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Sorcerers are masters of destructive, offensive and aggressive magic. They have access to a vast array of combat spells and command the powers of fire, energy and death, which they can use to deal impressive damage to multiple enemies at once. Thanks to their quick advancement in magic level, they can also cast powerful healing spells, but unlike druids, they cannot heal others without healing runes.

Because of their focus on the training of the mind, they are physically weaker than knights and paladins, and as such, have little physical strength to carry items and equipment.

Benefits[]

  • A good choice for those who want to play alone most of the time
  • Various elemental spell effects make for an interesting, colorful gameplay
  • Sorcerers are capable of dealing several types of damage effectively and can easily adapt to elemental weaknesses of different monsters. That allows them to hunt pretty much everywhere
  • Strong damage output in every situation, both single- and multi-target
  • Can use Magic Shield to drastically increase survivability at the cost of more mana potions spent
  • Fastest advancement in magic level (same as druids)
  • Largest mana pool and fastest regeneration (same as druids)
  • Can make many different types of offensive runes, including Sudden Death, the strongest rune that deal damage to a single target
  • Can use all runes, except three: Paralyze, Wild Growth and Holy Missile
  • Sorcerers' ultimate spells, Rage of the Skies and Hell's Core, deal more damage than their druid counterparts (Wrath of Nature and Eternal Winter respectively). Rage of the Skies also has a lower mana cost than Wrath of Nature
  • Just like druids, sorcerers can summon different creatures to aid them in combat
  • The only vocation capable of using Crippling Spells

Drawbacks[]

  • Weak in terms of defense, sorcerers must maintain distance from their enemies while casting spells and shooting runes. Sometimes, that is difficult and some people might not enjoy such a gameplay
  • Not the best choice for hunting for profit due to the cost of runes and low carrying capacity
  • Lowest amount of hitpoints and slowest regeneration (same as druids)
  • Slowest advancement in shielding and melee skills (same as druids)
  • Lowest capacity (same as druids)
  • Cannot make healing runes
  • Unlike druids, sorcerers cannot learn Heal Friend or Mass Healing

Advancement and regeneration[]

Stat increase per level[]

After advancing to the next level, every player receives an increase in capacity, maximum hitpoints and maximum mana.

Sorcerers gain:

Regeneration[]

As time passes, every player will regenerate lost hitpoints and mana, as long as they have eaten recently (see the page on Regeneration for more information).

Sorcerers regenerate:

Master sorcerers regenerate:

Promotion[]

When a sorcerer reaches level 20, they can purchase a promotion and become a master sorcerer with certain benefits.

Tips and tricks[]

All vocations should use their strengths to their own benefit. For example, it would be pointless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making money[]

  • Make and sell runes. Sorcerers can earn a lot of gold by making and selling various kinds of runes, mainly Great Fireball, Thunderstorm and Sudden Death. It is also a good method of training magic level.
  • Offer a Hell's Core or Rage of the Skies service. Since sorcerers have very strong attack spells, when you reach the level requirement for Hell's Core or Rage of the Skies, you will become very valuable on a large hunt or quest. With a high magic level it is possible to kill a Dragon with one cast of Rage of the Skies, and the spell will damage all creatures in a large area.
  • Summon creatures for others to convince. You can charge a fee for summoning creatures for a paladin to convince. Since paladins cannot cast the Summon Creature spell, you can summon a creature for them and if they have enough mana, they can use a Convince Creature rune to take control over it and use it to help them hunt.

Gaining experience[]

  • Hunt with a blocker. This way you can hunt stronger creatures that you would not normally be able to take on alone. Remember that you will likely have to pay the blocker for their services, but you will gain more experience than would otherwise be possible.
  • Hunt with summoned creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you will not be spending as much mana with your wand.
  • Use the defensive fighting mode all the time. It does not affect your magical damage output, but causes you to take less damage from physical attacks.
  • Use your surroundings to your advantage. Since wands have a shorter attack range than a paladin's ranged weapons, sorcerers should use trees, stairs and other obstacles to help maintain distance from strong creatures. With some practice, you will be able to fight strong creatures without taking a lot of damage.

Advancing your skills[]

Magic level[]

  • Use instant combat spells while hunting. It is the best way to train magic level for any class. Try to focus on instant spells instead of using runes to maximize magic level advancement.
  • Avoid having full mana. Your magic level advances by spending mana to cast spells. Every second with full mana could potentially be spent training your magic level.
  • Spend as little time as possible in protection zones. The exception to this rule is if you have a daily reward streak of at least 3 days. You will then regenerate mana inside resting areas such as depots, temples and houses.
    • If you are a Premium Account player and you have a daily reward streak of 6 or more days, you are advised to stay inside resting areas since you will regenerate twice as much mana as you would regenerate outside those places.
  • Always eat. Make sure you have access to food at all times. If you run out of food, you will not be able to regenerate mana.
  • Don't use Magic Shield if you don't need to. Mana spent blocking damage through Magic Shield does not raise your magic level. If you are not in danger of dying, use healing spells instead.
  • Sleep in a bed. If you are a Premium Account player, it's strongly recommended to put your sorcerer to sleep with a full stomach when you're not playing. This will grant you "free" mana that you otherwise wouldn't regenerate offline. It might not seem like much, but doing this constantly will be really helpful for your magic level.

