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Legend

Assist Goshnar and destroy his personality shards before they grow stronger and escape to the living world.

Reward

One random item from the Soul Set and base Revenant Outfits Outfit Revenant Male Outfit Revenant Female.

Click to show/hide the quest spoiler.
(settings)


Requirements[]

Method[]

  • This quest mostly consists in killing bosses for their equipment rewards, not much different from the Feaster of Souls Quest.
  • All bosses can be killed with up to five players, including the final boss.
  • The cooldown for killing the access bosses is 20 hours, and the cooldown for the final boss is 72 hours.
  • The progress in the access to the bosses is lost if you leave the corresponding area, requiring you to repeat the access in order to reach the boss once again.
  • Unlike most quests, in order to kill the final boss, you'll always have to first kill the five access bosses to get all Goshnar's Taints, explained below.

Travel to Zarganash (last area of the Feaster of Souls quests, accessed via Vengoth) and enter the teleport all the way south-west of the dungeon. You'll find yourself in the antecourt of Goshnar's Taint, which is a teleport hub.

Talk to a Flickering Soul and ask about task and then say yes. You will now have to fight Goshnar's fettered vices and destroy them. There are Fog Portals, each one leading to a different area with a puzzle you most complete to access the boss. You can check the corresponding portal of each area and boss on the image below.

Soul War Quest - Goshnar's Taint map

Goshnar's Taints[]

Main article: Goshnar's Taints

Before you start killing the bosses it's important to know and understand a key mechanic of this quest, the Goshnar's Taints.

After killing at least one boss, the characters will receive a penalty which will be active while they are fighting in any of the quest areas. For each boss defeated a new penalty will be received until the character has all 5 penalties. The penalties are:

The amount and details of the penalties a character has can be seen on the Status Bar.
  1. Goshnar's Taints 1 Icon 10% chance that a creature teleports to you (cooldown: 10 seconds).
  2. Goshnar's Taints 2 Icon 0.5% chance that a new creature spawns near you if you hit another creature (cooldown: 30 seconds).
  3. Goshnar's Taints 3 Icon Receive 15% increased damage.
  4. Goshnar's Taints 4 Icon 10% chance that a creature will fully heal itself instead of dying:
  5. Goshnar's Taints 5 Icon Loss of 10% of your current hit points and your mana every 10 seconds.

The penalties are always received in the order above, regardless of the boss that was killed. They are only triggered inside the Soul War quest areas, including the bosses, being harmless outside of these areas. Additionally, if a character deals damage to a boss but dies during the fight, it will still get the taint, as long as the rest of the team is able to finish the boss (this also applies for the final boss and finishing the quest).

There are three ways to remove the penalties:

  1. Get all 5 of them and defeat Goshnars Megalomania.
  2. By failing to kill Goshnars Megalomania, the last 2 taints will be removed, meaning 2 bosses will have to be killed again to regain access. The 2 bosses that must be repeated are random, but they are always the same for the team. In order to check which bosses have been "lost", you can ask a Flickering Soul about shards.
  3. Talk to the Flickering Soul about penalties or taints. Every time you gain or lose taints you need to wait two weeks before you are able to reset them.

Special Loot Rules[]

The bosses and creatures of the quest area have some special rules regarding the chance to drop Soul Set items, which happens by means of dropping a Bag You Desire Bag You Desire:

  • Having at least one penalty on the character will affect the chances of looting Bag You Desire from both bosses and regular creatures.
    • When fighting bosses, there is already a small chance without any penalties, but more penalties increase the chance. Killing the same boss repeatedly will not raise the drop chance.
    • When fighting common monsters, there is no chance without any penalties. Accumulating more penalties increases the drop chance.
    • The participation requirements are low enough that every member of the party has a chance to drop the Bag You Desire (based on their individual amount of Taints), as opposed to only the highest damage dealer having a chance.
  • Every time you kill the final boss, Goshnar's Megalomania, without getting a Bag You Desire, the drop chance will increase slightly.
    • When a player drops a Bag You Desire, the drop chance will reset to the initial low value.

