Property Value
Combat Properties
Health Health Icon 70
Experience Experience Icon 25
Speed Haste Icon 60
Armor Armor Icon 3
Est. Max Dmg 10
Summon (not possible)
Convince (not possible)
General Properties
Name Salamander
Classification Salamanders
Spawn Type
Bestiary Properties
Class Amphibic
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 100%
Earth 90%
Fire 100%
Death 100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Senses Invis.
Behavioural Properties
Runs at 10
Walks around Energy
Walks through
Other Properties
Version 9.8
December 12, 2012
Status Active
You see a salamander.
  • Chrrch!


The Salamander is a creature that is quite common in swamp areas. In this harsh environment only the most aggressive and capable individuals can survive, so that the relatively harmless Salamander has evolved into a creature that can scare off at least some attackers. However, a Salamander is still an easy prey and so it often relies on the protection granted by its colouring. The diet of the Salamanders are smaller insects that are often found in abundance in their habitat. Only this allows for the continued survival of the Salamander species while surrounded by more powerful predators. The Salamanders are considered very distant relatives of the dragons, an assumption that is based solely on the fact that they are lizards and have a penchant to collect hoards. The so-called 'hoards' of the Salamanders usually consist only of a few shiny things they have gathered in the swamp, typically junk discarded or lost by adventurers in the area. Still, sometimes they are hunted by foolhardy soldiers of fortune who dream about an easy way to acquire some exotic treasure. Due to their tasting odd, Salamanders are hunted by trolls and orcs for food when times are dire. Sometimes local witches breed Salamanders as familiars, or as ingredients for their cooking or even alchemical usage.


Melee (0-10, earth damage, poisons for 1 hp/turn), Self Healing (0-4+, slow).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Venore swamp area, Venore Salamander Cave, Drefia.


Fights in close combat. A salamander will retreat at 10 (14.29%, red) health.


Similar to but considerably weaker than Larvas.


(Loot Statistics)

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