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Overview

Sorcerers are masters of destructive magic. They have access to a vast array of combat spells and command the powers of fire, energy and death, which they can use to deal impressive damage to multiple enemies at once. Thanks to their quick advancement in magic level, they can also cast powerful healing spells, but unlike druids, they cannot heal others without healing runes.

Because of their focus on the training of the mind, they are physically weaker than knights and paladins, and as such, have little physical strength to carry items and equipment.

Benefits

  • A good choice for those who want to play alone most of the time
  • Various elemental spell effects make for an interesting, colorful gameplay
  • Sorcerers are capable of dealing several types of damage effectively and can easily adapt to elemental weaknesses of different monsters. That allows them to hunt pretty much everywhere
  • Strong damage output in every situation, both single- and multi-target
  • Can use Magic Shield to drastically increase survivability at the cost of more mana potions spent
  • Fastest advancement in magic level (same as druids)
  • Largest mana pool and fastest regeneration (same as druids)
  • Can make many different types of offensive runes, including Sudden Death, the strongest runes that deal damage to a single target
  • Can use all runes, except three: Paralyze, Wild Growth and Holy Missile
  • Sorcerers' ultimate spells, Rage of the Skies and Hell's Core, deal more damage than their druid counterparts (Wrath of Nature and Eternal Winter respectively). Rage of the Skies also has a lower mana cost than Wrath of Nature
  • Just like druids, sorcerers can summon different creatures to aid them in combat

Drawbacks

  • Weak in terms of defense, sorcerers must maintain distance from their enemies while casting spells and shooting runes. Sometimes, that is difficult and some people might not enjoy such a gameplay
  • Not the best choice for hunting for profit due to the cost of runes and low carrying capacity
  • Lowest amount of hitpoints and slowest regeneration (same as druids)
  • Slowest advancement in shielding and melee skills (same as druids)
  • Lowest capacity (same as druids)
  • Cannot make healing runes
  • Unlike druids, sorcerers cannot learn Heal Friend or Mass Healing

Advancement and regeneration

Stat increase per level

After advancing to the next level, every player receives an increase in capacity, maximum hitpoints and maximum mana.

Sorcerers gain:

Regeneration

As time passes, every player will regenerate lost hitpoints and mana, as long as they have eaten recently (see the page on Regeneration for more information).

Sorcerers regenerate:

Master sorcerers regenerate:

Promotion

When a sorcerer reaches level 20, they can purchase a promotion and become a master sorcerer with certain benefits.

Tips and tricks

All vocations should use their strengths to their own benefit. For example, it would be pointless for a knight to try and make money selling runes. Instead, use the unique aspects of the vocation to your advantage.

Making money

  • Make and sell runes. Sorcerers can earn a lot of gold by making and selling various kinds of runes, mainly Great Fireball, Thunderstorm and Sudden Death. It is also a good method of training magic level.
  • Offer a Hell's Core or Rage of the Skies service. Since sorcerers have very strong attack spells, when you reach the level requirement for Hell's Core or Rage of the Skies, you will become very valuable on a large hunt or quest. With a high magic level it is possible to kill a Dragon with one cast of Rage of the Skies, and the spell will damage all creatures in a large area.
  • Summon creatures for others to convince. You can charge a fee for summoning creatures for a paladin to convince. Since paladins cannot cast the Summon Creature spell, you can summon a creature for them and if they have enough mana, they can use a Convince Creature rune to take control over it and use it to help them hunt.

Gaining experience

  • Hunt with a blocker. This way you can hunt stronger creatures that you would not normally be able to take on alone. Remember that you will likely have to pay the blocker for their services, but you will gain more experience than would otherwise be possible.
  • Hunt with summoned creatures. When hunting with summons, you do not need to use as many runes, and you can stay in your hunting area longer because you will not be spending as much mana with your wand.
  • Use the defensive fighting mode all the time. It does not affect your magical damage output, but causes you to take less damage from physical attacks.
  • Use your surroundings to your advantage. Since wands have a shorter attack range than a paladin's ranged weapons, sorcerers should use trees, stairs and other obstacles to help maintain distance from strong creatures. With some practice, you will be able to fight strong creatures without taking a lot of damage.

