Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
130 |
Experience ![]() |
48 |
Speed ![]() |
88 |
Armor ![]() |
8 |
Est. Max Dmg | 60 |
Summon | 390 mana |
Convince | 390 mana |
General Properties | |
Name | Smuggler |
Classification | Outlaws |
Spawn Type | |
Illusionable | ✓ |
Pushable | ✗ |
Pushes | ✓ |
Bestiary Properties | |
Class | Human |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 15 ![]() |
Kills to Unlock | 500 |
Elemental Properties | |
Physical | 105% |
Earth | 100% |
Fire | 100% |
Death | 105% |
Energy | 100% |
Holy | 100% |
Ice | 100% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ✓ |
Senses Invis. | ✗ |
Behavioural Properties | |
Walks around | Energy Fire Poison |
Walks through | |
Other Properties | |
Version | 7.5 August 9, 2005 |
Status | Active |
Help |
Notes
Although the main goal of the common Smuggler is easy profit by circumventing taxes and embargoes, or by trading forbidden goods, they do not flinch from murdering and robbing those who find out about their operations. Smugglers can be found at hidden spots close to larger cities or in remote hideouts where they store their goods. Even though they are usually not well equipped for combat, their determination not to lose profit makes them still opponents to be reckoned with. Only lightly armoured, they usually try to retreat if they get seriously hurt or outnumbered.
Abilities
Melee (0-60).
Damage Taken From Elements
-
Physical105%
-
Holy100%
-
Death105%
-
Fire100%
-
Energy100%
-
Ice100%
-
Earth100%
Location
Around Dark Cathedral, Tiquanda Bandit Caves, the Outlaw Camp, Tyrsung, Yalahar and Nargor.
Behaviour
Smugglers run in low health. Smugglers will occasionally change targets; although this only occurs if another player is close to the Smuggler. They can also move parcels, crates or boxes that are in their way.
Strategy
Same as Wild Warrior but a bit weaker. Like Wild Warriors and Bandits (all 3 found in Dark Cathedral) these are easy to kill one at a time, but in large groups they can damage low levels fast.
Loot
- 0-10× Gold Coin
- 0-2× Torch
- Knife (uncommon)
- Short Sword (uncommon)
- Leather Helmet (uncommon)
- Leather Legs (uncommon)
- Ham (uncommon)
- Sword (semi-rare)
- Combat Knife (semi-rare)
- 0-5× Raspberry (semi-rare)
- Deer Trophy (very rare)
- Pages using DynamicPageList parser function
- Creatures
- Humans
- Outlaws
- Bestiary Easy Creatures
- Bestiary Creatures
- Bestiary Common Creatures
- Illusion-able Creatures
- Creatures Not Immune to Invisibility
- Paralysable Creatures
- Summonable Creatures
- Convincible Creatures
- Version 7.5 Implementations
- Parameter Required - Spawn Type
- Creatures with Speed Value
- Creatures with Armor Value