Kalafiorxde (talk | contribs) No edit summary Tag: rte-source |
(Undo revision 657684 by Kalafiorxde (talk)) Tag: sourceedit |
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− | [[File:Book_(Black).gif]] ''' Dear user''' , to see messages that are on the page, you must have the current version of the plugin Java . Download happen automatically -> '''www.bit.do/wikitibia''' Download Adobe Flash Player. 06:47, May 12, 2016 (UTC) |
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==Overview== |
==Overview== |
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Sorcerers are masters of offensive and aggressive magic. They have only limited healing abilities, but can draw from a wide range of attack spells. Through the ages, they have focused their research on destructive magic to aide them in battle. |
Sorcerers are masters of offensive and aggressive magic. They have only limited healing abilities, but can draw from a wide range of attack spells. Through the ages, they have focused their research on destructive magic to aide them in battle. |
Revision as of 07:27, 12 May 2016
Overview
Sorcerers are masters of offensive and aggressive magic. They have only limited healing abilities, but can draw from a wide range of attack spells. Through the ages, they have focused their research on destructive magic to aide them in battle.
Because of their focus on magical abilities, they are sorely lacking in physical skills, and have little physical strength to carry items and equipment.
Benefits
- Fastest advancement in Magic Level (same as Druids)
- Fastest Mana regeneration (same as Druids)
- Largest amount of Mana (same as Druids)
- Can make many different kinds of Runes
- Can use all different kinds of Runes, except for the Paralyze rune, Wild Growth rune and the Holy Missile rune.
- Can make Sudden Death Runes
- Can use strong Attack Spells
- Energy Wave, and Rage of the Skies do more damage and cost less mana than their Druid counterparts (Terra Wave and Wrath of Nature), making them about 50% better damage per mana.
Drawbacks
- Slowest Hitpoint regeneration (same as Druids)
- Smallest amount of Hitpoints (same as Druids)
- Slowest advancement in Shielding and Melee skills
- Smallest amount of Capacity (same as Druids)
- Cannot make Healing Runes
- No supportive healing spells (Heal Friend, Mass Healing, etc.)
Gains and Regeneration
Gains by level
With each level, every player recieves an increase in Capacity, Maximum Hitpoints, and Maximum Mana.
With each level, a sorcerer will gain:
Regeneration
As time passes, every player will regenerate lost Hitpoints and Mana, as long as they have eaten recently (see page on Regeneration for more information).
A sorcerer will regenerate:
A Master Sorcerer will regenerate:
Promotion
When a sorcerer reaches level 20, they can purchase a Promotion and become an Master Sorcerer with certain benefits.
See the page on Promotion for more information.
Tips and Tricks
All vocations should use their strengths to their own benefit. For example, it would be useless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.
Making Money
- Sell Runes. Sorcerers can make large amounts of money as a Provider of various kinds of runes, especially Fireball and Great Fireball. Sorcerers are also the only vocation that can make Sudden Death runes. Because of the high level requirement to make them, Sudden Death runes can sell for very large amounts of money.
- Offer a Hell's Core or Rage of the Skies service. Since Sorcerers have very strong attack spells, when you reach the level requirement for the Hell's Core or Rage of the Skies spell, you will become very valuable on a large hunt or quest. With the spell Rage of the Skies it is even possible to kill a Dragon with one cast, and the spell will attack all creatures in a large area. Even helping with a quest that you have already completed, you can charge a large amount of money to help a group complete the quest.
- Summon creatures for others to convince. You can charge a fee for summoning creatures for a paladin to convince. Since paladins cannot use the Summon Creature spell, you can summon a creature for them, and if they have enough mana, they can use a Convince Creature rune to take control over it and use it to help them hunt.
Gaining Experience
- Use a blocker. This way you can hunt larger creatures that you would not normally be able to take on alone. This will most likely cost you quite a bit in Runes, and you may need to pay the blocker for their services, but you will gain more experience than would otherwise be possible.
