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You see a ripper spectre.

    Notes

    The Dire Spectres arrived as phantoms to this world. Born from dark fragments of lost souls, they are not bound to this plane, nor do they have a past. They long for a physical existence and their sole goal is to anchor themselves to our world. They are literally pure evil woven from bad spare parts of souls and feed on the life energy of any living creature. The most powerful dire spectres are the oldest. Those who clung to this plane for long enough, eventually gained adequate power to control and coordinate other spectres. Those are the most dangerous and resourceful and should be treated with the utmost care. Ripper Spectres are most dangerous at close-range. They pack a mean punch and will make you rethink the term "phantom" when engaging with any of their kind.

    Abilities

    Physical Damage Melee (0-350)
    ⁠,
    Earth Damage Poison Ball on itself (200-400)
    ⁠,
    Missing Element Blood Bomb on itself (350-450)
    ⁠,
    Missing Element Explosion Wave (250-350)
    ⁠,
    Healing Self-Healing (140-180)
    .

    Damage Taken From Elements

    Physical Bestiary Physical Icon Big.gif
    30%
    Death Cursed Icon Big.gif
    100%
    Holy Dazzled Icon Big.gif
    100%
    Ice Freezing Icon Big.gif
    100%
    Fire Burning Icon Big.gif
    120%
    Energy Electrified Icon Big.gif
    110%
    Earth Poisoned Icon Big.gif
    80%

    Behaviour

    Fights in close combat. Reflects Earth Damage. Does not change target unless challenged or its way is blocked.

    A ripper spectre attacks in melee range. A ripper spectre never retreats.

    Strategy

    Avoid using Earth Damage.

    Loot

    (Loot Statistics)

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