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Properties

Property Value
Geographical Properties
City Ankrahmun
Position 129.170, 128.84, 7
Personal Properties
Gender Male
Race Human
Occupational Properties
Job Druid
Druid Guild Leader
Cleric
Healer
Other Properties
Version 7.3
August 11, 2004
Status Active
Help
Rahkem
You see Rahkem.
NPC Bubble D
  • Please, not so loud, not so loud. Some of us are trying to rest in peace here.

Location

Temple of citizenship, Ankrahmun.

Notes

Says the temple is where we mourn our mortal existence. Our flesh is our weakness and our curse, the bait for all the trials and tribulations the false gods let loose on the world.

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Trade Details

Buys

This NPC does not buy any items.

Sells

Druid spells Req. level Spell cost
Find Person880 gp
Light80 gp
Light Healing80 gp
Magic Rope9200 gp
Cure Poison10150 gp
Levitate12500 gp
Energy Strike12800 gp
Terra Strike13800 gp
Great Light13500 gp
Haste14600 gp
Flame Strike14800 gp
Food (Spell)14300 gp
Poison Field14300 gp
Magic Shield14450 gp
Ice Strike15800 gp
Fire Field15500 gp
Intense Healing Rune15600 gp
Cure Poison Rune15600 gp
Light Magic Missile15500 gp
Convince Creature16800 gp
Physical Strike16800 gp
Destroy Field17700 gp
Energy Field18700 gp
Ice Wave18850 gp
Heal Friend18800 gp
Strong Haste201,300 gp
Disintegrate21900 gp
Cure Electrification221,000 gp
Creature Illusion231,000 gp
Ultimate Healing301,000 gp
Stalagmite241,400 gp
Poison Bomb251,000 gp
Summon Creature252,000 gp
Heavy Magic Missile251,500 gp
Ultimate Light261,600 gp
Animate Dead271,200 gp
Soulfire271,800 gp
Fire Bomb271,500 gp
Chameleon271,300 gp
Stone Shower281,100 gp
Icicle281,700 gp
Poison Wall291,600 gp
Avalanche301,200 gp
Ultimate Healing301,000 gp
Cure Burning302,000 gp
Explosion311,800 gp
Fire Wall332,000 gp
Invisible352,000 gp
Mass Healing362,200 gp
Terra Wave382,500 gp
Strong Ice Wave407,500 gp
Energy Wall412,500 gp
Cure Bleeding452,500 gp
Envenom506,000 gp
Strong Terra Strike706,000 gp
Strong Ice Strike806,000 gp
Summon Grovebeast20050,000 gp

Transcripts

To change these transcripts, edit the transcripts page for Rahkem.