Advancing your skills

Magic level

  • Use instant combat spells while hunting. It is the best way to train magic level for any class. Try to focus on instant spells instead of using runes to maximize magic level advancement.
  • Avoid having full mana. Your magic level advances by spending mana to cast spells. Every second with full mana could potentially be spent training your magic level.
  • Spend as little time as possible in protection zones. The exception to this rule is if you have a daily reward streak of at least 3 days. You will then regenerate mana inside resting areas such as depots, temples and houses.
    • If you are a Premium Account player and you have a daily reward streak of 6 or more days, you are advised to stay inside resting areas since you will regenerate twice as much mana as you would regenerate outside those places.
  • Always eat. Make sure you have access to food at all times. If you run out of food, you will not be able to regenerate mana.
  • Don't use Magic Shield if you don't need to. Mana spent blocking damage through Magic Shield does not raise your magic level. If you are not in danger of dying, use healing spells instead.
  • Sleep in a bed. If you are a Premium Account player, it's strongly recommended to put your sorcerer to sleep with a full stomach when you're not playing. This will grant you "free" mana that you otherwise wouldn't regenerate offline. It might not seem like much, but doing this constantly will be really helpful for your magic level.

Instant spells available to sorcerers

Name Words Prem Level Mana Price Group Effect
Apprentice's Strike Apprentice's Strike exori min flam 8 6 0 Attack Burned Icon Shoots a weak fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Buzz Buzz exori infir vis 1 6 0 Attack Electrified Icon Shoots a weak energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Conjure Wand of Darkness Conjure Wand of Darkness exevo gran mort 41 250 5000 Support Conjures a Wand of Darkness.
Creature Illusion Creature Illusion utevo res ina "creature" 23 100 1000 Support Turns you into a certain creature for three minutes.
Cure Poison Cure Poison exana pox 10 30 150 Healing Cures the status of being poisoned.
Curse Curse utori mort 75 30 6000 Attack Does Death Damage (in a ascendant order) over time, like some monsters do (e.g. Pythius the Rotten).
Death Strike Death Strike exori mort 16 20 800 Attack Cursed Icon Shoots a death missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Electrify Electrify utori vis 34 30 2500 Attack It deals Energy Damage over time.
Enchant Party Enchant Party utori mas sio 32 Varies 4000 Support Raises the caster's and their party members' magic level by 1 for 2 minutes.
Energy Beam Energy Beam exevo vis lux 23 40 1000 Attack Electrified Icon Shoots a 5 square long beam directly in front of the caster, dealing energy damage.
Energy Strike Energy Strike exori vis 12 20 800 Attack Electrified Icon Shoots an energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Energy Wave Energy Wave exevo vis hur 38 170 2500 Attack Electrified Icon Shoots a powerful area attack directly in front of the caster, dealing strong energy damage.
Find Person Find Person exiva "NAME" 8 20 80 Support Tells you which direction a certain player is, relative to you, and a rough idea of the distance.
Fire Wave Fire Wave exevo flam hur 18 25 850 Attack Burned Icon Shoots an area attack directly in front of the caster, dealing fire damage.
Flame Strike Flame Strike exori flam 14 20 800 Attack Burned Icon Shoots a fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Great Energy Beam Great Energy Beam exevo gran vis lux 29 110 1800 Attack Electrified Icon Shoots a powerful, 8 square long beam directly in front of the caster.
Great Light Great Light utevo gran lux 13 60 500 Support Provides illumination in a 4 tile radius around the caster (area effect). Duration is 11 minutes, 35 seconds.
Haste Haste utani hur 14 60 600 Support Increases Speed. (Consult the Formula page to determine the enhancement.) Duration is 31 seconds. Cures paralysis.
