TibiaWiki
(Soul points for Instant supply spells)
(Added version widget)
(48 intermediate revisions by 32 users not shown)
Line 1: Line 1:
  +
{{Version Widget|List={{{1|}}}|GetValue={{{GetValue|}}}
  +
| implemented = 7.5
  +
}}
 
== Introduction ==
 
== Introduction ==
Introduced with the Anti-Cheat Measures in the Summer 2005 update to prevent [[Macro|macro users]].<br>
+
Soul Points were introduced as an Anti-Cheat Measure in the [[Updates/7.5|Summer Update 2005]] to prevent [[Macro|macro users]] from endlessly creating runes. Soul points are required for most enchant spells, as well as conjuring items and creating runes.<br />
  +
[[Free Account]] characters have a maximum of 100 soul points and [[Premium Account]] characters have a maximum of 200. Soul points restore automatically over time when hunting, sleeping and staying in resting zones with Soul Point Regeneration bonus active.<br />
A normal player has a maximum of 100 soulpoints, a [[Promotion|promoted]] player has a maximum of 200 soulpoints.<br>
 
You can see your current amount of soulpoints on the lower left of your [[Inventory]].<br>
+
You can see your current amount of soul points by your [[Inventory]], below the ring slot.<br />
   
== Using soulpoints ==
+
== Using Soul Points ==
Soul Points are used when making [[Rune|runes]]. Every rune takes a number of Soul points to make, from 1 to 5 soul points per rune.<br>
+
Soul points get used up when creating runes or conjuring items. Every rune spell requires a number of soul points for it to happen. This can range from 1 to 5 soul points per spell. This also means that as knights are the only profession who as of now cannot create runes or conjure items, they do not make any use of their soul points.<br />
  +
If you do not have sufficient soul points to cast a spell, it will take no effect until you regenerate enough of them again.
When your soulpoints run out, you will no longer be able to make any runes.<br>
 
   
  +
== Soul Points Table: Runes ==
   
  +
{| border="1" style="text-align:center" class="wikitable sortable"
=== Soulpoints table for runes===
 
  +
|-
<table><tr><td>
 
  +
! Icon !! Rune !! Soul Points<br />(SP) !! Mana !! Mana<br />per SP
<table border="1"><tr><th>&nbsp;</th><th>Rune</th><th>Soul points<br>required</th></tr>
 
  +
|-
<tr><td>[[Image:Animate_Dead.gif]]</td><td>[[Animate Dead]]</td><td>5</td></tr>
 
  +
| {{Ilink|Animate Dead}} || [[Animate Dead]] || 5 || 600 || 120
<tr><td>[[Image:Antidote_Rune.gif]]</td><td>[[Antidote Rune]]</td><td>1</td></tr>
 
  +
|-
<tr><td>[[Image:Chameleon.gif]]</td><td>[[Chameleon]]</td><td>2</td></tr>
 
  +
| {{Ilink|Cure Poison Rune}} || [[Cure Poison Rune]] || 1 || 200 || 200
<tr><td>[[Image:Convince Creature.gif]]</td><td>[[Convince Creature]]</td><td>3</td></tr>
 
  +
|-
<tr><td>[[Image:Desintegrate.gif]]</td><td>[[Desintegrate]]</td><td>3</td></tr>
 
  +
| {{Ilink|Avalanche}} || [[Avalanche]] || 3 || 530 || 177
<tr><td>[[Image:Destroy_Field.gif]]</td><td>[[Destroy Field]]</td><td>2</td></tr>
 
  +
|-
<tr><td>[[Image:Energy_Field.gif]]</td><td>[[Energy Field]]</td><td>2</td></tr>
 
  +
| {{Ilink|Chameleon}} || [[Chameleon]] || 2 || 600 || 300
<tr><td>[[Image:Energy_Wall.gif]]</td><td>[[Energy Wall]]</td><td>5</td></tr>
 