Instant Spells[]

Name Words Prem Level Mana Price Group Effect
Buzz exori infir vis 1 6 0 Attack Shoots a weak energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Magic Patch exura infir 1 6 0 Healing Restores a small amount of health. (Cures paralysis)
Scorch exevo infir flam hur 1 8 0 Attack Shoots a weak area attack directly in front of the caster, dealing fire damage.
Apprentice's Strike exori min flam 6 6 0 Attack Shoots a weak fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Find Person exiva "name" 8 20 80 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Light utevo lux 8 20 0 Support Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds.
Light Healing exura 8 20 0 Healing Restores a small amount of health and cures paralysis.
Flame Strike exori flam 8 20 800 Attack Shoots a fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Ice Strike exori frigo 8 20 800 Attack Shoots an ice missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Magic Rope exani tera 9 20 200 Support Teleports you up through a hole when you are standing in a Rope Spot.
Cure Poison exana pox 10 30 150 Healing Cures the status of being poisoned.
Levitate exani hur up
exani hur down
12 50 500 Support Permits vertical movement via levitation, up or down one level.
Energy Strike exori vis 12 20 800 Attack Shoots an energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Great Light utevo gran lux 13 60 500 Support Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds.
Terra Strike exori tera 13 20 800 Attack Shoots an earth missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Haste utani hur 14 60 600 Support Increases your base Speed by 30% for 30 seconds. Cures paralysis.
Magic Shield utamo vita 14 50 450 Support Damage taken reduces Mana instead of Hit Points. Duration is 180 seconds.
Cancel Magic Shield exana vita 14 50 450 Support Removes an active Magic Shield from the player.
Death Strike exori mort 16 20 800 Attack Shoots a death missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Fire Wave exevo flam hur 18 25 850 Attack Shoots an area attack directly in front of the caster, dealing fire damage.
Intense Healing exura gran 20 70 350 Healing Restores a medium amount of health and cures paralysis.
Strong Haste utani gran hur 20 100 1,300 Support Increases your base Speed by 70% for 21 seconds. Cures paralysis.
Creature Illusion utevo res ina "creature" 23 100 1,000 Support Turns you into a certain creature for three minutes.
Energy Beam exevo vis lux 23 40 1,000 Attack Shoots a 5 square long beam directly in front of the caster, dealing energy damage.
Summon Creature utevo res "creature name" 25 varies 2,000 Support Summons a creature to help you.
Find Fiend exiva moe res 25 20 1,000 Support Tells you which direction the nearest fiendish creature is, relative to you, and a rough idea of the distance.
Ultimate Light utevo vis lux 26 140 1,600 Support Fills the dark with light.
Ignite utori flam 26 30 1,500 Attack Deals Fire Damage over time, similar to Electrify.
Great Energy Beam exevo gran vis lux 29 110 1,800 Attack Shoots a powerful, 8 square long beam directly in front of the caster.
Ultimate Healing exura vita 30 160 1,000 Healing Restores a large amount of health and cures paralysis.
Enchant Party utori mas sio 32 Varies 4,000 Support Raises the caster's and their party members' magic level by 1 for 2 minutes.
Electrify utori vis 34 30 2,500 Attack It deals Energy Damage over time.
Invisible utana vid 35 440 2,000 Support Makes the caster invisible to some creatures. Duration is 3 minutes, 20 seconds.
Energy Wave exevo vis hur 38 170 2,500 Attack Shoots a powerful area attack directly in front of the caster, dealing strong energy damage.
Great Fire Wave exevo gran flam hur 38 120 25,000 Attack Shoots an area attack directly in front of the caster, dealing fire damage.
Conjure Wand of Darkness exevo gran mort 41 250 5,000 Support Conjures a Wand of Darkness.
Rage of the Skies exevo gran mas vis 55 600 6,000 Attack Invokes an immense lightning storm, dealing extremely high energy damage on a total of 85 squares around the caster. The spell deals about 5-10% less damage than Hell's Core, but its area of effect is larger.
Lightning exori amp vis 55 60 5,000 Attack Stronger version of Energy strike, can do around 50% more damage and has a 5 square range making it a very useful long-range single target spell.
Hell's Core exevo gran mas flam 60 1100 8,000 Attack Causes a devastating explosion of flames, dealing extremely high fire damage on a total of 73 squares around the caster. The spell deals about 5-10% more damage than Rage of the Skies, but its area of effect is smaller.
Strong Flame Strike exori gran flam 70 60 6,000 Attack Shoots a powerful fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Curse utori mort 75 30 6,000 Attack Inflicts cursed conditions on the target.
Strong Energy Strike exori gran vis 80 60 7,500 Attack Shoots a powerful energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Ultimate Flame Strike exori max flam 90 100 15,000 Attack Shoots a very powerful fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Ultimate Energy Strike exori max vis 100 100 15,000 Attack Shoots a very powerful energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Sap Strength exori kor 175 300 200,000 Support Reduces the damage done by all creatures in an area (4 sqm radius) by 10% for 16 seconds.
Summon Sorcerer Familiar utevo gran res ven 200 3000 50,000 Support Summons a Sorcerer Familiar which lasts 15 minutes.
Expose Weakness exori moe 275 400 400,000 Support Increases the sensitivity of all creatures in an area (4 sqm radius) to all elements by 4% for 16 seconds.
Restoration exura max vita 300 260 500,000 Healing Restores a very large amount of health and cures paralysis.
Great Death Beam exevo max mort 300 140 0 Attack A beam spell that deals death damage.
Gift of Life 300 0 0 Healing Under certain circumstances, heals the player before taking otherwise fatal damage, giving them a second chance.
Avatar of Storm uteta res ven 300 2200 Support Turns the player into an avatar that has multiple benefits.

