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| spawntype = Triggered
 
| spawntype = Triggered
 
| abilities = [[Melee]] (0-200?), [[Ice Strike]] (300-350?), [[Sudden Death]] (300-350?), plus-shaped [[Ice Damage|Ice Explosion]] (200-250?), plus-shaped [[Death Damage|Death Explosion]] (200-250?), [[Ice Bomb]] (180-250?), [[Death Damage|Death Bomb]] (180-250?), [[Self-Healing]] (0-?, if out of combat).
 
| abilities = [[Melee]] (0-200?), [[Ice Strike]] (300-350?), [[Sudden Death]] (300-350?), plus-shaped [[Ice Damage|Ice Explosion]] (200-250?), plus-shaped [[Death Damage|Death Explosion]] (200-250?), [[Ice Bomb]] (180-250?), [[Death Damage|Death Bomb]] (180-250?), [[Self-Healing]] (0-?, if out of combat).
| maxdmg = 550?
+
| maxdmg = 350?
 
| pushable = ?
 
| pushable = ?
 
| pushobjects = ?
 
| pushobjects = ?
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It will follow players at their speed and will go up and down stairs and holes with them. It lasts for 15 minutes with a 60 minutes cooldown. It can go with you to a protection zone, if you logout, it will disappear stopping the countdown of its timer, and will reappear when you login again.
 
It will follow players at their speed and will go up and down stairs and holes with them. It lasts for 15 minutes with a 60 minutes cooldown. It can go with you to a protection zone, if you logout, it will disappear stopping the countdown of its timer, and will reappear when you login again.
 
| speed =
 
| speed =
| location = 4 sqm from the player who summons it.
+
| location =
 
| strategy =
 
| strategy =
 
| loot = {{Loot Table}}
 
| loot = {{Loot Table}}
 
| history =
 
| history =
}}
+
|behaviour = Stands shooting at a distance of 4 sqm from the player target. Every turn he will shoot only one of its abilities.}}

Revision as of 22:27, April 26, 2017

Information in this article pertains to a future game update.
The information in this article may be based upon official news items or rumor and may not be accurate, or at least not accurate until the game update occurs.

When more reliable information is available please edit this page to add more complete and/or accurate information. When the game update occurs, please remove this template from this page. (Discuss)

Properties

Property Value
Combat Properties
Health Health Icon a lot
Experience Experience Icon ?
Est. Max Dmg 350?
Summon 1000 mana
Convince (not possible)
General Properties
Name Skullfrost
Classification Undead Humanoids
Spawn Type Triggered
Illusionable ?
Pushable ?
Pushes ?
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
Help
Skullfrost
You see skullfrost.

    Notes

    The look text is: You see Skullfrost (Master: 'character name'). It will disappear in 14 minutes and 57 seconds.​ They can be summoned by Knights of level 200 or higher, by saying the words: Utevo gran res eq. All the experience 'gained' by the summon goes to the player. So there is no shared exp between your summon and you, like normal summon creature spell.

    It will follow players at their speed and will go up and down stairs and holes with them. It lasts for 15 minutes with a 60 minutes cooldown. It can go with you to a protection zone, if you logout, it will disappear stopping the countdown of its timer, and will reappear when you login again.

    Abilities

    Melee (0-200?), Ice Strike (300-350?), Sudden Death (300-350?), plus-shaped Ice Explosion (200-250?), plus-shaped Death Explosion (200-250?), Ice Bomb (180-250?), Death Bomb (180-250?), Self-Healing (0-?, if out of combat).

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      +0%
    • Death
      +0%
    • Fire
      +0%
    • Energy
      +0%
    • Ice
      +0%
    • Earth
      +0%

    Location

    Behaviour

    Stands shooting at a distance of 4 sqm from the player target. Every turn he will shoot only one of its abilities.

    Strategy

    Loot

    • This creature drops no loot.

    (Create loot statistics)

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