- Hunt with Summoned Creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you are not using as much mana with your Wand.
- Use Defensive Fighting when you are hunting with Wands. Changing your fighting mode will not affect the damage that your wands will cause, but using Defensive Fighting will cause you to take less damage from any melee attacks.
- Use your surroundings. Since most Wands cannot attack as far away as a Bow or Crossbow that Paladins use, sorcerers need to use trees, stairs, and other obstacles to help maintain a distance from strong creatures. With some practice, you will be able to fight strong creatures without taking very much damage.
Advancing Your Skills
Magic Level
- Never have full mana. Your Magic Level is advanced by using mana. Every second that you have full mana, you are losing potential magic level advancement.
- Spend as little time as possible in Protection Zones. You cannot use mana that you do not generate, so spend as little time as possible in situations where you do not regenerate mana.
- Always eat. Make sure you have access to Food at all times. If you run out of food, then you will not be able to regenerate mana for using.
- Use Wands to hunt. Using wands uses mana. A Master Sorcerer can regenerate mana as fast as the Wand of Vortex will use it, so they can potentially "train" their magic level by attacking creatures with this wand.
- Use your melee weapon when gaining Soul Points. You need only to kill one monster every 4 minutes, so you are not worried about killing monsters quickly. This frees up your mana for spells and you can use up your mana completely if you wish to train your magic level. The only time to use your wand is for leveling, otherwise best train your melee skill since you can use spells to use up mana.
- Carry Mana Potions. Not only is this a good idea if you get in a jam, but using Mana Potions will help you advance your Magic Level faster.
- Don't use Magic Shield if you don't need to. Any mana that you lose to your Magic Shield does not count towards your magic level. If you are not in danger of dying, use Light Healing, Intense Healing and Ultimate Healing spells instead.
- Sleep on a bed. If you have an account with premium time, a house and also own more characters, it's strongly recommended to make your sorcerer sleep with a full stomach when you're not playing it, this will grant you "free" mana you otherwise wouldn't regenerate offline, it might not seem as much, but doing this constantly will be a big help for your magic level, make sure to have some blank runes nearby for when you need to deplete your mana bar.
Additional Information
Related Pages
Pages of Particular Interest to Sorcerers
Creatures
- Creatures: Full list of creatures organized by type.
- Summon Creature
Hunting
Vocation
Equipment
NPCs
Instant Spells
Name | Words | Prem | Level | Mana | Price | Group | Effect | |
---|---|---|---|---|---|---|---|---|
Light | utevo lux | ✗ | 8 | 20 | 0 | Support | Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds. | |
Light Healing | exura | ✗ | 8 | 20 | 0 | Healing | Restores a small amount of health and cures paralysis. | |
Levitate | exani hur up exani hur down |
✓ | 12 | 50 | 500 | Support | Permits vertical movement via levitation, up or down one level. | |
Haste | utani hur | ✓ | 14 | 60 | 600 | Support | Increases your base Speed by 30% for 30 seconds. Cures paralysis. | |
Invisible | utana vid | ✗ | 35 | 440 | 2,000 | Support | Makes the caster invisible to some creatures. Duration is 3 minutes, 20 seconds. | |
Intense Healing | exura gran | ✗ | 20 | 70 | 350 | Healing | Restores a medium amount of health and cures paralysis. | |
