Notes
The Dire Spectres arrived as phantoms to this world. Born from dark fragments of lost souls, they are not bound to this plane, nor do they have a past. They long for a physical existence and their sole goal is to anchor themselves to our world. They are literally pure evil woven from bad spare parts of souls and feed on the life energy of any living creature. The most powerful dire spectres are the oldest. Those who clung to this plane for long enough, eventually gained adequate power to control and coordinate other spectres. Those are the most dangerous and resourceful and should be treated with the utmost care. Ripper Spectres are most dangerous at close-range. They pack a mean punch and will make you rethink the term "phantom" when engaging with any of their kind.
Abilities
Damage Taken From Elements
Location
Behaviour
Fights in close combat. Reflects Earth Damage. Does not change target unless challenged or its way is blocked.
A ripper spectre attacks in melee range. A ripper spectre never retreats.
Strategy
Avoid using Earth Damage.
Loot
- 1-4× Platinum Coin (common)
- 1-2× Great Spirit Potion (uncommon)
- Two Handed Sword (uncommon)
- Terra Rod (uncommon)
- Silver Brooch (uncommon)
- Emerald Bangle (semi-rare)
- Twin Hooks (semi-rare)
- Springsprout Rod (semi-rare)
- Green Ectoplasm (semi-rare)
- Serpent Sword (rare)
- Coral Brooch (semi-rare)
- Hexagonal Ruby (rare)
- Assassin Dagger (rare)
- Spike Sword (very rare)
- Wyvern Fang (very rare)