Property Value
Combat Properties
Health Health Icon 3000
Experience Experience Icon 2600
Speed Haste Icon 250
Armor Armor Icon 51
Est. Max Dmg 1200
Summon (not possible)
Convince (not possible)
General Properties
Name Seacrest Serpent
Classification Serpents
Spawn Type Regular
Pushable ?
Pushes ?
Bestiary Properties
Class Reptile
Difficulty Bestiary Level Hard
Occurrence Bestiary Occurrence Rare
Charm Points 50 Charm Icon
Kills to Unlock 2500
Elemental Properties
Physical 90%
Earth 90%
Fire 80%
Death 90%
Energy 90%
Holy 100%
Ice 0%
Heal 100%
Life Drain 100%
Drown 0%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around
Walks through Energy
Other Properties
Version 10.7
December 12, 2014
Status Active
Seacrest Serpent
You see a seacrest serpent.


Few have seen the mighty Seacrest Serpents and lived to tell the tale. Sailors whispered of strange lights at the bottom of the sea, and of horrible maned sea serpents guarding sunken treasures, roaming the bottom of the ocean amidst long-lost shipwrecks and the ruins of an ancient city.
In truth, the Seacrest Serpents much prefer to stay deep below the waves most of the time, but sometimes, Oramond sailors have reported sightings of the seacrest serpents breaking through the waves in a horrible storm, dancing to the lightning light and destroying any ship unfortunate enough to be caught up between them.
Fiercely territorial and aggressive, Seacrest Serpents attack anything that looks edible or threatening. They only tolerate some of their smaller brethren and critters like jellyfish or sharks who live off their waste and pick their teeth clean for them.
Not unlike dragons, seacrest serpents love things that glitter, and preferably build a nest in sunken ships or amidst a hoard of gold, in which to hatch their young. Sailors surmise that in the mating season, these giant serpents take down fully laden ships on purpose in order to attract a partner.

These creatures can be compared with Medusae without the paralyze, but with much higher average damage. They almost always follow their Melee with a Sudden Death, making their average damage each turn really high.


Melee (0-530+), Sudden Death (200-260+), Water Wave (0-284+), Blue Sparkles Beam (150-250), Red Sparkles Berserk (200-300), Self-Healing (0-200+).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Seacrest Grounds.


Fights until death.


Use death-reduction items to decrease incoming damage, and stay diagonal to avoid their waves. Their beams aren't avoidable if you are adjacent to the creature.

Knights: This creature's melee tends to be very high on top of dealing heavy Death Damage. A combination of Koshei's Ancient Amulet, Lit Moon Mirror, Butterfly Ring and maybe a Skullcracker Armor/Yalahari Armor can be used to reduce incoming damage from them. Avoid fighting more than two at time because their damage really adds up, specially if accompanied by Sea Serpents. Standing diagonal may be useful as well.


(Loot Statistics)

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