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You see a silencer
  • Prrrroooaaaah!!! PRROAAAH!!
  • PRRRROOOOOAAAAAHHHH!!!
  • HUUUSSSSSSSSH!!
  • Hussssssh!!

Notes

The silencers are roaming in packs and will hunt down everything which is too loud for their sensitive ears and does not belong to their kin. Of course, only if their victim is smaller or weaker. It is rumoured that they actually communicate with each other. They seem to call other silencers for help or even organise themselves in some way. However, if they are aggravated in any way, they are extremely tough and unpredictable adversaries.

Abilities

Physical Damage Melee (0-350+ and Poisoned starting up to 30 hp/turn)
⁠,
Mana Drain Mana Drain (0-110+)
⁠,
Missing Element Thunderstorm missile (lowers your Magic Level by 30-80% for 3 turns; overlaps if cast subsequently)
⁠, ⁠, .

Damage Taken From Elements

Physical Bestiary Physical Icon Big.gif
95%
Death Cursed Icon Big.gif
35%
Holy Dazzled Icon Big.gif
125%
Ice Freezing Icon Big.gif
85%
Fire Burning Icon Big.gif
70%
Energy Electrified Icon Big.gif
85%
Earth Poisoned Icon Big.gif
0%

Location

All over the Roshamuul surface and Nightmare Isles.

Behaviour

Retargets rarely. Has a pretty high speed.

A silencer attacks in melee range. A silencer never retreats.

Strategy

A largely melee-based creature, its most dangerous feature is the Magic Level debuff missile. Mages, especially, might want to avoid hunting these solo. Be careful because their Magic Level debuff (and thus the reduced ability to heal) coupled with comboes from other monsters can easily kill a level 150. Can be trapped easily by field runes.

Loot

(Loot Statistics)

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