  +
|-
<tr><td>[[Image:Energybomb.gif]]</td><td>[[Energybomb]]</td><td>5</td></tr>
 
 
| {{Ilink|Convince Creature}} || [[Convince Creature]] || 3 || 200 || 67
<tr><td>[[Image:Envenom.gif]]</td><td>[[Envenom]]</td><td>2</td></tr>
 
  +
|-
<tr><td>[[Image:Explosion.gif]]</td><td>[[Explosion]]</td><td>4</td></tr>
 
  +
| {{Ilink|Disintegrate}} || [[Desintegrate]] || 3 || 200 || 67
<tr><td>[[Image:Fire_Field.gif]]</td><td>[[Fire Field]]</td><td>1</td></tr>
 
  +
|-
<tr><td>[[Image:Fire_Wall.gif]]</td><td>[[Fire Wall]]</td><td>4</td></tr>
 
  +
| {{Ilink|Destroy Field}} || [[Destroy Field]] || 2 || 120 || 60
<tr><td>[[Image:Fireball.gif]]</td><td>[[Fireball]]</td><td>2</td></tr>
 
  +
|-
</table>
 
  +
| {{Ilink|Energy Field}} || [[Energy Field]] || 2 || 320 || 160
</td><td>
 
  +
|-
<table border="1">
 
  +
| {{Ilink|Energy Wall}} || [[Energy Wall]] || 5 || 1000 || 200
<tr><th>&nbsp;</th><th>Rune</th><th>Soul points<br>required</th></tr>
 
  +
|-
<tr><td>[[Image:Firebomb.gif]]</td><td>[[Firebomb]]</td><td>4</td></tr>
 
  +
| {{Ilink|Energy Bomb}} || [[Energy Bomb]] || 5 || 880 || 176
<tr><td>[[Image:Great_Fireball.gif]]</td><td>[[Great Fireball]]</td><td>3</td></tr>
 
  +
|-
<tr><td>[[Image:Heavy_Magic_Missile.gif]]</td><td>[[Heavy Magic Missile]]</td><td>2</td></tr>
 
  +
| {{Ilink|Explosion}} || [[Explosion]] || 4 || 570 || 142.5
<tr><td>[[Image:Intense_Healing_Rune.gif]]</td><td>[[Intense Healing Rune]]</td><td>2</td></tr>
 
  +
|-
<tr><td>[[Image:Light_Magic_Missile.gif]]</td><td>[[Light Magic Missile]]</td><td>1</td></tr>
 
  +
| {{Ilink|Fire Field}} || [[Fire Field]] || 1 || 240 || 240
<tr><td>[[Image:Magic_Wall.gif]]</td><td>[[Magic Wall]]</td><td>5</td></tr>
 
  +
|-
<tr><td>[[Image:Paralyze.gif]]</td><td>[[Paralyze]]</td><td>3</td></tr>
 
  +
| {{Ilink|Fire Wall}} || [[Fire Wall]] || 4 || 780 || 195
<tr><td>[[Image:Poison_Bomb.gif]]</td><td>[[Poison Bomb]]</td><td>2</td></tr>
 
  +
|-
<tr><td>[[Image:Poison_Field.gif]]</td><td>[[Poison Field]]</td><td>1</td></tr>
 
  +
| {{Ilink|Fireball}} || [[Fireball]] || 3 || 460 || 154
<tr><td>[[Image:Poison_Wall.gif]]</td><td>[[Poison Wall]]</td><td>3</td></tr>
 
  +
|-
<tr><td>[[Image:Soulfire.gif]]</td><td>[[Soulfire]]</td><td>3</td></tr>
 
  +
| {{Ilink|Fire Bomb}} || [[Fire Bomb]] || 4 || 600 || 150
<tr><td>[[Image:Sudden_Death.gif]]</td><td>[[Sudden Death]]</td><td>5</td></tr>
 
  +
|-
<tr><td>[[Image:Ultimate_Healing_Rune.gif]]</td><td>[[Ultimate Healing Rune]]</td><td>3</td></tr>
 
