(stone golem boss: not sure about experience, loot, strengths, etc.) Â |
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− | {{ |
+ | {{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
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+ | | name = Shard of Corruption |
− | | |
+ | | article = a |
− | | |
+ | | actualname = shard of corruption |
− | | |
+ | | plural = shards of corruption |
− | | |
+ | | hp = 600 |
− | | |
+ | | exp = 5 |
− | | |
+ | | armor = ? |
− | | |
+ | | summon = -- |
+ | | convince = -- |
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− | | |
+ | | illusionable = no |
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− | | abilities = [[Melee]] (0-85), [[Distance]] [[Poisoned|poison]] attack (0-113). |
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− | | |
+ | | primarytype = Geo-Elementals |
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+ | | isboss = yes |
+ | | abilities = [[Melee]] (0-150), [[Poisoned|Poison wave]] (poisons starting up to 30), Throws Boulder (0-115 [[Earth Damage]]). |
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− | | physicalDmgMod = 100%? |
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− | | |
+ | | maxdmg = 200 |
− | | |
+ | | pushable = ? |
− | | |
+ | | pushobjects = ? |
− | | |
+ | | walksaround = ? |
− | | |
+ | | walksthrough = ? |
− | | |
+ | | paraimmune = ? |
− | | |
+ | | senseinvis = yes |
− | | |
+ | | physicalDmgMod = 40%? |
+ | | earthDmgMod = 0% |
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− | | |
+ | | fireDmgMod = 70% |
+ | | deathDmgMod = 0% |
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+ | | energyDmgMod = 75% |
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+ | | holyDmgMod = 100%? |
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− | | strategy = They don't take off high damage, a medium leveled [[knight]] should be able to block them easily. [[Paladin]]s and [[Mages]] should stay at a distance and shoot, use [[Ice Strike]] along with their strongest ice wand/rod. Treat it like a strong [[cyclops]]. |
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+ | | iceDmgMod = 85%? |
+ | | hpDrainDmgMod = 100%? |
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+ | | drownDmgMod = 0% |
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+ | | healMod = 100%? |
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+ | | sounds = {{Sound List|}} |
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+ | | implemented = 8.54 |
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+ | | speed = ? |
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+ | | strategy = [[Paladin]]s and [[Mages]] should stay at a distance and shoot. [[Sorcerers]] should use [[Ice Strike]] along with an energy-based wand (preferably [[Wand of Starstorm]]); [[Druids]] should do the same, but with a [[Hailstorm Rod]]. Keep an eye on your hp bar as it uses its distance attack frequently. |
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⚫ | |||
+ | | loot = {{Loot Table}} |
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}} |
}} |
Revision as of 13:17, 28 April 2019
You see a shard of corruption
Notes
A big and resistant creature, its stone skin protects it from almost every element.
Abilities
Melee (0-150), Poison wave (poisons starting up to 30), Throws Boulder (0-115 Earth Damage).
Damage Taken From Elements
Physical
Death
Holy
Ice
Fire
Energy
Earth
Location
Farmine Mine
Behaviour
Does not run when in low health.
Strategy
Paladins and Mages should stay at a distance and shoot. Sorcerers should use Ice Strike along with an energy-based wand (preferably Wand of Starstorm); Druids should do the same, but with a Hailstorm Rod. Keep an eye on your hp bar as it uses its distance attack frequently.