Strategies for all bosses[]

You can kill the bosses in any order you want, as the taints will always be received on the order listed above. Due to the difficulty of the accesses and bosses, however, there's an order which most players consider best, which is the following:

  1. Claustrophobic Inferno
  2. Mirrored Nightmare
  3. Ebb and Flow
  4. Furious Crater
  5. Rotten Wasteland

On all bosses, some strategies should be used:

  • All players, specially shooters, should wear Stone Skin Amulets and Might Rings during the entire fight.
    • This high protection is essential to survive the high hits Dreadful Harvesters can deal, which include very strong critical attacks
    • This is specially important at the final boss, as you'll have all taints and there will be more Dreadful Harvesters to worry about
  • Shooters should keep moving at all time. Besides Dreadful Harvesters, all bosses have several summons that also deal considerable damage. It's essential that shooters keep moving to lower the damage taken.
  • Mechanics are essential. All the bosses have mechanics that, if the team fails to complete, will make the boss stronger. The effect of these mechanics is quite significant and usually failing twice is enough to make the boss impossible (or too risky) to kill in the available time.

Claustrophobic Inferno[]

Battle recommendations:
Death Protection Icon
Equip Death Damage Protection during this fight.
Fire Protection Icon
Equip Fire Damage Protection during this fight.
Avalanche
Use Ice Damage during this fight.

Enter the first Fog Portal to the left to arrive at the safe zone. Here you will have to overcome three consecutive areas that are closed temporarily, for 2 minutes each. A few seconds after entering the trap area, a wall will appear and several waves of Brachiodemons and Infernal Phantoms will start to spawn. Once the 2 minutes end, you have a few seconds to loot the remaining corpses and then you'll be teleported to the room south or north of the trap. Then, go down the stairs to proceed.

The recommended strategy is to run to a corner where the shooters will be near the wall and the Knight a few steps into the spawn, so the creatures automatically target him/her when they spawn. Consistent damage is of utmost importance here as the most common cause of failure is the inability to kill the creatures as fast as necessary, which end up targeting the shooters. It may be a good idea for some of the shooters to use Damage Prey on Brachiodemons since it will considerably increase the team's damage power.

Claustrophobic Inferno Map

Note that after being inside one of the trap areas players have to wait five minutes before they can enter that area again.

After the third trap, the team will be sent to a room with a Fog Portal that will lead to Goshnar's Malice lever room.

Goshnar's Malice[]

Battle recommendations:
Death Protection Icon
Equip Death Damage Protection during this fight.
Ice Protection Icon
Equip Ice Damage Protection during this fight. Knight only (Malice's wave and beam)
Goshnar's Malice

This boss is relatively simple, though you should not underestimate it as it deals very high damage to everyone involved. As with all the other bosses of the quest, it's recommended that everyone has plenty of Stone Skin Amulets to wear during the whole fight. Furthermore:

  • Goshnar's Malice heals itself when it deals damage, so it's very important that the team members avoid being hit by its spells.
  • Goshnar's Malice reflects 100% of the physical and death damage it takes, which leads to the shooters SSAs being consumed even if they aren't being directly hit, so constant toggling will be necessary. Sorcerers must be extra careful in case they are using a wand which deals Death Damage, such as a Soultainter.

Once in the room, the first thing the team must do is make sure the blocker has all the creatures on him: Goshnar's Malice, two Dreadful Harvesters and two Malicious Souls. During the fight, there are two mechanics the team must deal with:

Soul Cage: A Soul Cage will appear in the north of the room. All shooters must attack to kill it as fast as possible, otherwise the Malice absorbs it and becomes stronger, taking less and reflecting/dealing more damage. Failing to kill a single Soul Cage can be enough to make the boss too strong to be killed in time. The Soul Cage also reflects damage taken of all elements (but only a small fraction of it).

