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Properties

Property Value
Combat Properties
Health Health Icon 800
Experience Experience Icon 400
Speed Haste Icon 295
Armor Armor Icon 16
Est. Max Dmg 140
Summon (not possible)
Convince 480 mana
General Properties
Name Quara Mantassin
Classification Quara
Spawn Type Regular
Unblockable
Illusionable ?
Pushable ?
Pushes ?
Bestiary Properties
Class Aquatic
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 110%
Fire 0%
Death 100%
Energy 125%
Holy 100%
Ice 0%
Heal 100%
Life Drain 0%
Drown 0%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Walks around Energy
Poison
Walks through Fire
Other Properties
Version 7.8
August 1, 2006
Status Active
Help
Quara Mantassin
You see a quara mantassin.
  • Shrrrr
  • Zuerk Pachak!

Notes

The shrewd Quara Mantassins are often not recognised until it's too late. Like all quara, they have undergone massive modifications of their bodies which have made them an own subspecies. Especially in their native, maritime habitat, they are masters of camouflage and disguise. However, also on land they are known for stealthy sneak attacks. But away from their natural element, the water, they are weaker and easier to defeat.
Usually they serve their race in special operations and they are the ones that target the leaders of their enemies in big battles. With an arsenal of tricks the Quara Mantassin are quite capable on their own. Their love for covert operations gives them their place in the quaran warfare but they are not seen too often in open battles. On the other hand, a Quara Mantassin that you do not see is four times deadlier than a Quara Mantassin that you do see.

Quara Mantassins are used to destroy the leaders of the Quaras enemies (which basically means all non-quara and Hydro-Elementals) ranks, and are also used as spies and assassins for special operations.

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 600 Quara Constrictor, Quara Hydromancer, Quara Mantassin, Quara Pincher, Quara Predator combined, as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Thul.
Spoiler ends here.

Abilities

Melee (0-140), Invisibility for 2 seconds, Strong Haste.

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    +0%
  • Death
    +0%
  • Fire
    -100%
  • Energy
    +25%
  • Ice
    -100%
  • Earth
    +10%

Behaviour

This creature is extremely fast upon using haste, and runs away at 40 hp. It casts invisibility quite often also.

Strategy

This type of quara does not pose any major threat to an experienced player with the right runes and equipment, since its melee attack is relatively weak.
Knight: you should wait for them to get to you, and simply use melee with full attack and a shield. When it turns invisible use Groundshaker, Whirlwind Throw, or Thunderstorm to get it visible again or just wait because the invisibility lasts for a short amount of time unless it casts it again.
Mages: should use energy based attacks. If it runs away in deep red, shoot it with Heavy Magic Missile or area runes. It's safe to fight two at once, provided you're ready to cast a healing spell.
Paladins: should use shield and a throwing weapon as Mantassins are very fast and if you use crossbow or bow it could cause you significant damage.

Loot

(Loot Statistics)