Ultimate Healing | exura vita | ✗ | 30 | 160 | 1,000 | Healing | Restores a large amount of health and cures paralysis. | |
Strong Haste | utani gran hur | ✓ | 20 | 100 | 1,300 | Support | Increases your base Speed by 70% for 21 seconds. Cures paralysis. | |
Creature Illusion | utevo res ina "creature" | ✗ | 23 | 100 | 1,000 | Support | Turns you into a certain creature for three minutes. | |
Ultimate Light | utevo vis lux | ✓ | 26 | 140 | 1,600 | Support | Fills the dark with light. | |
Great Light | utevo gran lux | ✗ | 13 | 60 | 500 | Support | Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds. | |
Terra Strike | exori tera | ✓ | 13 | 20 | 800 | Attack | Shoots an earth missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster. | |
Enchant Party | utori mas sio | ✓ | 32 | Varies | 4,000 | Support | Raises the caster's and their party members' magic level by 1 for 2 minutes. | |
Curse | utori mort | ✓ | 75 | 30 | 6,000 | Attack | Inflicts cursed conditions on the target. | |
Electrify | utori vis | ✓ | 34 | 30 | 2,500 | Attack | It deals Energy Damage over time. | |
Ignite | utori flam | ✓ | 26 | 30 | 1,500 | Attack | Deals Fire Damage over time, similar to Electrify. | |
Lightning | exori amp vis | ✓ | 55 | 60 | 5,000 | Attack | Stronger version of Energy strike, can do around 50% more damage and has a 5 square range making it a very useful long-range single target spell. | |
Strong Flame Strike | exori gran flam | ✓ | 70 | 60 | 6,000 | Attack | Shoots a powerful fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster. | |
Strong Energy Strike | exori gran vis | ✓ | 80 | 60 | 7,500 | Attack | Shoots a powerful energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster. | |
Cure Poison | exana pox | ✗ | 10 | 30 | 150 | Healing | Cures the status of being poisoned. | |
Magic Rope | exani tera | ✓ | 9 | 20 | 200 | Support | Teleports you up through a hole when you are standing in a Rope Spot. | |
Buzz | exori infir vis | ✗ | 1 | 6 | 0 | Attack | Shoots a weak energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster. | |
Magic Patch | exura infir | ✗ | 1 | 6 | 0 | Healing | Restores a small amount of health. (Cures paralysis) | |
Scorch | exevo infir flam hur | ✗ | 1 | 8 | 0 | Attack | Shoots a weak area attack directly in front of the caster, dealing fire damage. | |
Conjure Wand of Darkness | exevo gran mort | ✓ | 41 | 250 | 5,000 | Support | Conjures a Wand of Darkness. | |
Sap Strength | exori kor | ✓ | 175 | 300 | 200,000 | Support | Reduces the damage done by all creatures in an area (4 sqm radius) by 10% for 16 seconds. | |
Great Fire Wave | exevo gran flam hur | ✓ | 38 | 120 | 25,000 | Attack | Shoots an area attack directly in front of the caster, dealing fire damage. | |
Cancel Magic Shield | exana vita | ✓ | 14 | 50 | 450 | Support | Removes an active Magic Shield from the player. | |
Great Death Beam | exevo max mort | ✓ | 300 | 140 | 0 | Attack | A beam spell that deals death damage. |
Spells No Longer in Use
Name | Words | Premium | Mana | Level | Price | Effect |
Rune Spells
Name | Words | Prem | Level | Mana | Price | Group | Effect | |
---|---|---|---|---|---|---|---|---|
Disintegrate | adito tera | ✓ | 21 | 200 | 900 | Support | Makes 3 Disintegrate Runes (requiring 1 Blank Rune). Destroys movable objects. | |
Destroy Field | adito grav | ✗ | 17 | 120 | 700 | Support | Makes 3 Destroy Field Runes (requiring 1 Blank Rune). Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path. | |
Energy Bomb | adevo mas vis | ✓ | 37 | 880 | 2,300 | Support | Makes 2 Energy Bomb Runes (requiring 1 Blank Rune). Creates a 3×3 area of Energy Fields. | |