White tiles: Several white tiles will appear around the room, and their position will not always be the same. Three seconds later, all the tiles that did not change will be hit with a Red Smoke Effect which deals 8,000 Death Damage. Shooters can move to the white tiles to avoid this damage, though another feasible strategy is to simply take the damage while wearing a Stone Skin Amulet, a Might Ring and at least one equipment imbued with Powerful Lich Shroud, which means taking ~1000-1200 damage. This can be done so everyone keep focusing on the Soul Cage (if it appears) and so the Druids can make sure they are in range to heal the blocker if they have to move to a tile far from their position. When deciding to absorb the tile damage, shooters should also stop attacking Malice to make sure their SSA doesn't run out of charges right before the explosion.

During the fight, the blocker will have to constantly move to avoid being directly in front of the boss as well as to go to the white tiles. It's extremely important that Challenge is used as often as possible, because the boss and its minions retarget very often. Keep attacking the boss while dealing with the two mechanics to defeat Goshnar's Malice.

Hunt the Apparitions (Mirrored Nightmare)[]

Battle recommendations:
Holy Protection Icon
Equip Holy Damage Protection during this fight.
Ice Protection Icon
Equip Ice Damage Protection during this fight.
Great Fireball
Use Fire Damage during this fight.

Enter this area through the rightmost Fog Portal to arrive at the safe zone. To access the boss room, players must kill 25 of each vocation's apparition: Druid's Apparition, Knight's Apparition, Paladin's Apparition and Sorcerer's Apparition.

The Apparitions appear when a Mirror Image is attacked. There is a higher chance that the Image will become the Apparition corresponding to the player that attacked it first, but it can also become any other vocation. It's important thus to make sure the amount of kills is balanced in order to avoid wasting time. The density of Mirror Images is higher in the underground area of the map, but there is also less space down there which can make it more dangerous.

After that, proceed to the Portal in the temple, as shown below.

Soul War Quest - Mirrored Nightmare Map

Goshnar's Greed[]

Goshnar's Greed

At the beginning of the fight, Goshnar's Greed will be immune to all damage. The first mechanic of this boss is necessary to make the boss vulnerable. This mechanic should be dealt with by the shooters while the Knight blocks the boss north of the room. Since there's no point in attacking the boss for now, the Knight can run back and forth from right to left to mitigate the damage taken during this part of the fight.

Greedbeast

A Greedbeast will spawn at the center of the room. It must be killed as fast as possible, because once 5 Greedbeasts are killed, you'll have some time to attack Goshnar's Greed. Sudden Death Runes should be used by the shooters to kill it.

Soul Sphere

When the boss becomes vulnerable, it will be locked in place north-west of the room. When this happens, all players but one should focus on the boss. The final shooter will focus on the Soul Sphere that appears to the right and start moving towards the boss. It must be killed before it reaches Goshnar's Greed, or it will heal the boss to full health.

Week Soul
Soulsnatcher

The other mechanic the shooters have to deal with is necessary to prevent the boss from getting stronger. Two Weak Souls will spawn at the center of the room (one to the left and one to the right), as well as one Soulsnatcher. They must be forced to walk on top of one of the Blue Vortices Active Spirit Vortex around the room, so they disappear. The Vortices keep changing between Vortex and Crystal, so the team must pay attention and move quickly. If they aren't removed from the room in 8 seconds, they'll become stronger (first a Strong Soul and then a Powerful Soul) and after that strengthen the boss.

Repeat these mechanics until you kill Goshnar's Greed.

Hunt the Hazardous Phantoms (Ebb and Flow)[]

Battle recommendations:
Earth Protection Icon
Equip Earth Damage Protection during this fight.
Ice Protection Icon
Equip Ice Damage Protection during this fight.
Great Fireball
Use Fire Damage during this fight.

