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Properties

Property Value
Combat Properties
Health Health Icon 250
Experience Experience Icon 0
Speed Haste Icon 70
Armor Armor Icon 12
Est. Max Dmg 0
Summon (not possible)
Convince (not possible)
General Properties
Name Redeemed Soul
Classification Ghosts
Spawn Type Triggered
Illusionable
Pushable
Pushes
Bestiary Properties
Class Magical
Difficulty Bestiary Level Easy
Occurrence Bestiary Occurrence Common
Charm Points 15 Charm Icon
Kills to Unlock 500
Elemental Properties
Physical 40%
Earth 100%
Fire 100%
Death 100%
Energy 80%
Holy 0%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable
Senses Invis.
Behavioural Properties
Runs at 250
Walks around Energy
Fire
Poison
Walks through
Other Properties
Version 10.8
July 21, 2015
Status Event
Help
Redeemed Soul
You see a redeemed soul.
  • Ting-a-ling.
  • Free ... finally.

Notes

If someone knows how to free a tainted soul he may transform it into a redeemed soul. Souls delivered in such a way are by all means thankful towards their liberator. Unlike the aggressive tainted souls, they are not only peaceable but even timid, wherefore they leave quickly and vanish shortly after their liberation.

It's a redeemed Tainted Soul.

Abilities

Self-Healing (0-250).

Damage Taken From Elements

  • Physical
    -60%
  • Holy
    -100%
  • Death
    +0%
  • Fire
    +0%
  • Energy
    -20%
  • Ice
    +0%
  • Earth
    +0%

Location

Tainted Caves in the Green Claw Swamp (under the right conditions).

Behaviour

It avoids combat and doesn't attack in any way. Its strong healing capabilities will heal it back to full health every time. A redeemed soul will retreat at 250 (100%, full) health.

Strategy

Don't bother fighting them. They run and don't attack, give no loot and vanish after some time so they shouldn't cause many problems.

Loot

  • This creature drops no loot.

(Loot Statistics)

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