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− | {{ |
+ | {{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
− | | |
+ | | name = Smuggler |
− | | |
+ | | article = a |
− | | |
+ | | actualname = smuggler |
− | | |
+ | | plural = smugglers |
− | | |
+ | | hp = 130 |
− | | |
+ | | exp = 48 |
+ | | armor = 8 |
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− | | creatureclass = Humans |
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− | | |
+ | | summon = 390 |
− | | |
+ | | convince = 390 |
− | | |
+ | | illusionable = yes |
− | | |
+ | | creatureclass = Humans |
+ | | primarytype = Outlaws |
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− | | strongagainst = Nothing |
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+ | | bestiaryclass = Human |
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− | | weakagainst = [[Physical Damage]] and [[Death Damage]] (+5%) |
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+ | | bestiarylevel = Easy |
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⚫ | |||
+ | | occurrence = Common |
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⚫ | |||
+ | | isboss = no |
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− | | notes = Monster added in the summer [[Updates|update]] 7.5. |
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+ | | abilities = [[Melee]] (0-60). |
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⚫ | |||
+ | | maxdmg = 60 |
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⚫ | |||
+ | | pushable = No |
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− | | loot = 0-10 [[gp]], [[Meat]], [[Ham]], 0-2 [[Torch]]es, [[Knife (weapon)|Knives]], [[Combat Knife]], [[Sword]] (semi-rare), [[Leather Helmet]], [[Short Sword]], [[Deer Trophy]] (very rare). |
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+ | | pushobjects = Yes |
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⚫ | |||
+ | | walksaround = Fire, Energy, Poison |
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+ | | walksthrough = ? |
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+ | | paraimmune = no |
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+ | | senseinvis = no |
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+ | | physicalDmgMod = 105% |
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+ | | earthDmgMod = 100% |
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+ | | fireDmgMod = 100% |
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+ | | deathDmgMod = 105% |
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+ | | energyDmgMod = 100% |
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+ | | holyDmgMod = 100% |
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+ | | iceDmgMod = 100% |
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+ | | hpDrainDmgMod = 100% |
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+ | | drownDmgMod = 100% |
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+ | | healMod = 100% |
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+ | | bestiaryname = smuggler |
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+ | | bestiarytext = Although the main goal of the common Smuggler is easy profit by circumventing taxes and embargoes, or by trading forbidden goods, they do not flinch from murdering and robbing those who find out about their operations. Smugglers can be found at hidden spots close to larger cities or in remote hideouts where they store their goods. Even though they are usually not well equipped for combat, their determination not to lose profit makes them still opponents to be reckoned with. Only lightly armoured, they usually try to retreat if they get seriously hurt or outnumbered. |
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⚫ | |||
+ | | implemented = 7.5 |
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⚫ | |||
+ | | speed = 88 |
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⚫ | |||
⚫ | |||
+ | | loot = {{Loot Table |
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+ | |{{Loot Item|0-10|Gold Coin}} |
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+ | |{{Loot Item|Ham}} |
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+ | |{{Loot Item|Knife}} |
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+ | |{{Loot Item|Leather Helmet}} |
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+ | |{{Loot Item|Leather Legs}} |
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+ | |{{Loot Item|Short Sword}} |
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+ | |{{Loot Item|Sword}} |
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+ | |{{Loot Item|0-2|Torch}} |
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+ | |{{Loot Item|Combat Knife|semi-rare}} |
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+ | |{{Loot Item|0-5|Raspberry|semi-rare}} |
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+ | |{{Loot Item|Deer Trophy|very rare}} |
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⚫ | |||
+ | }} |
Revision as of 09:05, 4 May 2019
- You saw something you shouldn't!
- I will silence you forever!
Notes
Although the main goal of the common Smuggler is easy profit by circumventing taxes and embargoes, or by trading forbidden goods, they do not flinch from murdering and robbing those who find out about their operations. Smugglers can be found at hidden spots close to larger cities or in remote hideouts where they store their goods. Even though they are usually not well equipped for combat, their determination not to lose profit makes them still opponents to be reckoned with. Only lightly armoured, they usually try to retreat if they get seriously hurt or outnumbered.
Abilities
Melee (0-60).
Damage Taken From Elements
Location
Around Dark Cathedral, Tiquanda Bandit Caves, the Outlaw Camp, Tyrsung, Yalahar and Nargor.
Behaviour
Smugglers run in low health. Smugglers will occasionally change targets; although this only occurs if another player is close to the Smuggler. They can also move parcels, crates or boxes that are in their way.
Strategy
Same as Wild Warrior but a bit weaker. Like Wild Warriors and Bandits (all 3 found in Dark Cathedral) these are easy to kill one at a time, but in large groups they can damage low levels fast.
Loot
- 0-10× Gold Coin
- Ham
- Knife
- Leather Helmet
- Leather Legs
- Short Sword
- Sword
- 0-2× Torch
- Combat Knife (semi-rare)
- 0-5× Raspberry (semi-rare)
- Deer Trophy (very rare)