mNo edit summary Tags: Visual edit apiedit |
m (→top: use standard healing ability template) |
||
(14 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
||
− | Knight summoned creature for lvl 200. He stands at 4 sqm from the knight target, shooting powerfull spells of wich are: (These are not exact values but approximated ones -needs more testing for exact values-) |
||
+ | | name = Knight Familiar |
||
− | #Ice strike: Between 300-350 dmg |
||
+ | | actualname = knight familiar |
||
− | #Sudden death: 300-350 dmg |
||
+ | | article = a |
||
− | #+ shaped ice explotion: 200-250 dmg |
||
+ | | plural = knight familiars |
||
− | #+ shaped death explotion:200-250 dmg |
||
+ | | hp = 10000 |
||
− | #Ice bomb: 180-250 dmg |
||
+ | | exp = ? |
||
− | #Death bomb: 180-250 dmg |
||
+ | | armor = ? |
||
− | If a creature is near him, he can also melee for around 0-200 dmg. |
||
+ | | summon = 1000 |
||
+ | | convince = -- |
||
+ | | illusionable = no |
||
+ | | creatureclass = The Undead |
||
+ | | primarytype = Undead Humanoids |
||
+ | | spawntype = Triggered |
||
+ | | isboss = no |
||
+ | | abilities = {{Ability List| {{Melee|0-200?}}|{{Ability|[[Ice Strike]]|300-350?|element=ice}}|{{Ability|[[Sudden Death]]|300-350?|element=death}}|{{Ability|plus-shaped [[Ice Damage|Ice Explosion]]|200-250?|element=ice}}|{{Ability|plus-shaped [[Death Damage|Death Explosion]]|200-250?|element=death}}|{{Ability|[[Ice Bomb]]|180-250?|element=ice}}|{{Ability|[[Death Damage|Death Bomb]]|180-250?|element=death}}|{{Healing|range=300}} }} |
||
+ | | maxdmg = 350? |
||
+ | | pushable = ? |
||
+ | | pushobjects = ? |
||
+ | | walksaround = ? |
||
+ | | walksthrough = ? |
||
+ | | paraimmune = ? |
||
+ | | senseinvis = ? |
||
+ | | physicalDmgMod = 100%? |
||
+ | | earthDmgMod = 100%? |
||
+ | | fireDmgMod = 100%? |
||
+ | | deathDmgMod = 100%? |
||
+ | | energyDmgMod = 100%? |
||
+ | | holyDmgMod = 100%? |
||
+ | | iceDmgMod = 100%? |
||
+ | | hpDrainDmgMod = 100%? |
||
+ | | drownDmgMod = 100%? |
||
+ | | healMod = 100%? |
||
+ | | sounds = {{Sound List|}} |
||
+ | | implemented = 11.40.5409 |
||
+ | | notes = When you look at a summoned Knight Familiar, you will see the summoner's character name and how long it will take for the summon to disappear. They can be summoned by [[Knight]]s of level 200 or higher, by saying the words: ''Utevo gran res eq'' [[Summon Skullfrost]]. All the experience that is expected to be 'gained' by the summon goes to the player. So there is no shared exp between your summon and you, like normal [[Summon Creature]] spell. |
||
⚫ | |||
− | EVERY turn, he will shoot any of the listed abilities. He won't shoot more than one of them per turn. |
||
+ | | behaviour = Stands shooting at a distance of 4 sqm from the player target. Every turn he will shoot only one of its abilities. |
||
− | |||
+ | | speed = ? |
||
− | He requires 1000 mana to summon. Can be summoned by saying the magic words: ''Utevo gran res eq'' |
||
+ | | strategy = Unknown |
||
− | |||
+ | | location = Unknown |
||
− | All the experience 'gained' by the summon goes to the player. So there is no shared exp between your summon and you, like normal summon creature spell. |
||
+ | | loot = {{Loot Table}} |
||
− | |||
+ | | history = From their release until the [[Winter Update 2020]], there was only one type of [[Familiar]] for each vocation, and the Knight Familiar was simply called [[Skullfrost]]. |
||
⚫ | |||
+ | }} |
Latest revision as of 20:20, 27 August 2022
Notes
When you look at a summoned Knight Familiar, you will see the summoner's character name and how long it will take for the summon to disappear. They can be summoned by Knights of level 200 or higher, by saying the words: Utevo gran res eq Summon Skullfrost. All the experience that is expected to be 'gained' by the summon goes to the player. So there is no shared exp between your summon and you, like normal Summon Creature spell.
It will follow players at their speed and will go up and down stairs and holes with them. It lasts for 15 minutes with a 30 minutes cooldown. It can go with you to a protection zone. If you logout, it will disappear stopping the countdown of its timer, and will reappear when you login again.
Abilities
Damage Taken From Elements
Location
Unknown
Behaviour
Stands shooting at a distance of 4 sqm from the player target. Every turn he will shoot only one of its abilities.
Strategy
Unknown
History
From their release until the Winter Update 2020, there was only one type of Familiar for each vocation, and the Knight Familiar was simply called Skullfrost.