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Properties

Property Value
Combat Properties
Health Health Icon 5300
Experience Experience Icon 3900
Speed Haste Icon 180
Armor Armor Icon 72
Est. Max Dmg 1000
Summon (not possible)
Convince (not possible)
General Properties
Name Retching Horror
Classification Dreamhaunters
Spawn Type
Illusionable
Pushable
Pushes
Bestiary Properties
Class Magical
Difficulty Bestiary Level Hard
Occurrence Bestiary Occurrence Common
Charm Points 50 Charm Icon
Kills to Unlock 2500
Elemental Properties
Physical 95%
Earth 0%
Fire 15%
Death 80%
Energy 90%
Holy 100%
Ice 85%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at (does not run)
Walks around Energy
Fire
Walks through Poison
Other Properties
Version 10.3
December 11, 2013
Status Active
Help
Retching Horror
You see a retching horror.
  • Wait for us, little maggot...
  • We will devour you...
  • My little beetles, go forth, eat, feast!

Notes

The Retching Horror is an abomination of dreams, twisted and contorted. It feeds on smaller dreams and creatures like a parasite, creeping up on them and swallowing them whole. Retching Horrors do not digest their prey, but absorb it, building it into themselves and perverting everything about it, trying to block out the eternal pain they are suffering, but only adding to it with every new victim. Occasionally, they cough up horrible diseased dreams and pains, items, flies, arrows; and if they wish, they speak with different voices to ensnare and terrify their prey. Their fingers are live white worms that they use to plunge into living flesh and suck out body fluids, filling the victim afterwards with their own chitinous glue before swallowing it. Their mouth is surrounded by pallid tendril-feelers that they use to sniff out particular delicacies, and they can smell prey several miles off. As their flesh is raw, they dislike being touched, being constantly in pain, and so keep a little distance to their victims.

Abilities

Melee (0-500), Arrows (0-300), large groggy explosion (Paralyzes you), fire wave (200-450) (green shimmering effect), drunken hit, Groundshaker (50-300), Self-Healing.

Damage Taken From Elements

  • Physical
    -5%
  • Holy
    +0%
  • Death
    -20%
  • Fire
    -85%
  • Energy
    -10%
  • Ice
    -15%
  • Earth
    -100%

Location

All over the surface of Upper Roshamuul and Nightmare Isles.

Behaviour

Follows the target. A retching horror never retreats.

Strategy

Similar to a Choking Fear, with which they are often in company. Might look strong from its many abilities, but rarely utilizes half of them. Knights are best suited to deal with these.

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