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A player's actual movement speed is based on the breakpoint they have reached. Increasing speed doesn't change actual movement speed if the next breakpoint hasn't been reached. For example: if a player is walking trough the depot in Thais, where the tiles have a walking speed of 100 and that player's speed is 220, then their speed beakpoint is 4 (see the table below). To move faster, they need to reach a speed of 320, so only adding 20 extra speed (from Boots of Haste) will not change their actual movement speed, because 220 + 20 is still lower than the next breakpoint of 320.

If using Haste, the resulting speed value is most often a decimal number, which gets rounded. This means that if your character has a speed of 589.6 and is affected by Haste (the Tibia client will show a speed of 589) the next breakpoint would be reached, because calculations in breakpoints are rounded up if the fractional part is greater than or equal to 0.5 and rounded down if is less than 0.5.

Movement Speed Breakpoint Table:

Formula to calculate required breakpoint is:

$\,{Actual Movement Speed}=\frac{{Character Speed}\times{Tile Friction}}{100}$

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