Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
3900 |
Experience ![]() |
2480 |
Speed ![]() |
170 |
Armor ![]() |
51 |
Est. Max Dmg | 1500 |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Reality Reaver |
Classification | Electro-Elementals |
Spawn Type | |
Illusionable | ✗ |
Pushable | ✗ |
Pushes | ✓ |
Bestiary Properties | |
Class | Extra Dimensional |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 50 ![]() |
Kills to Unlock | 2500 |
Elemental Properties | |
Physical | 100% |
Earth | 110% |
Fire | 90% |
Death | 95% |
Energy | 15% |
Holy | 100% |
Ice | 80% |
Heal | 100% |
Life Drain | 100% |
Drown | 100% |
Immunity Properties | |
Paralysable | ✗ |
Senses Invis. | ✓ |
Behavioural Properties | |
Runs at | (does not run) |
Walks around | |
Walks through | |
Other Properties | |
Version | 10.94 May 31, 2016 |
Status | Active |
Help |
Notes
Unless other creatures from beyond, the Reality Reaver seems to follow regular patterns of behaviour, as it does not cause the random destruction in the same way that others of its kind do. However, just because the Reality Reaver possesses a form that follows predictable patterns to an extend which other beings do not, it is not yet in possession of sentience.
This being said, the Reality Reaver is just as malignant as the rest of its ilk. However, it has certain characteristics that are more often found in ordinary creatures, whereas the other "newly created" are closer in nature to a tornado or a wildfire. For instance, it has been reported that it creates small flocks of its own kind in order to attack in a pack. Still, even a single Reality Reaver is a force to be reckoned with. The Reality Reaver seems somewhat more stable than the rest of its kind. While the others regularly dissolve and re-form, even in the realm beyond, the Reality Reaver is more anchored in our reality and with that, one step further towards our plane of existence. It cannot be foreseen what this means for our future. Whether or not the current crisis can be averted, one thing is certain; an invasion of these creatures can no longer be prevented. The very existence of the Reality Reaver and its ability to manifest in a concrete form is an indication that our reality's laws of probability helps these incursions to evolve into a more stable state of existence, which makes them more dangerous. The Reality Reaver is already very dangerous and destructive, but the aspect that it evolves in our world makes the Reality Reaver even more unnerving.
Scholars have proven themselves inadequate to the task of classifying these new creatures. They have categorised them as "forces of destruction". Equally erroneously, they have labelled the Reality Reaver as a "destruction golem". This classification is so obviously wrong that it would never stand a close examination.
Those that are located outside around the vortexes, do not yield any experience points.
Abilities
Melee (0-500), Energy Missile (0-400), Death Strike (Life Drain: 150-400), Energy Wave (250-500), Thunderstorm (200-450), Spark Bomb (it electrifies you), Invisibility.
Damage Taken From Elements
-
Physical100%
-
Holy100%
-
Death95%
-
Fire90%
-
Energy15%
-
Ice80%
-
Earth110%
Location
Behaviour
Often goes invisible out your visual range, pay attention to your surroundings so it won't sneak on you. A reality reaver never retreats.
Strategy
Is strongly advised wearing a Garlic Necklace or Necklace of the Deep to reduce damage, contrary of what one would expect most of damage dealt by Extra Dimensionals creatures is Life Drain based.
History
Its experience was decreased from 3100 to 2480 with the fourth batch of changes of Update 12.31.
Loot
- 1-100× Gold Coin (common)
- 1-6× Platinum Coin (common)
- Energy Bar (uncommon)
- Energy Drink (uncommon)
- 1-2× Great Spirit Potion (uncommon)
- Energy Vein (uncommon)
- Blue Crystal Splinter (uncommon)
- Dangerous Proto Matter (uncommon)
- Plasma Pearls (uncommon)
- Plasmatic Lightning (uncommon)
- 1-2× Great Mana Potion (uncommon)
- Red Crystal Fragment (uncommon)
- 1-2× Great Health Potion (uncommon)
- Blue Crystal Shard (semi-rare)
- Violet Crystal Shard (semi-rare)
- Red Gem (semi-rare)
- Lightning Headband (rare)
- Wand of Starstorm (rare)
- Violet Gem (very rare)
- Collar of Green Plasma (very rare)
- Collar of Red Plasma (very rare)
- Ring of Blue Plasma (very rare)
- Ring of Green Plasma (very rare)
- Ring of Red Plasma (very rare)
- Collar of Blue Plasma (very rare)
- Focus Cape (very rare)
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- Creatures
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- Electro-Elementals
- Bestiary Hard Creatures
- Bestiary Creatures
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- Non-Illusion-able Creatures
- Creatures Immune to Invisibility
- Non-Paralysable Creatures
- Creatures with Artwork
- Version 10.94 Implementations
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Drown Damage Modifier
- Information Required - Creatures - Life Drain Damage Modifier
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