m (Again changed some stuff) |
m ([bot] setting healMod to 100% for all creatures in Bestiary.) |
||
(40 intermediate revisions by 24 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ |
+ | {{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
− | | |
+ | | name = Quara Hydromancer |
− | | |
+ | | article = a |
− | | |
+ | | actualname = quara hydromancer |
− | | |
+ | | plural = quara hydromancers |
− | | |
+ | | hp = 1100 |
− | | |
+ | | exp = 800 |
− | | |
+ | | armor = 30 |
⚫ | |||
⚫ | |||
− | | |
+ | | convince = -- |
+ | | illusionable = ? |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | primarytype = Quara |
||
− | | immuneto = [[Fire Damage]], [[Ice Damage]], [[Life Drain|Life Drain Damage]], [[Paralysis]] and [[Invisible]]. |
||
− | | |
+ | | bestiaryclass = Aquatic |
+ | | bestiarylevel = Medium |
||
− | | weakagainst = [[Earth Damage]] and [[Energy Damage]] (+25%). |
||
+ | | occurrence = Common |
||
⚫ | |||
+ | | spawntype = Regular, Unblockable |
||
⚫ | |||
+ | | isboss = no |
||
⚫ | |||
⚫ | |||
⚫ | |||
+ | | maxdmg = 825 |
||
⚫ | | |
||
+ | | pushable = ? |
||
− | | loot = 0-90 [[gp]], [[Staff]], [[Remains of a Fish]], 0-5 [[Shrimp]] (semi rare), [[White Pearl]] (semi-rare), [[Black Pearl]] (semi-rare), [[Small Emerald]] (semi-rare), [[Wand Of Cosmic Energy]] (rare), [[Ring of Healing]] (rare), [[Great Mana Potion]] (rare), [[Fish Fin]] (rare), [[Knight Armor]] (very rare). |
||
+ | | pushobjects = ? |
||
⚫ | |||
+ | | walksaround = Energy, Poison |
||
+ | | walksthrough = Fire |
||
+ | | paraimmune = yes |
||
+ | | senseinvis = yes |
||
+ | | physicalDmgMod = 100% |
||
+ | | earthDmgMod = 110% |
||
+ | | fireDmgMod = 0% |
||
+ | | deathDmgMod = 100% |
||
+ | | energyDmgMod = 125% |
||
+ | | holyDmgMod = 100% |
||
+ | | iceDmgMod = 0% |
||
+ | | hpDrainDmgMod = 0% |
||
+ | | drownDmgMod = 0% |
||
+ | | healMod = 100% |
||
+ | | bestiaryname = quarahydromancer |
||
+ | | bestiarytext = Although less altered than the other quara subspecies, the Quara Hydromancer poses no smaller threat. People often underestimate them for their bloated bodies. However, their strength lies not in exotic body traits but in their dark minds. They are the priests and witchdoctors of the quara. Their legacy is the dark magic of their long extinct masters. Although their power is only a fraction of the power that once ruled the murky depths of the ocean, it is still enough to be more than a match for the unsuspecting adventurer. The only chance of a more balanced fight is to challenge them ashore where they are somewhat weaker than in their maritime habitat. They wield powerful curses with ease and they can combine their sinister powers for old, forbidden rituals that call upon darkness and doom to do their bidding. |
||
⚫ | |||
+ | | implemented = 7.8 |
||
⚫ | |||
+ | |||
+ | {{JSpoiler|You may hunt 600 [[Quara Constrictor]], Quara Hydromancer, [[Quara Mantassin]], [[Quara Pincher]], [[Quara Predator]] combined, as a task of the [[Killing in the Name of... Quest]]. Upon completion of the task you will face [[Thul]].}} |
||
⚫ | |||
+ | | speed = 245 |
||
⚫ | | strategy = All vocations should stay diagonal.<br>'''[[Knight]]s''': should run up to it and use a good two handed weapon and full attack because of the Hydromancers weak defense and melee. Stay diagonal to avoid its beam attack. Heal if paralyzed.<br>'''[[Mage]]s''': should run out of its range and use [[Energy Strike]]/[[Terra Strike]].<br>'''[[Paladin]]s''': should run away from it, hitting it with [[Bolt]]s or [[Royal Spears]]. Be careful though, you might run into other [[Quara]]s. |
||
⚫ | |||
+ | | loot = {{Loot Table |
||
+ | |{{Loot Item|0-110|Gold Coin}} |
||
+ | |{{Loot Item|Quara Eye}} |
||
+ | |{{Loot Item|0-2|Small Emerald}} |
||
+ | |{{Loot Item|White Pearl}} |
||
+ | |{{Loot Item|0-5|Shrimp|semi-rare}} |
||
+ | |{{Loot Item|Black Pearl|semi-rare}} |
||
+ | |{{Loot Item|Great Mana Potion|semi-rare}} |
||
+ | |{{Loot Item|Fish Fin|rare}} |
||
+ | |{{Loot Item|Ring of Healing|rare}} |
||
+ | |{{Loot Item|Wand of Cosmic Energy|rare}} |
||
+ | |{{Loot Item|Knight Armor|very rare}} |
||
⚫ | |||
+ | }} |
Revision as of 09:05, 4 May 2019
- Qua hah tsh!
- Teech tsha tshul!
- Quara tsha Fach!
- Tssssha Quara!
- Blubber.
- Blup.
Notes
Although less altered than the other quara subspecies, the Quara Hydromancer poses no smaller threat. People often underestimate them for their bloated bodies. However, their strength lies not in exotic body traits but in their dark minds. They are the priests and witchdoctors of the quara. Their legacy is the dark magic of their long extinct masters. Although their power is only a fraction of the power that once ruled the murky depths of the ocean, it is still enough to be more than a match for the unsuspecting adventurer. The only chance of a more balanced fight is to challenge them ashore where they are somewhat weaker than in their maritime habitat. They wield powerful curses with ease and they can combine their sinister powers for old, forbidden rituals that call upon darkness and doom to do their bidding.
As the magic user of the quaras, it wields powerful cold bubble attacks which deal Ice Damage. In addition, it uses distance Life Drain and a Life Drain beam.
You may hunt 600 Quara Constrictor, Quara Hydromancer, Quara Mantassin, Quara Pincher, Quara Predator combined, as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Thul.
Abilities
Melee ((0-80) poisons you for up to 5 hp/turn), Cold Bubble Beam (100-180), Cold Bubble Exori (90-150), Green Life Drain Beam (170-240), Distance Life Drain (0-170), Self-Healing, Paralyze.
Damage Taken From Elements
Location
Behaviour
Quara Hydromancers fight until death. They use paralyze pretty often which can be deadly, considering you are already very slow underwater.
Strategy
All vocations should stay diagonal.
Knights: should run up to it and use a good two handed weapon and full attack because of the Hydromancers weak defense and melee. Stay diagonal to avoid its beam attack. Heal if paralyzed.
Mages: should run out of its range and use Energy Strike/Terra Strike.
Paladins: should run away from it, hitting it with Bolts or Royal Spears. Be careful though, you might run into other Quaras.
Loot
- 0-110× Gold Coin
- Quara Eye
- 0-2× Small Emerald
- White Pearl
- 0-5× Shrimp (semi-rare)
- Black Pearl (semi-rare)
- Great Mana Potion (semi-rare)
- Fish Fin (rare)
- Ring of Healing (rare)
- Wand of Cosmic Energy (rare)
- Knight Armor (very rare)