TibiaWiki
(stone golem boss: not sure about experience, loot, strengths, etc.)
 
m ([bot] formatting parameters in standardised way.)
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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
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{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
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| name = Shard of Corruption
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| name = Shard of Corruption
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| hp = 600
+
| article = a
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| exp = ?
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| actualname = shard of corruption
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| ratio =
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| plural = shards of corruption
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| summon = -
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| hp = 600
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| convince = -
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| exp = 5
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| illusionable = no
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| armor = ?
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| isboss = yes
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| summon = --
  +
| convince = --
| creatureclass = Elementals
 
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| primarytype = Geo-Elementals
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| illusionable = no
 
| creatureclass = Elementals
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| abilities = [[Melee]] (0-85), [[Distance]] [[Poisoned|poison]] attack (0-113).
 
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| maxdmg = 113
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| primarytype = Geo-Elementals
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| immunities =
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| isboss = yes
  +
| abilities = [[Melee]] (0-150), [[Poisoned|Poison wave]] (poisons starting up to 30), Throws Boulder (0-115 [[Earth Damage]]).
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| physicalDmgMod = 100%?
 
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| holyDmgMod = 100%?
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| maxdmg = 200
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| deathDmgMod = 90%
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| pushable = ?
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| fireDmgMod = 100%?
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| pushobjects = ?
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| energyDmgMod = 80%
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| walksaround = ?
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| iceDmgMod = 110%
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| walksthrough = ?
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| earthDmgMod = 0%
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| paraimmune = ?
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| drownDmgMod = 0%
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| senseinvis = yes
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| hpDrainDmgMod = 100%?
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| physicalDmgMod = 40%?
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| earthDmgMod = 0%
| behavior = Does not run when in low [[health]].
 
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| sounds =
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| fireDmgMod = 70%
  +
| deathDmgMod = 0%
| notes = Big and Resistant [[creatures]], stone skin protects them from almost every element.
 
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| energyDmgMod = 75%
| location = [[Farmine]] Mine
 
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| holyDmgMod = 100%?
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| strategy = They don't take off high damage, a medium leveled [[knight]] should be able to block them easily. [[Paladin]]s and [[Mages]] should stay at a distance and shoot, use [[Ice Strike]] along with their strongest ice wand/rod. Treat it like a strong [[cyclops]].
 
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| loot = nothing?
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| iceDmgMod = 85%?
  +
| hpDrainDmgMod = 100%?
  +
| drownDmgMod = 0%
  +
| healMod = 100%?
  +
| sounds = {{Sound List|}}
  +
| implemented = 8.54
 
| notes = A big and resistant [[creatures|creature]], its stone skin protects it from almost every element.
 
| behaviour = Does not run when in low [[health]].
  +
| speed = ?
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| strategy = [[Paladin]]s and [[Mages]] should stay at a distance and shoot. [[Sorcerers]] should use [[Ice Strike]] along with an energy-based wand (preferably [[Wand of Starstorm]]); [[Druids]] should do the same, but with a [[Hailstorm Rod]]. Keep an eye on your hp bar as it uses its distance attack frequently.
 
| location = [[Farmine]] Mine
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| loot = {{Loot Table}}
 
}}
 
}}

Revision as of 13:17, 28 April 2019

latest?cb=20240228100524&path-prefix=en&format=original
You see a shard of corruption

    Notes

    A big and resistant creature, its stone skin protects it from almost every element.

    Abilities

    Melee (0-150), Poison wave (poisons starting up to 30), Throws Boulder (0-115 Earth Damage).

    Damage Taken From Elements

    Physical Bestiary Physical Icon Big
    40%?
    Death Cursed Icon Big
    0%
    Holy Dazzled Icon Big
    100%?
    Ice Freezing Icon Big
    85%?
    Fire Burning Icon Big
    70%
    Energy Electrified Icon Big
    75%
    Earth Poisoned Icon Big
    0%

    Location

    Farmine Mine

    Behaviour

    Does not run when in low health.

    Strategy

    Paladins and Mages should stay at a distance and shoot. Sorcerers should use Ice Strike along with an energy-based wand (preferably Wand of Starstorm); Druids should do the same, but with a Hailstorm Rod. Keep an eye on your hp bar as it uses its distance attack frequently.

    Loot

    • This creature drops no loot.

    (Loot Statistics)