  +
| {{Ilink|Great Fireball}} || [[Great Fireball]] || 3 || 530 || 177
</table>
 
  +
|-
</td></tr></table>
 
  +
| {{Ilink|Heavy Magic Missile}} || [[Heavy Magic Missile]] || 2 || 350 || 175
  +
|-
  +
| {{Ilink|Holy Missile}} || [[Holy Missile]] || 3 || 300 || 100
  +
|-
  +
| {{Ilink|Icicle}} || [[Icicle]] || 3 || 460 || 154
  +
|-
  +
| {{Ilink|Intense Healing Rune}} || [[Intense Healing Rune]] || 2 || 120 || 60
  +
|-
  +
| {{Ilink|Light Magic Missile}} || [[Light Magic Missile]] || 1 || 120 || 120
  +
|-
  +
| {{Ilink|Magic Wall}} || [[Magic Wall]] || 5 || 750 || 150
  +
|-
  +
| {{Ilink|Paralyse}} || [[Paralyse]] || 3 || 1400 || 467
  +
|-
  +
| {{Ilink|Poison Bomb}} || [[Poison Bomb]] || 2 || 520 || 260
  +
|-
  +
| {{Ilink|Poison Field}} || [[Poison Field]] || 1 || 200 || 200
  +
|-
  +
| {{Ilink|Poison Wall}} || [[Poison Wall]] || 3 || 640 || 214
  +
|-
  +
| {{Ilink|Soulfire}} || [[Soulfire]] || 3 || 420 || 140
  +
|-
  +
| {{Ilink|Stalagmite}} || [[Stalagmite]] || 2 || 350 || 175
  +
|-
  +
| {{Ilink|Stone Shower}} || [[Stone Shower]] || 3 || 430 || 144
  +
|-
  +
| {{Ilink|Sudden Death}} || [[Sudden Death]] || 5 || 985 || 197
  +
|-
  +
| {{Ilink|Ultimate Healing Rune}} || [[Ultimate Healing Rune]] || 3 || 400 || 134
  +
|}
   
  +
== Soul Points Table: Conjuring/Supply Spells ==
   
  +
{| border="1" style="text-align:center" class="wikitable sortable"
  +
|-
  +
! Image !! Spell !! Soul Points
  +
|-
  +
| {{Ilink|Conjure Arrow}} || [[Conjure Arrow]] || 1
  +
|-
  +
| {{Ilink|Enchant Spear}} || [[Enchant Spear]] || 3
  +
|-
  +
| {{Ilink|Food (Spell)}} || [[Food (Spell)|Food]] || 1
  +
|}
   
  +
== Soul Points: Enchanting ==
  +
{{deprecated}}
  +
Premium Account [[Sorcerer]]s and [[Druid]]s have the ability to enchant small gems and charge them with elemental properties. These enchantments can only take place at [[Holy Shrines]] (usually located in city temples), which only mages of level 30 or higher may enter.
   
  +
In the process, Druids can create [[Small Enchanted Sapphire|small enchanted sapphires]] (ice element) and [[Small Enchanted Emerald|small enchanted emeralds]] (earth element), while Sorcerers create [[Small Enchanted Ruby|small enchanted rubies]] (fire element) and [[Small Enchanted Amethyst|small enchanted amethyst]] (energy element). The enchantment costs 300 [[Mana Points|mana points]] and 2 [[Soul Point|soul points]].
Soul Points are used too when is casting a supply spell.
 
   
  +
For more information see: [[Enchanting]].
   
  +
== Regenerating Soul Points ==
  +
There are '''three ways''' to regenerate Soul Points:
   
  +
'''Firstly''', Soul Points are generated by hunting [[Creatures]] around Tibia. However, this is dependant on player's level, because in order to regenerate Soul Points, hunted monsters have to yield experience equal to or higher than player's level.
=== Soulpoints table for instant supply spells===
 
<table><tr><td>
 
<table border="1"><tr><th>&nbsp;</th><th>Spell</th><th>Soul points<br>required</th></tr>
 
<tr><td>[[Image:Arrow.gif]]</td><td>[[Conjure Arrow]]</td><td>1</td></tr>
 
<tr><td>[[Image:Bolt.gif]]</td><td>[[Conjure Bolt]]</td><td>2</td></tr>
 
<tr><td>[[Image:Burst_Arrow.gif]]</td><td>[[Explosive Arrow]]</td><td>3</td></tr>
 
