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You see a ripper spectre.

    Notes

    The Dire Spectres arrived as phantoms to this world. Born from dark fragments of lost souls, they are not bound to this plane, nor do they have a past. They long for a physical existence and their sole goal is to anchor themselves to our world. They are literally pure evil woven from bad spare parts of souls and feed on the life energy of any living creature. The most powerful dire spectres are the oldest. Those who clung to this plane for long enough, eventually gained adequate power to control and coordinate other spectres. Those are the most dangerous and resourceful and should be treated with the utmost care. Ripper Spectres are most dangerous at close-range. They pack a mean punch and will make you rethink the term "phantom" when engaging with any of their kind.

    Abilities

    Melee (0-350), Poison Ball on itself (200-400), Blood Bomb on itself (350-450), Explosion Wave (250-350), Self-Healing (140-180)

    Damage Taken From Elements

    • Physical
      30%
    • Holy
      100%
    • Death
      100%
    • Fire
      120%
    • Energy
      110%
    • Ice
      100%
    • Earth
      80%

    Behaviour

    Fights in close combat. Reflects Earth Damage. Does not change target unless challenged or its way is blocked. A ripper spectre never retreats.

    Strategy

    Avoid using Earth Damage.

    Loot

    (Loot Statistics)

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