Note: The creatures present in this area can use Fear on you. A ghost effect Ghost Smoke Effect will announce that a fear condition will be applied, and 2 seconds later a blue ghost effect Blue Ghost Effect will appear and afflict the condition into one of the characters.

Enter this area through the middle Fog Portal to arrive at the safe zone. To access the boss room you have to kill 20 Hazardous Phantoms that appear around this area.

The challenge, however, is that the map of this area switches between flooded and dry every 2 minutes.

  • When it's flooded you can move between buildings if you're on their roof using the rafts between them, but you cannot use the ramps to go down down to the lower floor. You can use the holes to go inside the buildings, but you will not be able to climb back up nor to leave by their doors. If you're on a raft when the water descends you'll fall down to the lower floor.
  • When it's dry you can move freely on the lower floor into and around the buildings and also use the ramps to go up, but you will not be able to jump between the buildings on the upper floor. If you're on the floor and not on a raft when the water rises you'll be teleported back to the entrance. If you're on a raft, you'll be sent up to the nearest building.

Note: Since September, 2022, it's no longer possible to Levitate from the lower floor up to the rafts, which used to be a relatively safe spot until the water came back up. If you see any videos or guides suggesting that, they were produced before this change.

To help you have an idea of how long until the map floods again you can keep an eye on the small water pools on the ground (see image). They change from small to medium size 80 seconds after it dries out, meaning you have another 40 seconds to stay on the flooded area. Noticing this is very hard while also dealing with creatures though, so it's recommended to use an external timer in a loop of 2 minutes to have better control of the water.

Soul War Quest - Ebb and Flow pools

The easiest way of doing this access - albeit not the fastest - is to fight your way to the last platform by the boss teleport (south-east), stay there at a corner and throw Fire Bomb Runes all around the floor. Then all you have to do is keep killing the creatures that spawn and, sometimes, you'll kill Hazardous Phantoms as well.

Goshnar's Spite[]

Battle recommendations:
Death Protection Icon
Equip Death Damage Protection during this fight.
Earth Protection Icon
Equip Earth Damage Protection during this fight.
Energy Protection Icon
Equip Energy Damage Protection during this fight.
Sudden Death
Use Death Damage during this fight.
Great Fireball
Use Fire Damage during this fight.
Goshnar's Spite

The fight against Goshnar's Spite is one of the easiest of the quest, but it's usually the middle boss due to the difficulty of the Ebb and Flow access. It has three different mechanics that the team must deal with:

  • The main mechanic is stepping on the purple flames that appear in the room every 14 seconds on one of the sides. When the flame appears, one player must step on it, which will make it disappear (The soul fire was stomped out in time! Your soul will now have to recover before you can do this again.). After doing that, however, a cooldown will start and this player won't be able to remove flames for 60 seconds (Your soul has recovered!). Thus, all players in the team (including the knight) must take turns in a fixed order stepping on the flames. Failing to do so will make the boss stronger.
  • If you step on a pool of water on the floor, you'll be transformed into a Water Elemental (You are soaked by tears of the weeping soul!). Transformed characters will take massive electrical damage from the boss' and summon's energy attacks. Since you won't be able to avoid this mechanic all the time, it's recommended to wear Energy Damage protection.
  • Players may also get Feared during the battle.

Besides the boss, you'll also be facing the usual Dreadful Harvesters, as well as Weeping Souls and Spiteful Spitters. The recommended strategy is to have the blocker at the center of the room with the boss, while the shooters run around avoiding the summons. If too many summons are alive at the same time, area attacks such as waves and Great Fireball Runes can be used to clear the room. Other than that, mages should use spells and Sudden Death Runes to attack Goshnar's Spite. Since the team should have 2 taints already during this fight, clearing the room of summons is extremely important due to the extra spawns of Dreadful Harvesters and can be the difference between failure and success.