Hell's Core Hell's Core exevo gran mas flam 60 1100 8000 Attack Burned Icon Causes a devastating explosion of flames, dealing extremely high fire damage on a total of 73 squares around the caster. The spell deals about 5-10% more damage than Rage of the Skies, but its area of effect is smaller. Casting this spell puts ALL combat spells on a 4-second cooldown.
Ice Strike Ice Strike exori frigo 15 20 800 Attack Freezing Icon Shoots an ice missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Ignite Ignite utori flam 26 30 1500 Attack Deals Fire Damage over time, similar to Electrify.
Intense Healing Intense Healing exura gran 20 70 350 Healing Restores a medium amount of health and cures paralysis.
Invisible Invisible utana vid 35 440 2000 Support Makes the caster invisible to some creatures. Duration is 3 minutes, 20 seconds.
Levitate Levitate exani hur up
exani hur down
12 50 500 Support Permits vertical movement via levitation, up or down one level.
Light Light utevo lux 8 20 0 Support Provides illumination in a 3 tile radius around the caster (area effect). Duration is 6 minutes, 10 seconds.
Light Healing Light Healing exura 8 20 0 Healing Restores a small amount of health and cures paralysis.
Lightning Lightning exori amp vis 55 60 5000 Attack Stronger version of Energy strike, can do around 50% more damage and has a 5 square range making it a very useful long-range single target spell. It has a 8 seconds cooldown.
Magic Patch Magic Patch exura infir 1 6 0 Healing Restores a small amount of health. (Cures paralysis)
Magic Rope Magic Rope exani tera 9 20 200 Support Teleports you up through a hole when you are standing in a rope spot.
Magic Shield Magic Shield utamo vita 14 50 450 Support Damage taken reduces Mana instead of Hit Points. Duration is 3 minutes, 20 seconds.
Rage of the Skies Rage of the Skies exevo gran mas vis 55 600 6000 Attack Electrified Icon Invokes an immense lightning storm, dealing extremely high energy damage on a total of 85 squares around the caster. The spell deals about 5-10% less damage than Hell's Core, but its area of effect is larger. Casting this spell puts ALL combat spells on a 4-second cooldown.
Scorch Scorch exevo infir flam hur 1 8 0 Attack Burned Icon Shoots a weak area attack directly in front of the caster, dealing fire damage.
Strong Energy Strike Strong Energy Strike exori gran vis 80 60 7500 Attack Electrified Icon Shoots a powerful energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Strong Flame Strike Strong Flame Strike exori gran flam 70 60 6000 Attack Burned Icon Shoots a powerful fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Strong Haste Strong Haste utani gran hur 20 100 1300 Support Makes you run faster than with Haste and is slightly less economical on distance given same time and mana, can also cure paralysis. It lasts for 22 seconds instead of 33 as with Haste. To determine your speed with this spell, go to the Formula page.
Summon Creature Summon Creature utevo res "creature name" 25 varies 2000 Support Summons a creature to help you.
Summon Thundergiant Summon Thundergiant utevo gran res ven 200 3000 50000 Support Summons a Thundergiant which lasts 15 minutes.
Terra Strike Terra Strike exori tera 13 20 800 Attack Poisoned Icon Shoots an earth missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Ultimate Energy Strike Ultimate Energy Strike exori max vis 100 100 15000 Attack Electrified Icon Shoots a very powerful energy missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Ultimate Flame Strike Ultimate Flame Strike exori max flam 90 100 15000 Attack Burning Icon Shoots a very powerful fire missile at the selected target up to 3 square meters away. If no target is selected, the damage is focused on the single square right in front of the caster.
Ultimate Healing Ultimate Healing exura vita 30 160 1000 Healing Restores a large amount of health and cures paralysis.
Ultimate Light Ultimate Light utevo vis lux 26 140 1600 Support Fills the dark with light.