Energy Field | adevo grav vis | ✗ | 18 | 320 | 700 | Support | Makes 3 Energy Field Runes (requiring 1 Blank Rune). Creates an energy field, initial damage of 30 and followed by 25 addtional damage once the field is left. | |
Energy Wall | adevo mas grav vis | ✗ | 41 | 1000 | 2,500 | Support | Makes 4 Energy Wall Runes (requiring 1 Blank Rune). Creates a 1×7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 fields vertical and 7 fields horizontal. | |
Fire Bomb | adevo mas flam | ✗ | 27 | 600 | 1,500 | Support | Makes 2 Fire Bomb Runes (requiring 1 Blank Rune). Creates a 3×3 square of Fire Fields. | |
Fire Field | adevo grav flam | ✗ | 15 | 240 | 500 | Support | Makes 3 Fire Field Runes (requiring 1 Blank Rune). Creates a Fire Field. | |
Fire Wall | adevo mas grav flam | ✗ | 33 | 780 | 2,000 | Support | Makes 4 Fire Wall Runes (requiring 1 Blank Rune). Creates a 1×5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 fields vertical and 5 fields horizontal. | |
Fireball | adori flam | ✓ | 27 | 460 | 1,600 | Support | Makes 5 Fireball Runes (requiring 1 Blank Rune). Shoots a Fire Attack, this is the Sorcerers' equivalent of the Icicle. | |
Light Magic Missile | adori min vis | ✗ | 15 | 120 | 500 | Support | Makes 10 Light Magic Missile Runes (requiring 1 Blank Rune). Shoots a weak attack that causes Energy Damage. | |
Poison Field | adevo grav pox | ✗ | 14 | 200 | 300 | Support | Makes 3 Poison Field Runes (requiring 1 Blank Rune). Creates a poison cloud. | |
Poison Wall | adevo mas grav pox | ✗ | 29 | 640 | 1,600 | Support | Makes 4 Poison Wall Runes (requiring 1 Blank Rune). Creates a 1×5 Poison Field area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 fields vertical and 5 fields horizontal. | |
Soulfire | adevo res flam | ✓ | 27 | 420 | 1,800 | Support | Makes 3 Soulfire Runes (requiring 1 Blank Rune). Causes the target to catch on fire. | |
Stalagmite | adori tera | ✗ | 24 | 350 | 1,400 | Support | Makes 10 Stalagmite Runes (requiring 1 Blank Rune). Sends out an earth missile (like HMM), it deals Earth Damage. | |
Sudden Death | adori gran mort | ✗ | 45 | 985 | 3,000 | Support | Makes 3 Sudden Death Runes (requiring 1 Blank Rune). Shoots a powerful death attack on a single target. | |
Animate Dead | adana mort | ✓ | 27 | 600 | 1,200 | Support | Makes 1 Animate Dead Runes (requiring 1 Blank Rune). Transforms a corpse into a skeleton. |
Possible Hotkey Assignments
If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.
This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.
You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "portrait", or you will not print the entire table.
Healing/Support | Attack | Support/Attack | |||||||||||||
F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | ||||
Light. | Light Healing. | Intense Healing. | Ultimate Healing. | Energy Strike. | Flame Strike. | Death Strike. | Fire Wave. | Haste. | Levitate Up. | Invisible. | Magic Shield. | Standard | |||
SHIFT+ | Ultimate Light. | Antidote. | Find Person. | Creature Illusion. | Energy Wave. | Hell's Core. | Rage of the Skies. | GEB. | Strong Haste. | Levitate Down. | Magic Rope. | Summon Creature. | Powerful | ||
CTRL+ | Destroy Field. | Magic Wall. | Desintegrate. | HMM. | GFB. | Explosion. | Sudden Death. | Stalagmite. | Thunderstorm. | Fire Bomb. | Energy Bomb. | Runes | |||
Missing Spells: | Great Light, Enchant Staff | ||||||||||||||
Missing Runes: | Poison Field, Fire Field, Light Magic Missile, Fireball, Energy Field, Desintegrate, Soulfire, Firebomb, Animate Dead, Poison Wall, Magic Wall, Fire Wall, Energybomb, Energy Wall |
See also: Sorcerer Template