Charging Up (Furious Crater)[]

Battle recommendations:
Holy Protection Icon
Equip Holy Damage Protection during this fight.
Energy Protection Icon
Equip Energy Damage Protection during this fight.
Stone Shower
Use Earth Damage during this fight.

Enter this area through the fourth (from left) Fog Portal to arrive at the safe zone. In order to move further down you need to collect 40, 55 and 70 Pulsating Energies Pulsating Energy in each floor, respectively. To collect the energies, kill the creatures and then walk over energies that appear. You can track your progress using the Quest Log.

Cloak of Terror

Beware that Cloaks of Terror have two special mechanisms. When they are hit a pool of The Blood of Cloak of Terror The Blood of Cloak of Terror will appear underneath it. It's similar to an Energy Field but deals a lot more damage when stepped on, depending on the character's total health and the pool size (large, medium or small). The maximum damage seems to be about 20% of the character's maxium health. Furthermore, Cloaks of Terror will heal between 1500 and 2000 hitpoints if they walk over their blood.

Goshnar's Cruelty[]

Battle recommendations:
Death Protection Icon
Equip Death Damage Protection during this fight.
Fire Protection Icon
Equip Fire Damage Protection during this fight.
Goshnar's Cruelty

The fight against Goshnar's Cruelty while having 3 taints is one of the most challenging parts of the quest. Given the potential high number of creatures in the room and the need for constant movement of the team members, this fight requires strong coordination in order to finish in time. It's extremely recommended that the role each player will have is well defined before the fight begins, and also that everyone is well aware of the exact places the creatures in the room spawn so they are ready for them.

Poor Soul

Poor Soul

During the fight, as the time passes, Goshnar's Cruelty will become more resistant and thus take less damage. To slow down this process, the team must do the following mechanic: Poor Souls will spawn near the south wall. A shooter should stay near it and then bring it to the north side, in front of A Greedy Eye. When the Greedy Eye hits the Poor Soul with its beam, the Poor Soul will die and Some Mortal Essence Some Mortal Essence appear on the floor. Then, pickup or drag the Essence and bring it to where the Poor Soul spawned, and use it on the Greedy Maw Greedy Maw. A second factor to this mechanic is that there is a cooldown to do it, so at least 2 players should take turns.

Usually, 3 out of the 4 shooters will be dealing with the Poor Souls and Skulls, while a fourth will be near the wall on the right side just doing damage (and healing, if it's a Druid). The fourth shooter can be of either vocation, with different consequences for the fight:

  • Druid: If the 4th shooter is a Druid, the fight should be safer for the blocker, since the players doing the mechanic will inevitably walk out of the blocker's range every now and then. The disadvantage here is that usually Druids are the vocation that deal less damage to the boss.
  • Paladin: Some teams prefer to have the paladin as this damage-only shooter, which can considerably increase the damage dealt to the boss, specially if they can use Sharpshooter. This paladin may also be the player blocking the Mean Maw to take pressure off of the blocker as well as make it easier for the blocker to Challenge the Dreadful Harvesters. The downside of this strategy is that the players doing the mechanics will be all mages, which might face issues keeping their mana pools up because of all the blocking (and the Poor Souls using up his SSAs and Might Rings).
  • Sorcerer: This works as a middle ground between the other two strategies, since the sorcerer also deals significant damage while allowing the Paladin to help the two druids with the mechanic.

The optimal strategy will depend on the level of each character as well as the task each player is more comfortable with. Furthermore, they can be mixed and used at different moments during the fight, for example if the mages start to have too low mana.

Massive Fire Elemental

There's also an independent mechanic that needs to be minded. Every now and then, one of the team members will be transformed into a Massive Fire Elemental and explode shortly after dealing up to 3500 Fire Damage around him. Of course, all players should try to avoid this damage by staying away from the transformed team member and by wearing some fire protection if possible.

