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Properties

Property Value
Geographical Properties
City Svargrond
Position 125.212, 121.83, 5
Personal Properties
Gender Male
Race Human
Occupational Properties
Job Sorcerer
Sorcerer Guild Leader
Magic Shopkeeper
Other Properties
Version 8.0
June 26, 2007
Status Active
Help
Romir
You see Romir.
NPC Bubble D

    Location

    North of Svargrond, north-west of the Magic Carpet in a hut

    Notes

    He says one could call him a hermit, although he admits he enjoys some company now and then.

    Trade Details

    Buys

    Item   Value
    Empty Potion Flask (Large) Other Items Other Items5
    Empty Potion Flask (Medium) Other Items Other Items5
    Empty Potion Flask (Small) Other Items Other Items5
    Vial Household Items Household Items5

    Sells

    Item   Value
    Avalanche Rune Runes Runes57
    Blank Rune Other Items Other Items10
    Chameleon Rune Runes Runes210
    Convince Creature Rune Runes Runes80
    Cure Poison Rune (Item) Runes Runes65
    Destroy Field Rune Runes Runes15
    Energy Field Rune Runes Runes38
    Energy Wall Rune Runes Runes85
    Exercise Rod Weapons Weapons262500
    Exercise Wand Weapons Weapons262500
    Explosion Rune Runes Runes31
    Fire Bomb Rune Runes Runes147
    Fire Field Rune Runes Runes28
    Fire Wall Rune Runes Runes61
    Great Fireball Rune Runes Runes57
    Great Health Potion Plants, Animal Products, Food and Drink Plants, Animal Products, Food and Drink225
    Great Mana Potion Plants, Animal Products, Food and Drink Plants, Animal Products, Food and Drink144
    Great Spirit Potion Plants, Animal Products, Food and Drink Plants, Animal Products, Food and Drink228
    Hailstorm Rod Weapons Weapons15000
    Health Potion Plants, Animal Products, Food and Drink Plants, Animal Products, Food and Drink50
    Heavy Magic Missile Rune Runes Runes12
    Intense Healing Rune (Item) Runes Runes95
    Light Magic Missile Rune Runes Runes4
    Mana Potion Plants, Animal Products, Food and Drink Plants, Animal Products, Food and Drink56
    Moonlight Rod Weapons Weapons1000
    Necrotic Rod Weapons Weapons5000
    Northwind Rod Weapons Weapons7500
    Poison Field Rune Runes Runes21
    Poison Wall Rune Runes Runes52
    Snakebite Rod 1Weapons Weapons500
    Spellbook Body Equipment Body Equipment150
    Springsprout Rod Weapons Weapons18000
    Stalagmite Rune Runes Runes12
    Strong Health Potion Plants, Animal Products, Food and Drink Plants, Animal Products, Food and Drink115
    Strong Mana Potion Plants, Animal Products, Food and Drink Plants, Animal Products, Food and Drink93
    Sudden Death Rune Runes Runes135
    Supreme Health Potion Plants, Animal Products, Food and Drink Plants, Animal Products, Food and Drink625
    Terra Rod Weapons Weapons10000
    Ultimate Healing Rune (Item) Runes Runes175
    Ultimate Health Potion Plants, Animal Products, Food and Drink Plants, Animal Products, Food and Drink379
    Ultimate Mana Potion Plants, Animal Products, Food and Drink Plants, Animal Products, Food and Drink438
    Ultimate Spirit Potion Plants, Animal Products, Food and Drink Plants, Animal Products, Food and Drink438
    Underworld Rod Weapons Weapons22000
    Wand of Cosmic Energy Weapons Weapons10000
    Wand of Decay Weapons Weapons5000
    Wand of Draconia Weapons Weapons7500
    Wand of Dragonbreath Weapons Weapons1000
    Wand of Inferno Weapons Weapons15000
    Wand of Starstorm Weapons Weapons18000
    Wand of Voodoo Weapons Weapons22000
    Wand of Vortex 1Weapons Weapons500
    Sorcerer spells Req. level Spell cost
    Find Person880 gp
    Light80 gp
    Light Healing80 gp
    Magic Rope9200 gp
    Cure Poison10150 gp
    Levitate12500 gp
    Energy Strike12800 gp
    Terra Strike13800 gp
    Great Light13500 gp
    Haste14600 gp
    Flame Strike14800 gp
    Poison Field14300 gp
    Magic Shield14450 gp
    Ice Strike15800 gp
    Fire Field15500 gp
    Light Magic Missile15500 gp
    Death Strike16800 gp
    Destroy Field17700 gp
    Energy Field18700 gp
    Fire Wave18850 gp
    Strong Haste201,300 gp
    Intense Healing20350 gp
    Disintegrate21900 gp
    Energy Beam231,000 gp
    Creature Illusion231,000 gp
    Stalagmite241,400 gp
    Summon Creature252,000 gp
    Heavy Magic Missile251,500 gp
    Ultimate Light261,600 gp
    Ignite261,500 gp
    Fireball271,600 gp
    Fire Bomb271,500 gp
    Soulfire271,800 gp
    Animate Dead271,200 gp
    Thunderstorm281,100 gp
    Poison Wall291,600 gp
    Great Energy Beam291,800 gp
    Ultimate Healing301,000 gp
    Explosion311,800 gp
    Magic Wall322,100 gp
    Fire Wall332,000 gp
    Electrify342,500 gp
    Invisible352,000 gp
    Energy Bomb372,300 gp
    Energy Wave382,500 gp
    Energy Wall412,500 gp
    Sudden Death453,000 gp
    Lightning555,000 gp
    Strong Flame Strike706,000 gp
    Curse756,000 gp
    Strong Energy Strike807,500 gp
    Summon Thundergiant20050,000 gp

    Transcripts

    To change these transcripts, edit the transcripts page for Romir.