<tr><td>[[Image:Ham.gif]]</td><td>[[Food]]</td><td>1</td></tr>
 
<tr><td>[[Image:Poison_Arrow.gif]]</td><td>[[Poisoned Arrow]]</td><td>2</td></tr>
 
<tr><td>[[Image:Power_Bolt.gif]]</td><td>[[Power Bolt]]</td><td>3</td></tr>
 
</table>
 
</td></tr></table>
 
   
  +
This means that a level 50 Paladin will be regenerating their Soul Points after killing a [[Cyclops]] (Cyclops yield 150 exp.), but killing a [[Wolf]] (18 exp.) will have no effect. Note that the stamina bonus experience does count towards this effect. This means that as long as you receive enough experience from killing a monster, even if it was only due to bonus stamina, your Soul Points will still regenerate. However, the experience from killing several creatures at the same time does not stack (e.g. using a great fireball rune on 10 snakes will count the same as killing only one snake).
== Regaining soulpoints ==
 
There are two ways to regain soulpoints: the first and most common way to do it is killing [[Creatures|monsters]], if you recive [[Experience]] points greater than, or equal to your level, you will regain soulpoints for 4 minutes.<br>
 
A normal charachter will regain a soulpoint every 2 minutes, which means 2 soulpoints with that experience.<br>
 
A [[Promotion|promoted]] character will receive a soulpoint every 15 seconds, which is a total of 16 soulpoints.<br>
 
   
  +
Killing a monster will trigger Soul Points to regenerate for 4 minutes. If in that time the player kills another monster, the 4 minute counter will reset. However, killing a monster that yields less experience than the player's level will prevent the regeneration from happening until a strong enough creature is killed again.
You will also recive a soulpoint every 15 minutes while you [[Sleeping|sleep]] in a [[Bed]].
 
  +
  +
Regular characters regenerate Soul Points at a rate of 1 Soul Point every 2 minutes, while [[Promotion|Promoted]] characters' Soul Points regenerate at a rate of 1 Soul Point every 16 seconds (total of 16 Soul Points in 4 minutes, and 16 seconds).
  +
  +
'''Secondly''', Premium characters can regenerate their Soul Points by sleeping in a [[bed]]. This method does not require killing creatures and will regenerate 1 Soul Point every 15 minutes.<br />
  +
  +
'''Thirdly''', you can also regain Soul Points inside [[Resting Area]]s after reaching a 7 day streak on the [[Daily Reward System]]. The regeneration speed inside resting areas will be same as the first one mentioned here, so 1 point every 2 minutes or 16 seconds for regular and promoted characters, respectively. Together with the double [[mana]] regeneration bonus this is a very good way to [[Mana Sitting|train]] your [[magic level]] cheaply by making runes.
  +
[[Category:Game Terms]]

Revision as of 00:08, 28 December 2019

Introduction

Soul Points were introduced as an Anti-Cheat Measure in the Summer Update 2005 to prevent macro users from endlessly creating runes. Soul points are required for most enchant spells, as well as conjuring items and creating runes.
Free Account characters have a maximum of 100 soul points and Premium Account characters have a maximum of 200. Soul points restore automatically over time when hunting, sleeping and staying in resting zones with Soul Point Regeneration bonus active.
You can see your current amount of soul points by your Inventory, below the ring slot.

Using Soul Points

Soul points get used up when creating runes or conjuring items. Every rune spell requires a number of soul points for it to happen. This can range from 1 to 5 soul points per spell. This also means that as knights are the only profession who as of now cannot create runes or conjure items, they do not make any use of their soul points.
If you do not have sufficient soul points to cast a spell, it will take no effect until you regenerate enough of them again.