Mean Maw

Mean Maw

Finally, inside the room you'll also find a Mean Maw. It spawns near the center of the room, but a bit more south-east. The Mean Maw is immune to challenge, and the only way for the blocker to get its target is by walking in front of it. While this may seem like a minor factor, it's very important that the knight moves to the Mean Maw's spawn point when it's about to appear, getting its target right away. When a Mean Maw starts targeting a shooter, getting it back to the blocker can be very dangerous for the team. The Mean Maw runs on extremely low health (50 or possibly less), and if the team can force that it will make the fight a lot easier, but since it's very hard to do that precisely it should not be a focus during the fight.

Needless to say, during these mechanics the team should do as much damage to the boss as they can, specially since this is such a time-sensitive fight. A balance between single-target attacks on the boss and AoE damage to clear the summons is very important.

Looking for Shrines (Rotten Wasteland)[]

Battle recommendations:
Holy Protection Icon
Equip Holy Damage Protection during this fight.
Earth Protection Icon
Equip Earth Damage Protection during this fight.
Great Fireball
Use Fire Damage during this fight.

Note: The creatures present in this area can use Root on you. Rooting is a Status Condition in which a character will be locked in place for 3 seconds and will not be able to move until this time has passed.

Enter the second Fog Portal (from left to right) and you'll be in a safe area. When you enter the teleport to the west, you'll be in the main room of the Rotten Wasteland. To reach the boss of this ground you have to activate a portal by using four different shrines (Blue, Green, Orange and Violet) in the four branches spread out over three floors. You can use your Quest Log to track the shrines you have already activated if you need to.

Each shrine can be reached by following one of the paths from the main room: Blue (south-east), Green (north-west), Orange (north-east) and Violet (south-west). The paths are straightforward, but you'll also find a map to each one below. When you reach the shrine Map Marker Star, make sure everyone on the team uses it to get the access. Then, you can enter the teleport Map Marker Flag next to the shrine to return to the center of the main room.

After activating all shrines, go all the way to the west in the main room, through the door and down the stairs. Here there will be a portal to the lever room of Goshnar's Hatred.

Soul War Quest - Rotten Wasteland Blue Shrine Soul War Quest - Rotten Wasteland Green Shrine

Soul War Quest - Rotten Wasteland Orange Shrine Soul War Quest - Rotten Wasteland Violet Shrine

Goshnar's Hatred[]

Goshnar's Hatred

Goshnar's Hatred is one of the easiest bosses of the quest, which is why it's left as the 5th boss to be fought with 4 taints. During this bossfight there are two mechanics the team must execute while also doing damage to the boss:

Flame of Burning Hatred
Symbol of Hatred
  • The second mechanic involves an individual debuff that all characters are susceptible to. Near the character name, below the Party or Guild icon, there will be another icon that looks a small paper with a battle sign on it, representing The Dread's Torment. It starts at zero and increases by one every 3 seconds. If the dread counter reaches 30, the character will start to take a high Death Damage hit every 3 seconds (The dread's torment is killing you!). To remove the dread, you have to destroy the pillars that spawn east and west in the room (Symbol of Hatred) and then step on its remains Condensed Remorse.

To do both mechanics at the same time, it is recommended that the team constantly moves between the two pillars, attacking it, the boss and the Hatred Souls at the same time. The shooters should prioritize staying north and south of the room and leave the middle for the knight to move freely, except when doing the center mechanic, of course. Each member should avoid standing next to each other, because an "energy exori"-like spell is cast around all members every 8 seconds, dealing death damage to those in the area. When a Hateful Soul dies, its corpse can be thrown near the flame by the knight for another player to use. At the same time, the team members should take turns in resetting their dread so they don't receive the debuff.