Player: mourn
Rahkem: We mortals are all to be mourned for our prison of flesh. Only through loyal servitude to the pharaoh, praised be his existence, may we escape this prison and find our true destiny.
Player: pharaoh
Rahkem: Our immortal ruler, may he be blessed, is the keeper of our enlightenment and our saviour.
Player: job
Rahkem: I am a humble preacher of the true revelation in the temple of the mourned flesh. I heal and teach magic spells to those who are spiritual enough.
Player: temple
Rahkem: Here we mourn our mortal existence. Our flesh is our weakness and our curse, the bait for all the trials and tribulations the false gods let loose on the world.
Player: false gods
Rahkem: The so-called gods are just the weakest of their kind. They are pitiful remnants from the terrible godswar between the elder gods which tore the universe appart.
Player: spiritual
Rahkem: I see you received the spiritual shielding in the whiteflower temple south of Thais.
Player: blessings
Rahkem: There are five different blessings available in five sacred places. These blessings are: the spiritual shielding, the spark of the phoenix, the embrace of tibia, the fire of the suns and the wisdom of solitude.
Player: spark
Rahkem: I can sense that the spark of the phoenix already was given to you by the dwarven priests of earth and fire in Kazordoon.
Player: embrace
Rahkem: I can sense the druids north of Carlin provided you with the embrace of tibia.
Player: fire of the suns
Rahkem: I can see you received the blessing of the two suns in the suntower near Ab'Dendriel.
Player: wisdom
Rahkem: I can sense you already talked to the hermit Eremo on the isle of Cormaya and received this blessing.
Player: Thais
Rahkem: The cities that bow to the false gods will be afflicted with plague and fear until they embrace the wisdom of the pharaoh.
Player: godswar
Rahkem: In ancient times the elder gods waged war upon each other. Those that call themselves gods today were the lowest of their minions. When the last of the true gods died the great suffering begun.
Player: Kazordoon
Rahkem: The dwarves suffered, but they have drawn wrong conclusions. If they do not listen to the revelations of our immortal pharaoh, pain and grief will prove to be better teachers this time.
Player: sacred places
Rahkem: Just ask in which of the five blessings you are interested in.
Player: Ab'dendriel
Rahkem: The foolish elves hold on to life too hard to see the way to salvation. However, if we teach them to remove the shackles of flesh through pain and suffering, they might begin to see their mistake.
Player: time
Rahkem: Time is a tool in the hands of the false gods, but it also serves to free us from our mortal prisons.
Player: great suffering
Rahkem: The universe is dying. Death placed his mark on everything. Only the pharaoh can grant us freedom from mortality and open up the path of true ascension to us.
Player: mortality
Rahkem: Mortality is our prison. It makes us vulnerable for the temptations of the false gods.
Player: ascension
Rahkem: The sentient beings are all that is left of the essence of the elder gods. We can awake the dormant powers that slumber in us all. But ascension is a thorny path to follow.
Player: thorny path
Rahkem: Our mortal shells make us vulnerable to the temptations of the false gods. Only by leaving our mortality behind, we can study the true path of ascension. The balance of Akh'rah Uthun has to be changed to our favour.
Player: balance
Rahkem: As long as it is mortal the body breeds temptations and distractions. Its needs make it easy for the false gods to lead us from the path of enlightenment and to ultimately steal our souls.
Player: akh'rah uthun
Rahkem: The Akh'rah Uthun is the unity of the Akh, our body, the Rah, our soul and the Uthun, our memories and experiences.
Player: Akh
Rahkem: Your flesh is traitorous and weak. The pharaoh grants the power to conquer death to those who serve him well. Once they have entered this state of being neither dead nor alive they are ready to enter the path of ascension.
Player: Rah
Rahkem: The Rah is the ultimate treasure. The false gods need the stolen Rah to sustain their usurped powers.
Player: Uthun
Rahkem: The memory is what makes our personality. It is what defines us ... and its utterly worthless to the gods. For this reason destroy it to harvest our Rah.
Player: steal our souls
Rahkem: When a mortal is bound to one of the false gods by his faith this god will harvest his Rah on his death and strip away his Uthun, casting it into the void.
Player: undeath
Rahkem: Undeath is freedom from mortal needs. It is the first obvious step to divinity.
Player: Darashia
Rahkem: The followers of Daraman suffer the curse of the flesh. They can't reach ascension because they never really take the all-important initial step - they only pretend to do so.
Player: Daraman
Rahkem: The continent was named after Daraman, the prophet during the reign of Ashmunrah. The new pharaoh acknowledged the power that is in names and did not change the name when he acceded to the throne.
Player: Ankrahmun
Rahkem: This city is a marvel of old. Our forefathers built it here on the ruins of an even older civilisation.
Player: initial step
Rahkem: In his preachings Daraman taught that you can conquer the tempations of the flesh through denial. However, the truth is that this constant struggle between temptation and the will blurs your vision, so no follower of Daraman can focus on ascension.
Player: Ashmunrah
Rahkem: The foolish old pharaoh withheld knowledge and power from his son, knowing that he would surpass him in every aspect. But in his infinite mercy his son granted him the chance to ascend.
Player: Tibia
Rahkem: It is likely that our world is a part of one of the dead true gods or one of his manifestations that somehow escaped destruction. We must assume this is all that is left of the original universe.
Player: scarabs
Rahkem: The eternal burrowers are the keepers of all the secrets their kind has unearthed in countless aeons.
Player: ashes
Rahkem: Whenever you receive a lethal wound your lifeforce is damaged. With every single of the five blessings you have this damage will be reduced.
Player: arena
Rahkem: The arena is a fitting place to test your mortal shell and to feed the power of the Rah and the Uthun.
Player: Uman
Rahkem: The beings Uman and Zathroth merged forever in the blaze that followed when the last of the true gods perished.


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