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A player's actual movement speed is based on the breakpoint they have reached. Increasing speed doesn't change actual movement speed if the next breakpoint hasn't been reached. For example: if a player is walking trough the depot in Thais, where the tiles have a walking speed of 100 and that player's speed is 220, then their speed beakpoint is 4 (see the table below). To move faster, they need to reach a speed of 320, so only adding 20 extra speed (from Boots of Haste) will not change their actual movement speed, because 220 + 20 is still lower than the next breakpoint of 320.

If using Haste, the resulting speed value is most often a decimal number, which gets rounded. This means that if your character has a speed of 589.6 and is affected by Haste (the Tibia client will show a speed of 589) the next breakpoint would be reached, because calculations in breakpoints are rounded up if the fractional part is greater than or equal to 0.5 and rounded down if is less than 0.5.

Movement Speed Breakpoint Table:

Black Marble Floor
Cobbled Pavement
Stone Tile
Loose Board
Stone Floor
Sandstone Floor
Peninsula Tomb's maze only
Drawbridge
Dirt (Light)
Dirt (Medium)
Grass (Tile)
Jungle Grass (Tile)
Gravel
Sand
Snow
Dirt (Heavy)
Ocean Floor
Breakpoint Walking Time 100 Walking Time 70 Walking Time 90 Walking Time 110 Walking Time 140 Walking Time 150 Walking Time 160 Walking Time 200 Walking Time 503 (underwater)
Required character's speed to walk faster on certain tiles
1 110 77 99 121 154 165 176 220 553
2 135 95 122 149 189 203 216 270 679
3 170 119 153 187 238 255 272 340 855
4 220 154 198 242 308 330 352 440 1107
5 320 224 288 352 448 480 512 640 1610
6 592 413 531 649 826 885 944 1180 2968
7

Formula to calculate required breakpoint is:

$ \,{Actual Movement Speed}=\frac{{Character Speed}\times{Tile Friction}}{100} $

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