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Properties

Property Value
Combat Properties
Health Health Icon 28000
Experience Experience Icon 17000
Speed Haste Icon 170
Armor Armor Icon 92
Est. Max Dmg 2500
Summon (not possible)
Convince (not possible)
General Properties
Name Sight of Surrender
Classification Dreamhaunters
Spawn Type Regular
Triggered
Unblockable
Illusionable ?
Pushable ?
Pushes ?
Bestiary Properties
Class Magical
Difficulty Bestiary Level Hard
Occurrence Bestiary Occurrence Common
Charm Points 50 Charm Icon
Kills to Unlock 2500
Elemental Properties
Physical 70%
Earth 80%
Fire 65%
Death 80%
Energy 90%
Holy 105%
Ice 60%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Walks around Energy
Fire
Walks through
Other Properties
Version 10.3
December 11, 2013
Status Active
Help
Sight of Surrender
You see a sight of surrender.
  • BOW LOW!
  • FEEL THE TRUE MEANING OF VANQUISH!
  • HAHAHAHA DO YOU WANT TO AMUSE YOUR MASTER?
  • NOW YOU WILL SURRENDER!

Notes

Called "sight of surrender" because whatever they lay their sight on, will cease to exist in a matter of moments. They are loners, usually appearing solitary but will not hesitate to attack in groups. They see themselves as some kind of custodians of the walls of Roshamuul and rarely depart from their seemingly self-imposed duty of guarding what belongs to them. Fighting them is extremely dangerous and wearisome as they are extraordinary battle-hardened with near impenetrable armor and only one weak spot - their eye. They will always try to force everything in the sight to surrender so there is either victory or...

Certain conditions needs to be met in order to open the stage in which the Sights of Surrender area will become available. The Sight of Surrender is one of the most powerful regular creatures in game.

Abilities

Melee (0-1100), Yellow Sparks Energy Beam (500-700), Distance Fighting (Stone 200-500), Fireball on itself (Self-Healing 800-1100), Strong Haste.

Damage Taken From Elements

  • Physical
    -30%
  • Holy
    +5%
  • Death
    -20%
  • Fire
    -35%
  • Energy
    -10%
  • Ice
    -40%
  • Earth
    -20%

Location

Dark Grounds, Guzzlemaw Valley (if less than 100 Blowing Horns tasks have been done the day before, spawn locations) and the Silencer Plateau (when Silencer Resonating Chambers are used there).

Behaviour

Chases its target and fights in close-combat.

Strategy

Be very careful when running or hunting in the Guzzlemaw Valley if there are Sights of Surrenders spawning. Not only they deal considerable damage, their huge health pool and high self healing means they take a long time to die. They are not worth hunting for Experience, but if in case you decide to kill them during regular hunts or for loot, a minimum of 2 players is recommended to take them down faster. Avoid staying in front of them and mind the other creatures in the area. It's usually best to first clear everything around it using AoE attacks and them focus on the Sight of Surrender using single target attacks.

Loot

(Loot Statistics)

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