Goshnar's Megalomania[]

Battle recommendations:
Physical Protection Icon
Equip Physical Damage Protection during this fight. Using SSAs and specially the Knight.
Death Protection Icon
Equip Death Damage Protection during this fight. For the Dreadful Harvesters damage and White Tiles mechanic.
Energy Protection Icon
Equip Energy Damage Protection during this fight. For the constant "Phantasmal" Damage.
Fire Protection Icon
Equip Fire Damage Protection during this fight. For the Fire Explosion mechanic.
Sudden Death
Use Death Damage during this fight. When attacking the boss or aspects with single target.
Great Fireball
Use Fire Damage during this fight. GFBs is the AoE rune of choice, but all mage's waves are important.

To access the final boss, enter the portal to the south-west in the main hub. This boss is a combination of all previous bosses, with many of the same mechanics.

Megalomania Stages[]

Goshnar's Megalomania has 3 stages which he will constantly switch during the fight:

  • Goshnar's Megalomania: Immune to all damage, which is how it's at the start of the fight;
  • Goshnar's Megalomania (Vulnerable): When it looks like a Lich, it's vulnerable to attacks;
  • Goshnar's Megalomania (Annihilation): When it becomes completely blue it will channel its Annihilation attack. It can still be attacked during this stage.

Fight Mechanics[]

  • Aspect of Power When Goshnar's Megalomania is invulnerable, you must kill 4 Aspects of Power to make it vulnerable.
  • Goshnar's Madness: This is an invisible counter that will make the boss stronger. It slowly increases over time, and can also increase or be decreased as a result of the other mechanics listed below. The higher the Madness, the less damage Megalomania will take.
  • Lesser Splinter of Madness During the fight, Lesser Splinters of Madness will spawn. After some time, they'll become Greater Splinters of Madness and then Mighty Splinters of Madness. To get rid of them, you'll have to make them walk over the corpse of Aspects of Power Phantasmal Ooze. When they die, they'll become a Cleansed Sanity Cleansed Sanity which must be used on the Maw Maw (Object) south of the room, like in the fight against Goshnar's Cruelty. If a Mighty Splinter of Madness is not removed in due time it's absorbed by the boss, increasing its Madness.
  • Necromantic Focus Two Necromantic Focuses will constantly spawn in the room. By killing them, Necromantic Remains Necromantic Remains will appear, and stepping on them also reduces Goshnar's Madness intensity (Your soul is weakened by the destruction of the remains but the intensity of madness is lessened!). If nobody steps on the remains, the boss absorbs it and becomes stronger.
  • Dread's Torment: As the fight progresses, a counter near your character's name will slowly increase every 10 seconds, similar to the fight against Goshnar's Hatred, but at a slower pace. You'll see several messages about this, until it reaches 36. Then, you'll start getting the message The dread's torment is now lethal! every 10 seconds, taking up to 5600 Death Damage each time. Even though this damage can be decreased to ~700 with SSA, Might Ring and imbuements, it's still a heavy toll, specially on the mages. You can reset the torment by stepping on Phantasmal Ooze Phantasmal Ooze (The ooze calms your dread but leaves you vulnerable to phantasmal attacks!), which will have the counter-effect of also making you more vulnerable to phantasmal damage for a few seconds. Since the oozes are also required for the Splinters, this reset should be done wisely and only when the Dread is really high.
  • Ghost Smoke Effect Phantasmal Damage: The "ghost wave" used by the boss deals Phantasmal Damage, which is in fact Life Drain. Usually you'll take "minor damage" (You took minor phantasmal damage.), but if you have recently stepped on a Phantasmal Ooze Phantasmal Ooze you'll take Massive damage, similar to Goshnar's Spite fight mechanic.
  • Purple Chain Effect Painful Energies: Every 30 seconds you'll see the message You emit painful energies!, which will trigger an energy berserk on every character in the room. This spells deals Life Drain damage but it only affects the other players that are hit by it, not the "caster", so players should avoid staying next each other.
  • Massive Fire Elemental A player will be randomly transformed into a Massive Fire Elemental and explode in a large area, taking and dealing Fire Damage after some time.
  • White Stone: Shortly after the boss yells FEEL THE POWER OF MY WRATH!!, white tiles will appear on the floor. It destroys any Necromantic Remains on the ground, and 8 seconds later deals massive Death Damage on players not stepping on them, similar to the fight against Goshnar's Malice.
  • Goshnar's Megalomania (Annihilation) Annihilation: Goshnar's Megalomania will change to a total blue outfit, lock in place and yell ENOUGH! I WILL MAKE YOU SUFFER FOR YOUR INSOLENCE! NOW - I - WILL - ANIHILATE - YOU!. All players should run away from the boss to avoid this attack.
  • Fear: The boss will sometimes fear its target, making it run around the room and possibly losing some of their targets.