Rune Spells[]

Name Words Prem Level Mana Price Group Effect
Poison Field adevo grav pox 14 200 300 Support Makes 3 Poison Field Runes (requiring 1 Blank Rune).
Fire Field adevo grav flam 15 240 500 Support Makes 3 Fire Field Runes (requiring 1 Blank Rune).
Light Magic Missile adori min vis 15 120 500 Support Makes 10 Light Magic Missile Runes (requiring 1 Blank Rune). Shoots a weak attack that causes Energy Damage.
Destroy Field adito grav 17 120 700 Support Makes 3 Destroy Field Runes (requiring 1 Blank Rune). Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path.
Energy Field adevo grav vis 18 320 700 Support Makes 3 Energy Field Runes (requiring 1 Blank Rune).
Disintegrate adito tera 21 200 900 Support Makes 3 Disintegrate Runes (requiring 1 Blank Rune). Destroys movable objects.
Stalagmite adori tera 24 350 1,400 Support Makes 10 Stalagmite Runes (requiring 1 Blank Rune). Sends out an earth missile (like HMM), it deals Earth Damage.
Heavy Magic Missile adori vis 25 350 1,500 Support Makes 10 Heavy Magic Missile Runes (requiring 1 Blank Rune). Shoots an attack that inflicts Energy Damage.
Fire Bomb adevo mas flam 27 600 1,500 Support Makes 2 Fire Bomb Runes (requiring 1 Blank Rune).
Fireball adori flam 27 460 1,600 Support Makes 5 Fireball Runes (requiring 1 Blank Rune). Shoots a Fire Attack, this is the Sorcerers' equivalent of the Icicle.
Soulfire adevo res flam 27 420 1,800 Support Makes 3 Soulfire Runes (requiring 1 Blank Rune). Causes the target to catch on fire.
Animate Dead adana mort 27 600 1,200 Support Makes 1 Animate Dead Runes (requiring 1 Blank Rune). Transforms a corpse into a skeleton.
Thunderstorm adori mas vis 28 430 1,100 Support Makes 4 Thunderstorm Runes (requiring 1 Blank Rune). Shoots an energy attack that covers a large area around the target, this is the Sorcerers' equivalent of the Stone Shower.
Poison Wall adevo mas grav pox 29 640 1,600 Support Makes 4 Poison Wall Runes (requiring 1 Blank Rune). Creates a 1×5 Poison Field area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 fields vertical and 5 fields horizontal.
Great Fireball adori mas flam 30 530 1,200 Support Makes 4 Great Fireball Runes (requiring 1 Blank Rune). Shoots a large circular flame attack based on the center of the selected area, this is the Sorcerers' equivalent of the Avalanche.
Explosion adevo mas hur 31 570 1,800 Support Makes 6 Explosion Runes (requiring 1 Blank Rune). Makes a small explosion in the shape of a plus-sign (+) around the target.
Magic Wall adevo grav tera 32 750 2,100 Support Makes 3 Magic Wall Runes (requiring 1 Blank Rune). Makes an indestructible wall.
Fire Wall adevo mas grav flam 33 780 2,000 Support Makes 4 Fire Wall Runes (requiring 1 Blank Rune). Creates a 1×5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 fields vertical and 5 fields horizontal.
Energy Bomb adevo mas vis 37 880 2,300 Support Makes 2 Energy Bomb Runes (requiring 1 Blank Rune).
Energy Wall adevo mas grav vis 41 1000 2,500 Support Makes 4 Energy Wall Runes (requiring 1 Blank Rune). Creates a 1×7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 fields vertical and 7 fields horizontal.
Sudden Death adori gran mort 45 985 3,000 Support Makes 3 Sudden Death Runes (requiring 1 Blank Rune). Shoots a powerful death attack on a single target.