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Properties

Property Value
Combat Properties
Health Health Icon ?
Experience Experience Icon ?
Speed Haste Icon ?
Armor Armor Icon ?
Est. Max Dmg ?
Summon (not possible)
Convince (not possible)
General Properties
Name Rewar the Bloody
Classification Unknown.
Spawn Type Triggered
Rank Boss
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Earth 100%
Fire 100%
Death -100%
Energy 100%
Holy 100%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around
Walks through Energy
Fire
Poison
Other Properties
Version 12.20
July 29, 2019
Status Active
Help
Rewar the Bloody
You see Rewar the Bloody.

    Notes

    It's part of the final battle of the Grave Danger Quest.

    Abilities

    Melee (0-1000?)

    Damage Taken From Elements

    • Physical
      +0%
    • Holy
      +0%
    • Death
      -200%
    • Fire
      +0%
    • Energy
      +0%
    • Ice
      +0%
    • Earth
      +0%

    Behaviour

    Rewar the Bloody never retreats.

    Strategy

    The challenge during the fight against Rewar is keeping it vulnerable. If one of the Fetters is alive, the boss will not take any damage, thus the Fetters must be killed as quickly as possible. The best way to do this is to position the players in a way that the boss never moves when it change forms and also that both Fetters get hit simultaneously when a Great Fireball Rune is thrown at the center of the room. This way, damage to one of them will always be dealt when the runes are thrown and no attack turns will be wasted.

    Loot

    • This creature drops no loot.

    (Create loot statistics)

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