The skills window can be accessed by pressing the "Skills" button to the right of the game window (or by pressing Ctrl S).
It displays a number of things related to the character, and a bar showing how much percent left until that skill increases.
Hovering the mouse over a skills bar will show it's percent left. You can also toggle the display of the skill bars by right clicking it and selecting "(hide/show) <skill>". The skill window shows:
The most experience a character attains, the more prone he is to level up. Each level has a different amount of experience that is needed to be reached. When a character dies, he may lose from ten percent to two percent of his total experience. (the latter being only possible with all the blessings bought). Experience points can be acquired by slaying monsters. The stronger the monster is, the more experience point they will yield.
After a character attains a certain amount of experience points, they will level up. The number that is displayed to the right of the Level field is your present level. Different levels have different advantages depending in the player's vocation, such as; more hitpoints awarded to knights, more mana points awarded to magicians, and so on.
Any character have hitpoints, which is basically your health. Once the hitpoints reaches to zero, you are killed and you return to your home temple, bearing with the losses of the death. Within each level, your hitpoints are improved, slightly or strongly, depending in your vocation.
The mana points are just as important as hit points. They are necessary to cast spells, being the weakest spell demanding a lesser mana consumption and a stronger spell a big amount of mana. In some cases, mana points can be used as a protection with the mana shield protection. Mana are also the essence of magicians.
Soul points are only really important for sorcerers, druids and paladins. Every rune that is made by the hands of the forementioned, will consume some of the soul points in order to create the rune. Some supportive spells also require a few portion of soul points, such as exevo pan among others.
Just like in real life, the tibian characters also have a limit of weight they carry without bringing them down to the floor. Each item has a certain weight, and if the weight exceeds the max capacity of a character, he will not be able to pick up the item he desires until he gets rid of enough items so he can get the item. Knights have the most improved capacity.
A character can hunt up to forty two hours time span until he's too tired to earn any experience. The stamina bar shows how long left you have until your characters gets tired. In the final fourteen hours, monsters will only yield half of the experience they give.
Being of utmost importance for generally any vocation, magic level is the virtual demonstration of your employing of your mana. Each magic level improves your magic abilities a bit, be them aggresive-wise (shooting runes, HMM for example) or healing-wise (UH for example). The higher your magic level is, the harder it will be to earn each percent for the new magic level.
After venturing through dark dungeons, or training with monsters, knights and paladins are known to be able to muster some of the spent energy and endure in what is called the skills. The bigger your skill count is, the bigger your damage rate will be, and the bigger your shielding is, your blocking of melee attacks will be increasingly efficient.
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