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You see Romir
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    Location

    North of Svargrond, north-west of the Magic Carpet in a hut.

    Notes

    He says one could call him a hermit, although he admits he enjoys some company now and then.

    Transcripts

    To change these transcripts, edit the transcripts page for Romir.

    Player: hi
    Romir: Greetings, traveller. I'm a magical trader and trainer for sorcerer spells. How may I help you?
    Player: trade
    trader Romir: Of course, just browse through my wares. Or do you want to look only at potions, wands or runes?
    Player: spells
    Romir: I can teach you rune spells and instant spells. What kind of spell do you wish to learn? You can also tell me for which level you would like to learn a spell, if you prefer that.
    Player: name
    Romir: I am known as Romir.
    Player: job
    Romir: I guess one could call me a hermit. I am a bit new to this hermit business though and I have to admit I enjoy some company now and then. I also earn some money by teaching spells to those in search of knowledge.
    Player: jarl or leader
    Romir: The title of the jarl is currently held by Sven the Younger. He is the spokesperson of his people in times of peace and a kind of chieftain in times of war.
    Player: king
    Romir: Not even the king's arm reaches this remote place.
    Player: queen
    Romir: I doubt the queen even knows that this place exists.
    Player: Thais
    Romir: Thais is a good example why people should become hermits.
    Player: Carlin
    Romir: Carlin is probably more tolerable than Thais but I am no friend of cities in general.
    Player: Venore
    Romir: Venore is so absorbed in mundane wealth that it is only a matter of time before it devours itself.
    Player: Edron or Port Hope
    Romir: Such far away places are of little importance here.
    Player: Svargrond
    Romir: I prefer loneliness over the busy hassle in a city. I guess that's why they call us hermits after all.
    Player: monsters
    Romir: My spells keep most monsters at bay. Not that many would come close to Svargrond anyway.
    Player: enemies
    Romir: I am not interesting enough for possible enemies.
    Player: Elf
    Romir: The elves have no business at all over here.
    Player: Dwarf
    Romir: Dwarfs are quite settled. Even if the mines were recaptured, I doubt that we would see more than a handful of dwarfs here.
    Player: Bonelords
    Romir: I would not be too surprised if that ancient race were found in some deep cave, even here in the North.
    Player: Yeti
    Romir: The most yetis have been seen further south. Of course only because they are much more easily overlooked in the rugged mountains and huge snow plains here.
    Player: Chakoya
    Romir: The chakoyas are of a malicious intelligence which is quite similar to humans'. Only the fact that they still rely on instinctive behaviour patterns keeps them somewhat at bay.
    Player: ice witch
    Romir: That woman is a powerful spell caster. She rules with an iron hand. Her tactics are intimidation and agitation. It's only a question of time that she is going to wage a rigorous attack on Svargrond, driven by her greed.
    Player: year of the serpents
    Romir: Ah yes. An odd occurrence. I am quite convinced some strong magic was involved but I have no idea how or why.
    Player: news
    Romir: If I cared about news, I hadn't chosen this remote spot to settle down.
    Player: gods
    Romir: The eyes of the gods certainly rest even on this icy place.
    Player: Uman
    Romir: Uman stands for a quite specified kind of magic. Not everyone will feel comfortable with it.
    Player: Zathroth
    Romir: The forbidden knowledge Zathroth has to offer can surely be tempting.
    Player: Banor
    Romir: Banor is revered by many knights.
    Player: how are you
    Romir: I am fine, thank you.
    Player: druids
    Romir: The druids have more in common with the shamans
    Player: Ferumbras
    Romir: One has to admit the power he accumulated is awesome and he even left mortality behind.
    Player: Excalibug
    Romir: There is no legend that connects excalibug with the north. I suggest to continue your search somewhere else.
    Player: barbarians
    Romir: The barbarians are a bit rough, but most of them are honest and trustworthy people.
    Player: cult
    Romir: There something sinister going on and I am quite sure this cult you just mentioned is somehow connected to it.
    Player: mines
    Romir: All this hassle about these mines seems so stupid. As if this had been the only place with ore in the world.
    Player: Nibelor
    Romir: That's the place where the shamans meet. It's some kind of spiritual centre of the shaman community.
    Player: shamans
    Romir: The local shamans are as powerful as some of the druids of Carlin, perhaps even more powerful. Their magic is strangely related to each other and their main difference is their philosophy.
    Player: raiders
    Romir: The raiders are lead by a ruthless witch. That makes them even more dangerous.
    Player: camps
    Romir: South of here, the raiders have at least three more or less steady camps.
    Player: join or barbarian test
    Romir: There is some kind of test you can take to become an honourary barbarian. Talk to Sven the Younger about that issue.
    Player: Chyll
    Romir: The barbarians see the icy north wind as an own entity. I think they might be right about that.

    Romir

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