Strategy and Priorities[]

Due to the number of different mechanics, this fight can be overwhelming if the team isn't alert.

Aspect of Power

Aspect of Power

When the fight starts, the boss will be invulnerable, so the team has to focus on the Aspect of Power to start the process of changing Megalomania's stage. As with the other bosses, there will be constant spawns of Dreadful Harvesters, so using AoE attacks is extremely important to manage the number of creatures in the room. Once the Aspects of Power are killed, the Knight has to begin the task of luring the Splinters over their corpses and then throwing the dust to the south, where a shooter is going to use it on the Maw.

Necromantic Focus
Necromantic Remains

When there's no Aspect alive but Megalomania is invulnerable, the shooters can attack the pillars to start taking them down. It's important to resume focusing on the Aspect as soon as it spawns, however, because that's the most important mechanic of the fight, as it allows the boss to take damage. When a pillar is destroyed, a member of the team in a predefined order must step on the remains. If no player steps on it in time, the boss absorbs it and becomes stronger.

Phantasmal Ooze
When the Dread's Torment count of the players gets near its maximum value of 36, it's recommended that some of the Oozes are used to reset it, otherwise they'll start taking high damage every 10 seconds, which can be fatal specially if it happens while a SSA is not equipped.
Goshnar's Megalomania (Vulnerable)

Vulnerable Megalomania

After the 4 Aspects are killed and Goshnar's Megalomania becomes vulnerable, you must deal as much damage to it as possible. If necessary, strong AoE attacks can also be used to keep dealing with the Dreadful Harvesters. You can choose between keep killing the Aspects at this moment, or try to leave them at red HP so they'll count for the next stage rotation. Beware, however, that not killing them may lead to Splinters making the boss stronger, so it's recommended to keep dealing damage to the Aspects and doing the Splinters mechanic.

White Stone

The White Tiles mechanic only happens 2 or 3 times during the fight. Depending on the team composition, it should be decided before the fight which players are going to take them, while the others must take the damage and mitigate them with Stone Skin Amulets, Might Rings and other Death Damage protection.

You have to keep repeating this process during the fight, focusing on Aspects of Powers, Splinters and the Vulnerable boss, and dealing with the remaining mechanics when possible.

Rewards[]

After defeating the boss, complete the quest by saying hi and then task to Flickering Soul. You will receive the Revenant Outfits. To take your Soul Set item, enter the portal behind a Flickering Soul in the main room and open the Brass-Shod Chest. One item will be given to you at random. The Magic Forcefield in this room will send you to Thais' depot.

Transcripts[]

Method[]

Player: hi
Flickering Soul: Be greeted, living soul!
Player: task
Flickering Soul: I'm aware I have no right to ask and I have little to offer as a payment, but I ask you nonetheless. Will you face my fettered vices and destroy them for me?
Player: yes
Flickering Soul: Thank you for accepting this burden.

Soul War Quest

Player: hi
Flickering Soul: Be greeted, living soul!
Player: task
Flickering Soul: You did it! For the first time I can feel free from the pull of my past. Now I'm free at last. ...
Flickering Soul: I might stay a while and teach other souls about the inner peace, but will eventually pass on. Thank you so much, my hero. My eternal gratitude and blessings will be with you!

Soul War Quest

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