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You see a spectre
  • Revenge ... is so ... sweet.
  • Life...force! Feed me your... lifeforce
  • Mor... tals!
  • Buuuuuh

Notes

The more powerful a soul has been in its lifetime, the more powerful it will be as a ghost. The more malicious and intelligent a soul has been in its lifetime, the greater the variety of powers it can demand as a ghost. For most ghosts it takes great effort to maintain some sort of sentience. Most end as drifting memories of the past, driven by emotions they do no longer understand. But some sinister beings are aware of the fate that looms above them. They research forbidden knowledge and forge dark pacts in time. This allows them to rise as a sentient and powerful form of ghost, known to those with mystical knowledge as Spectre. Spectres usually posses some being that functions as shell that they have prepared during lifetime. Often they use beings to which they have a strong emotional bond like family members. In the long run, the Spectres' puppets die away and leave the Spectre stranded in the world of mortals without a suitable host. Some succumb to madness when recognising it, others turn their frustration into hatred towards humanity. Being enemies of all things alive, they both pose a great threat to mortals.

This creature, despite it's lack of health, has deadly attacks which can deal enough damage to give you a free trip back to the Temple.

Abilities

Physical Damage Melee (0-305 and Poisoned starting up to 15 hp/turn)
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Drunkenness Great drunk bomb
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Spectre
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Mana Drain Invisible Distance Mana Drain (100-400)
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Life Drain Distance Life Drain (170-260+)
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Drowning Sparkle Drowning Berserk (20 hp / 20 turns)
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Spectre
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Healing Frequent Self-Healing (100-250)
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Healing Infrequent Strong Self-Healing (350-700)
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Damage Taken From Elements

Physical Bestiary Physical Icon Big
10%
Death Cursed Icon Big
0%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
99%
Fire Burning Icon Big
108%
Energy Electrified Icon Big
108%
Earth Poisoned Icon Big
0%

Location

Pits of Inferno, The Crystal Caves and The Soul Well in The Inquisition Quest, Drefia Grim Reaper Dungeons, Vengoth and Grounds of Despair.

Behaviour

Flees at very low health, but returns quickly after it heals itself.

A spectre attacks in melee range.

Strategy

A Sorcerer or Druid with 110+ level can use Energy Strike to solo a Spectre easily. Dwarven Ring is recommended, as it causes Drunkenness a lot (if you don't want to use it be sure to not to run in their Great Musical Bomb). Higher level Sorcerers (160+) can use Rage of the Skies to kill many at once as you can kill a Spectre by 2 hits. Note: it is posible to hunt them in inquisitions at level 110 as sorc if you get a friend making the hands runing away and clean the hffs. if you do so try only get 1 spectre and use normal energy strike. Really good exp and big profit is possible even at low level.

Loot

(Loot Statistics)

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