    Player: hi
    Romir: Greetings, traveller. I'm a magical trader and trainer for sorcerer spells. How may I help you?
    Player: trade
    trader Romir: Of course, just browse through my wares. Or do you want to look only at potions, wands or runes?
    Player: spells
    Romir: I can teach you rune spells and instant spells. What kind of spell do you wish to learn? You can also tell me for which level you would like to learn a spell, if you prefer that.
    Player: name
    Romir: I am known as Romir.
    Player: job
    Romir: I guess one could call me a hermit. I am a bit new to this hermit business though and I have to admit I enjoy some company now and then. I also earn some money by teaching spells to those in search of knowledge.
    Player: jarl or leader
    Romir: The title of the jarl is currently held by Sven the Younger. He is the spokesperson of his people in times of peace and a kind of chieftain in times of war.
    Player: king
    Romir: Not even the king's arm reaches this remote place.
    Player: queen
    Romir: I doubt the queen even knows that this place exists.
    Player: Thais
    Romir: Thais is a good example why people should become hermits.
    Player: Carlin
    Romir: Carlin is probably more tolerable than Thais but I am no friend of cities in general.
    Player: Venore
    Romir: Venore is so absorbed in mundane wealth that it is only a matter of time before it devours itself.
    Player: Edron or Port Hope
    Romir: Such far away places are of little importance here.
    Player: Svargrond
    Romir: I prefer loneliness over the busy hassle in a city. I guess that's why they call us hermits after all.
    Player: monsters
    Romir: My spells keep most monsters at bay. Not that many would come close to Svargrond anyway.
    Player: enemies
    Romir: I am not interesting enough for possible enemies.
    Player: Elf
    Romir: The elves have no business at all over here.
    Player: Dwarf
    Romir: Dwarfs are quite settled. Even if the mines were recaptured, I doubt that we would see more than a handful of dwarfs here.
    Player: Bonelords
    Romir: I would not be too surprised if that ancient race were found in some deep cave, even here in the North.
    Player: Yeti
    Romir: The most yetis have been seen further south. Of course only because they are much more easily overlooked in the rugged mountains and huge snow plains here.
    Player: Chakoya
    Romir: The chakoyas are of a malicious intelligence which is quite similar to humans'. Only the fact that they still rely on instinctive behaviour patterns keeps them somewhat at bay.
    Player: ice witch
    Romir: That woman is a powerful spell caster. She rules with an iron hand. Her tactics are intimidation and agitation. It's only a question of time that she is going to wage a rigorous attack on Svargrond, driven by her greed.
    Player: year of the serpents
    Romir: Ah yes. An odd occurrence. I am quite convinced some strong magic was involved but I have no idea how or why.
    Player: news
    Romir: If I cared about news, I hadn't chosen this remote spot to settle down.
    Player: gods
    Romir: The eyes of the gods certainly rest even on this icy place.
    Player: Uman
    Romir: Uman stands for a quite specified kind of magic. Not everyone will feel comfortable with it.
    Player: Zathroth
    Romir: The forbidden knowledge Zathroth has to offer can surely be tempting.
    Player: Banor
    Romir: Banor is revered by many knights.
    Player: how are you
    Romir: I am fine, thank you.
    Player: druids
    Romir: The druids have more in common with the shamans
    Player: Ferumbras
    Romir: One has to admit the power he accumulated is awesome and he even left mortality behind.
    Player: Excalibug
    Romir: There is no legend that connects excalibug with the north. I suggest to continue your search somewhere else.
    Player: barbarians
    Romir: The barbarians are a bit rough, but most of them are honest and trustworthy people.
    Player: cult
    Romir: There something sinister going on and I am quite sure this cult you just mentioned is somehow connected to it.
    Player: mines
    Romir: All this hassle about these mines seems so stupid. As if this had been the only place with ore in the world.
    Player: Nibelor
    Romir: That's the place where the shamans meet. It's some kind of spiritual centre of the shaman community.
    Player: shamans
    Romir: The local shamans are as powerful as some of the druids of Carlin, perhaps even more powerful. Their magic is strangely related to each other and their main difference is their philosophy.
    Player: raiders
    Romir: The raiders are lead by a ruthless witch. That makes them even more dangerous.
    Player: camps
    Romir: South of here, the raiders have at least three more or less steady camps.
    Player: join or barbarian test
    Romir: There is some kind of test you can take to become an honourary barbarian. Talk to Sven the Younger about that issue.
    Player: Chyll
    Romir: The barbarians see the icy north wind as an own entity. I think they might be right about that.

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