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Properties

Property Value
Combat Properties
Health Health Icon 450
Experience Experience Icon 410
Speed Haste Icon 85
Armor Armor Icon 32
Est. Max Dmg 210? (710? with summons)
Summon (not possible)
Convince (not possible)
General Properties
Name Shadow Pupil
Classification Necromancers
Spawn Type
Illusionable
Pushable
Pushes
Bestiary Properties
Class Human
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 105%
Earth 0%
Fire 105%
Death 50%
Energy 90%
Holy 105%
Ice 80%
Heal 100%
Life Drain 100%
Drown 0%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 10.1
July 17, 2013
Status Active
Help
Shadow Pupil
You see a shadow pupil.
  • When I'm finished with you, you'll be a shadow of your former self.
  • Come forth from the shadows, my minions...
  • The shadows follow your every step...
  • The shadows will swallow you...

Notes

The Shadow Masters worship the more ephemeral aspect of the Dark Powers, and are extremely secretive to the point of never being seen. Only the Shadow Pupils, their apprentices, mingle with other students of the Dark Arts, and it is rumoured that they use the shadows of things and beings as a means of travel and transport, and can heal themselves by feeding off them.
Rumours are indeed all that there is to know for sure about the shadow pupils. The shadow pupils themselves are uncommunicative to the point of being cryptic, and when addressed either reply very monosyllabically or ambiguously, as if answering something, or someone, else. They can be found where light and darkness intermingle, and seem to be monitoring things as well as building some strange shades, shrines or artificially interlaced bone piles of yet unknown use. Often, they are seen to draw strange faces or gruesome, half animal half demon-like shapes on the floors, that none dare step on. The other dark summoners suspect those to be portals to a shadow realm, and that the shadow order plots for total dominion and seeks to cloak the world in some strange unlight. Some even say that the shadow pupils are in fact not men, but several shadows inhabiting a body together, trying to prepare the way for some demonic shadow being or planning to shroud the world, consuming all living beings therein, until nothing but shadows remain. As those words savour strongly of paranoia, other necromancers do not like to dwell upon these reflections, and just try not to mention or catch the eye of a shadow pupil.

Abilities

Melee (0-70?, poisons you, starting from up to 3), Summons up to 4 Skeletons or Ghosts, Sudden Death (60-80), Sudden Death Bomb (30-60).

Damage Taken From Elements

  • Physical
    +5%
  • Holy
    +5%
  • Death
    -50%
  • Fire
    +5%
  • Energy
    -10%
  • Ice
    -20%
  • Earth
    -100%

Location

Drefia.

Behaviour

They fight in close range. A shadow pupil never retreats.

Strategy

Knights: Just attack them, they are not very strong. However, beware of other Necromancers that will attack you while spamming summons. Using Berserk is often a good idea.

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