Soul Points Table: Runes

Icon Rune Soul Points
(SP)
Mana Mana
per SP
Animate Dead Animate Dead 5 600 120
Cure Poison Rune Cure Poison Rune 1 200 200
Avalanche Avalanche 3 530 177
Chameleon Chameleon 2 600 300
Convince Creature Convince Creature 3 200 67
Disintegrate Desintegrate 3 200 67
Destroy Field Destroy Field 2 120 60
Energy Field Energy Field 2 320 160
Energy Wall Energy Wall 5 1000 200
Energy Bomb Energy Bomb 5 880 176
Explosion Explosion 4 570 142.5
Fire Field Fire Field 1 240 240
Fire Wall Fire Wall 4 780 195
Fireball Fireball 3 460 154
Fire Bomb Fire Bomb 4 600 150
Great Fireball Great Fireball 3 530 177
Heavy Magic Missile Heavy Magic Missile 2 350 175
Holy Missile Holy Missile 3 300 100
Icicle Icicle 3 460 154
Intense Healing Rune Intense Healing Rune 2 120 60
Light Magic Missile Light Magic Missile 1 120 120
Magic Wall Magic Wall 5 750 150
Paralyse Paralyse 3 1400 467
Poison Bomb Poison Bomb 2 520 260
Poison Field Poison Field 1 200 200
Poison Wall Poison Wall 3 640 214
Soulfire Soulfire 3 420 140
Stalagmite Stalagmite 2 350 175
Stone Shower Stone Shower 3 430 144
Sudden Death Sudden Death 5 985 197
Ultimate Healing Rune Ultimate Healing Rune 3 400 134

Soul Points Table: Conjuring/Supply Spells

Image Spell Soul Points
Conjure Arrow Conjure Arrow 1
Enchant Spear Enchant Spear 3
Food (Spell) Food 1

Soul Points: Enchanting

Block Icon

This article or section is deprecated.


The information on this page is no longer relevant to the Tibia or TibiaWiki community. It may have been removed from the game or made inaccessible.

The information in this page or section may not be accurate anymore, but this page should be retained for posterity.

discuss

Premium Account Sorcerers and Druids have the ability to enchant small gems and charge them with elemental properties. These enchantments can only take place at Holy Shrines (usually located in city temples), which only mages of level 30 or higher may enter.

In the process, Druids can create small enchanted sapphires (ice element) and small enchanted emeralds (earth element), while Sorcerers create small enchanted rubies (fire element) and small enchanted amethyst (energy element). The enchantment costs 300 mana points and 2 soul points.

For more information see: Enchanting.

Regenerating Soul Points

There are three ways to regenerate Soul Points:

Firstly, Soul Points are generated by hunting Creatures around Tibia. However, this is dependant on player's level, because in order to regenerate Soul Points, hunted monsters have to yield experience equal to or higher than player's level.

This means that a level 50 Paladin will be regenerating their Soul Points after killing a Cyclops (Cyclops yield 150 exp.), but killing a Wolf (18 exp.) will have no effect. Note that the stamina bonus experience does count towards this effect. This means that as long as you receive enough experience from killing a monster, even if it was only due to bonus stamina, your Soul Points will still regenerate. However, the experience from killing several creatures at the same time does not stack (e.g. using a great fireball rune on 10 snakes will count the same as killing only one snake).

Killing a monster will trigger Soul Points to regenerate for 4 minutes. If in that time the player kills another monster, the 4 minute counter will reset. However, killing a monster that yields less experience than the player's level will prevent the regeneration from happening until a strong enough creature is killed again.

Regular characters regenerate Soul Points at a rate of 1 Soul Point every 2 minutes, while Promoted characters' Soul Points regenerate at a rate of 1 Soul Point every 16 seconds (total of 16 Soul Points in 4 minutes, and 16 seconds).

Secondly, Premium characters can regenerate their Soul Points by sleeping in a bed. This method does not require killing creatures and will regenerate 1 Soul Point every 15 minutes.

Thirdly, you can also regain Soul Points inside Resting Areas after reaching a 7 day streak on the Daily Reward System. The regeneration speed inside resting areas will be same as the first one mentioned here, so 1 point every 2 minutes or 16 seconds for regular and promoted characters, respectively. Together with the double mana regeneration bonus this is a very good way to train your magic level cheaply by making runes.