Rune Spells

Name Words Prem Level Mana Price Group Effect
Animate Dead Animate Dead adana mort 27 600 1200 Support Makes 1 Animate Dead Runes (requiring 1 Blank Rune). Transforms a corpse into a skeleton.
Destroy Field Destroy Field adito grav 17 120 700 Support Makes 3 Destroy Field Runes (requiring 1 Blank Rune). Destroys fire, poison and energy fields, from any distance as long there's nothing blocking the path.
Disintegrate Disintegrate adito tera 21 200 900 Support Makes 3 Disintegrate Runes (requiring 1 Blank Rune). Destroys movable objects.
Energy Bomb Energy Bomb adevo mas vis 37 880 2300 Support Makes 2 Energy Bomb Runes (requiring 1 Blank Rune). Electrified Icon Creates a 3×3 area of Energy Fields.
Energy Field Energy Field adevo grav vis 18 320 700 Support Makes 3 Energy Field Runes (requiring 1 Blank Rune). Electrified Icon Creates an energy field, initial damage of 30 and followed by 25 addtional damage once the field is left.
Energy Wall Energy Wall adevo mas grav vis 41 1000 2500 Support Makes 4 Energy Wall Runes (requiring 1 Blank Rune). Electrified Icon Creates a 1×7 Energy Fields Area if shot straight from the body. If shot on an angle, a total of 13 energy field squares will be made spanning 7 fields vertical and 7 fields horizontal.
Explosion Explosion adevo mas hur 31 570 1800 Support Makes 6 Explosion Runes (requiring 1 Blank Rune). Physical Damage Icon Makes a small explosion in the shape of a plus-sign (+) around the target.
Fire Bomb Fire Bomb adevo mas flam 27 600 1500 Support Makes 2 Fire Bomb Runes (requiring 1 Blank Rune). Burned Icon Creates a 3×3 square of Fire Fields.
Fire Field Fire Field adevo grav flam 15 240 500 Support Makes 3 Fire Field Runes (requiring 1 Blank Rune). Burned Icon Creates a Fire Field.
Fire Wall Fire Wall adevo mas grav flam 33 780 2000 Support Makes 4 Fire Wall Runes (requiring 1 Blank Rune). Burned Icon Creates a 1×5 Fire Fields area if shot straight from the body. If shot on an angle, a total of 9 fire field squares will be made spanning 5 fields vertical and 5 fields horizontal.
Fireball Fireball adori flam 27 460 1600 Support Makes 5 Fireball Runes (requiring 1 Blank Rune). Burned Icon Shoots a Fire Attack, this is the Sorcerers' equivalent of the Icicle.
Great Fireball Great Fireball adori mas flam 30 530 1200 Support Makes 4 Great Fireball Runes (requiring 1 Blank Rune). Burned Icon Shoots a large circular flame attack based on the center of the selected area, this is the Sorcerers' equivalent of the Avalanche.
Heavy Magic Missile Heavy Magic Missile adori vis 25 350 1500 Support Makes 10 Heavy Magic Missile Runes (requiring 1 Blank Rune). Electrified Icon Shoots an attack that inflicts Energy Damage.
Light Magic Missile Light Magic Missile adori min vis 15 120 500 Support Makes 10 Light Magic Missile Runes (requiring 1 Blank Rune). Electrified Icon Shoots a weak attack that causes Energy Damage.
Magic Wall Magic Wall adevo grav tera 32 750 2100 Support Makes 3 Magic Wall Runes (requiring 1 Blank Rune). Makes an indestructible wall.
Poison Field Poison Field adevo grav pox 14 200 300 Support Makes 3 Poison Field Runes (requiring 1 Blank Rune). Poisoned Icon Creates a poison cloud which deals an initial damage of 5 per hit. Total damage is 105 hitpoints (5 turns of 5 hp, 5 rounds of 4, 7 rounds of 3, 10 rounds of 2 and 19 rounds of 1) untill damage stops (when not healed).
Poison Wall Poison Wall adevo mas grav pox 29 640 1600 Support Makes 4 Poison Wall Runes (requiring 1 Blank Rune). Poisoned Icon Creates a 1×5 Poison Field area if shot straight from the body. If shot on an angle, a total of 9 poison field squares will be made spanning 5 fields vertical and 5 fields horizontal.
Soulfire Soulfire adevo res flam 27 420 1800 Support Makes 3 Soulfire Runes (requiring 1 Blank Rune). Burned Icon Causes the target to catch on fire.
Stalagmite Stalagmite adori tera 24 350 1400 Support Makes 10 Stalagmite Runes (requiring 1 Blank Rune). Poisoned Icon Sends out an earth missile (like HMM), it deals Earth Damage.
Sudden Death Sudden Death adori gran mort 45 985 3000 Support Makes 3 Sudden Death Runes (requiring 1 Blank Rune). Cursed Icon Shoots a powerful death attack on a single target.
Thunderstorm Thunderstorm adori mas vis 28 430 1100 Support Makes 4 Thunderstorm Runes (requiring 1 Blank Rune). Electrified Icon Shoots an energy attack that covers a large area around the target, this is the Sorcerers' equivalent of the Stone Shower.

Possible Hotkey Assignments

If you are having trouble with too many hotkeys to remember, then the following table may be useful for you. It provides an organized set of hotkey assignments for the most commonly used spells for this vocation.

This table is only an idea to help you build your own set of hotkeys, you obviously do not need to use these key assignments if you do not want to. See the page on Hotkeys for a blank template.

You can also print this table out and place it above your keyboard as a quick-reference. Make sure you print "landscape" instead of "portrait", or you will not print the entire table.

  Healing/Support   Attack   Support/Attack  
  F1 F2 F3 F4   F5 F6 F7 F8   F9 F10 F11 F12  
  Light. Light Healing. Intense Healing. Ultimate Healing.   Energy Strike. Flame Strike. Death Strike. Fire Wave.   Haste. Levitate Up. Invisible. Magic Shield. Standard
SHIFT+ Ultimate Light. Antidote. Find Person. Creature Illusion.   Energy Wave. Hell's Core. Rage of the Skies. GEB.   Strong Haste. Levitate Down. Magic Rope. Summon Creature. Powerful
CTRL+  Destroy Field. Magic Wall.  Desintegrate.      HMM. GFB. Explosion. Sudden Death.   Stalagmite.  Thunderstorm.  Fire Bomb.  Energy Bomb.  Runes
                               
Missing Spells: Great Light, Enchant Staff
Missing Runes: Poison Field, Fire Field, Light Magic Missile, Fireball, Energy Field, Desintegrate, Soulfire, Firebomb, Animate Dead, Poison Wall, Magic Wall, Fire Wall, Energybomb, Energy Wall

See also: Template

Click here for a printable version.