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(I am training on a pally with knife, 15/55. No waste.)
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| behavior = Slimes don't run in low health and summon more slimes to overwhelm their enemies with strong melee attacks. They move [[item]]s out of their way, but dont kill weak creatures.
 
| behavior = Slimes don't run in low health and summon more slimes to overwhelm their enemies with strong melee attacks. They move [[item]]s out of their way, but dont kill weak creatures.
 
| sounds = "Blubb".
 
| sounds = "Blubb".
| notes = The summoned slimes are weak against ice damage +10%! Be careful not to be trapped as they turn into [[Poison Field]]s when they die. [[Antidote]] or [[Destroy Field]] may be useful for low levels. Slimes are useful to level because they have (relatively) low [[hp]] and give good [[experience]]. With (60/60+) you could train with slimes successfully.
+
| notes = The summoned slimes are weak against ice damage +10%! Be careful not to be trapped as they turn into [[Poison Field]]s when they die. [[Antidote]] or [[Destroy Field]] may be useful for low levels. Slimes are useful to level because they have (relatively) low [[hp]] and give good [[experience]]. With 55 shielding you could train with slimes successfully.
 
| location = [[Thais]] [[Ancient Temple]] under the [[Rotworm]] area, under [[White Flower Temple]], [[Mount Sternum Undead Cave]] in the last floor, [[Thais]] Deeper [[Troll]]s Caves, [[Beholder]] cave in [[Drefia]], [[Green Claw Swamp]], [[Kazordoon]] caves, [[Black Knight]]'s house basement, [[Ankrahmun Tombs]], [[Dark Cathedral]], swampy area north of [[Port Hope]], in [[Folda]] on the floor above the [[Water Elemental]], [[Ghostlands]], Deep below the [[Jakundaf Desert]], Troll cave east of dwarf bridge, on the way to [[Nargor]] prison site and the entrance, and on a cave northeast of [[Ab'Dendriel]].
 
| location = [[Thais]] [[Ancient Temple]] under the [[Rotworm]] area, under [[White Flower Temple]], [[Mount Sternum Undead Cave]] in the last floor, [[Thais]] Deeper [[Troll]]s Caves, [[Beholder]] cave in [[Drefia]], [[Green Claw Swamp]], [[Kazordoon]] caves, [[Black Knight]]'s house basement, [[Ankrahmun Tombs]], [[Dark Cathedral]], swampy area north of [[Port Hope]], in [[Folda]] on the floor above the [[Water Elemental]], [[Ghostlands]], Deep below the [[Jakundaf Desert]], Troll cave east of dwarf bridge, on the way to [[Nargor]] prison site and the entrance, and on a cave northeast of [[Ab'Dendriel]].
 
| strategy = '''[[Knight]]s''' can easily kill these creatures because they have really weak defense. Try to attack them in narrow passages where only two slimes can attack you (they have strong attacks and three or more will break your shielding).
 
| strategy = '''[[Knight]]s''' can easily kill these creatures because they have really weak defense. Try to attack them in narrow passages where only two slimes can attack you (they have strong attacks and three or more will break your shielding).

Revision as of 11:43, 1 March 2009

This article is about the Slime creature. For slime potions, see Slime (Liquid).

latest?cb=20220715022751&path-prefix=en&format=original
You see Slime (Creature)
"Blubb".

Notes

The summoned slimes are weak against ice damage +10%! Be careful not to be trapped as they turn into Poison Fields when they die. Antidote or Destroy Field may be useful for low levels. Slimes are useful to level because they have (relatively) low hp and give good experience. With 55 shielding you could train with slimes successfully.

Abilities

Melee (0-107), Summons 0-3 Slimes.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
80%
Fire Burning Icon Big
110%
Energy Electrified Icon Big
110%
Earth Poisoned Icon Big
0%

Location

Thais Ancient Temple under the Rotworm area, under White Flower Temple, Mount Sternum Undead Cave in the last floor, Thais Deeper Trolls Caves, Beholder cave in Drefia, Green Claw Swamp, Kazordoon caves, Black Knight's house basement, Ankrahmun Tombs, Dark Cathedral, swampy area north of Port Hope, in Folda on the floor above the Water Elemental, Ghostlands, Deep below the Jakundaf Desert, Troll cave east of dwarf bridge, on the way to Nargor prison site and the entrance, and on a cave northeast of Ab'Dendriel.

Strategy

Knights can easily kill these creatures because they have really weak defense. Try to attack them in narrow passages where only two slimes can attack you (they have strong attacks and three or more will break your shielding).

Paladins: Just attack them and don't get cornered. Try not to lose the real slime so you don't waste Arrows/Bolts.

Mages should use a rod or wand to attack these creatures. Keep in mind that they are immune to earth, so Snakebite Rod, Terra Rod and Springsprout Rod are useless. Take care not to get cornered and avoid being attacked by more than two slimes at the same time. If you get surrounded and lose a lot of hitpoints, GFB might be useful.

A good tactic is to mark the slime that summons the others as only the original will do this. When a slime summons, you will see the blue shimmer of a spell being cast. If you can't pick out the original while you're attacking, don't hesitate to start attacking the next slime. Though at times you will find that your second target is only a copy and it will disappear if the slime you killed before it was the original, it is better to be safe in case the first slime is not the original slime.

Loot

Nothing (turns into a Poison Field).

(Submit loot statistics)