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Property Value
Combat Properties
Health Health Icon 900
Experience Experience Icon 680
Speed Haste Icon 110
Armor Armor Icon 42
Est. Max Dmg 250
Summon (not possible)
Convince (not possible)
General Properties
Name Sandstone Scorpion
Classification Arachnids
Spawn Type
Illusionable ?
Pushable ?
Pushes ?
Bestiary Properties
Class Construct
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Rare
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 10%
Fire 60%
Death 100%
Energy 110%
Holy 110%
Ice 110%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around Energy
Walks through Fire
Other Properties
Version 9.1
July 6, 2011
Status Event
Sandstone Scorpion
You see a sandstone scorpion.
  • *rattle*
  • *tak tak*
  • *tak tak tak*


The scorpion was the symbol of the ancient dynasties of the southern desert. For the early civilisation it was the embodiment of war and deadliness. The symbol of the scorpion is found at many different sites. Statues of scorpions used to be quite common in temples. Ancient mystics filled some of these statues with actual spirits of scorpions, or at least with something of what they thought to be such spirits. The repeated binding of spirits into the statues granted them some resemblance to living scorpions. Even when the mystics disappeared, the Sandstone Scorpions persisted. Forgotten in ancient tombs, they endured the ravages of time. Since every grain of sand in the statues is imbued with spirit energy, the sandstone bodies can be destroyed but not killed. Given some time, the seemingly dead body will crumble into sand that moves with a wind that no other can feel to some place where it will reform its former body to continue its existence.
The poison they use is rather spiritual than physical. The study of this poison led to the refinement of antidote magic as we know it today. Instead of countering poison with the help of regenerative powers as it was custom practice in the past, modern antidote magic rather exorcises the poison itself. While some temples tie this process to the god Crunor who allowed the humans to learn the secret of poison curing, most scientifically inclined magic users see only a mindless but dangerous machine in the Sandstone Scorpion. They argue that it is only following orders of summoners long dead. On the other hand, priests argue that the Sandstone Scorpion is the embodiment of an animal spirit and therefore sacred to Crunor. They claim that it is working on Crunor's behalf, testing the battle prowess of heroes. Both interpretations admit though that the Sandstone Scorpion is a formidable foe that is guarding the holy places of the past.

Can be tamed by using a Scorpion Sceptre on it. These creatures typically come in groups.


Melee (0-200), Close Range Poison (Starts around 50), Self-Healing.

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Horestis Tomb.






(Loot Statistics)

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