents mainly from distance, using its spikes as fatal projectiles. For hunters that prefer close combat it is a challenge to drive them into a corner. Distance fighters won't have that problem.


    Melee (0-300+), Damage Reflection of Physical Damage (? %)

    Damage Taken From Elements

    • Physical
    • Holy
    • Death
    • Fire
    • Energy
    • Ice
    • Earth


    Carnivora's Rocks.


    Fights in close combat. A spiky carnivor never retreats.


    Be careful when fighting them as they usually come in large packs and followed by the other Carnivora.


    Its experience was decreased from 2500 to 1250 with the first batch of changes of Update 12.31. It was later increased to 1500 and 1650 with the fourth and seventh batches of changes, respectively.


    (Loot Statistics)

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