Properties
Property | Value |
---|---|
Combat Properties | |
Health ![]() |
1800 |
Experience ![]() |
1200 |
Speed ![]() |
198 |
Armor ![]() |
85 |
Est. Max Dmg | 340 |
Summon | (not possible) |
Convince | (not possible) |
General Properties | |
Name | Quara Pincher |
Classification | Quara |
Spawn Type | Regular Unblockable |
Illusionable | ✗ |
Pushable | ? |
Pushes | ? |
Bestiary Properties | |
Class | Aquatic |
Difficulty | ![]() |
Occurrence | ![]() |
Charm Points | 25 ![]() |
Kills to Unlock | 1000 |
Elemental Properties | |
Physical | 90% |
Earth | 110% |
Fire | 0% |
Death | 100% |
Energy | 125% |
Holy | 100% |
Ice | 0% |
Heal | 100% |
Life Drain | 0% |
Drown | 0% |
Immunity Properties | |
Paralysable | ? |
Senses Invis. | ✓ |
Behavioural Properties | |
Walks around | Energy Poison |
Walks through | Fire |
Other Properties | |
Version | 7.8 August 1, 2006 |
Status | Active |
Help |
Notes
Transformed into a living and walking fortress, there is little a Quara Pincher has to fear. Seemingly unstoppable, they attack stoically without remorse or hesitation. It is rumoured that the grip of their pincers can break a good sword into pieces. Being aware of the facts that they are somewhat clumsy and rather simpleminded, gives one an advantage whenever fighting a Quara Pincher. Another chance to win a fight against them is to duel them ashore where they are much weaker than in water, their natural habitat. Quara Pinchers are usually encountered along with other quara who probably serve as their superiors and leaders. In larger battles the Quara Pinchers fortify the positions of the troops and provide cover for the other quara while they move forward.
Hard to get down because of its heavy armor. It is the slowest of the quaras, equal to the speed of a lvl 95-100 (without Boots of Haste).
Abilities
Melee (0-340), Close Range Paralyze (lasts for 1-3 seconds).
Damage Taken From Elements
-
Physical90%
-
Holy100%
-
Death100%
-
Fire0%
-
Energy125%
-
Ice0%
-
Earth110%
Location
Behaviour
Fights until death.
Strategy
Paladins: Run while firing HMMs or Divine Missiles.
Mages: A level 75+ can kill it without Mana Shield, using Energy Strike or Terra Strike and healing spells. This is risky though, especially if you face more than just the single pincher.
Knights: Use your best spells to kill them fast since they can hurt a lot.
Loot
- 1-150× Gold Coin (common)
- Platinum Coin (common)
- Great Health Potion (uncommon)
- Halberd (uncommon)
- Quara Pincers (uncommon)
- 1-2× Small Ruby (uncommon)
- 1-5× Shrimp (semi-rare)
- Fish Fin× rare (semi-rare)
- Warrior Helmet (semi-rare)
- Crown Armor (very rare)
- Glacier Robe (very rare)
- Giant Shrimp (very rare)
- Pages using DynamicPageList parser function
- Creatures
- Amphibians
- Quara
- Bestiary Medium Creatures
- Bestiary Creatures
- Bestiary Common Creatures
- Non-Illusion-able Creatures
- Creatures Immune to Invisibility
- Creatures in Tibia.com's Creatures Section
- Version 7.8 Implementations
- Creatures with Speed Value
- Creatures with Armor Value
- Information Required - Creatures - Paralyse Immune
- Information Required - Creatures - Pushable
- Information Required - Creatures - Push Objects