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| hpDrainDmgMod = 0% |
| hpDrainDmgMod = 0% |
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− | | behavior = Quara Hydromancers fight until death. They use [[paralyze]] pretty often which can be deadly, considering you |
+ | | behavior = Quara Hydromancers fight until death. They use [[paralyze]] pretty often which can be deadly, considering you are already very slow underwater. |
| sounds = "Qua hah tsh!"; "Teech tsha tshul!"; "Quara tsha Fach!"; "Tssssha Quara!"; "Blubber."; "Blup.". |
| sounds = "Qua hah tsh!"; "Teech tsha tshul!"; "Quara tsha Fach!"; "Tssssha Quara!"; "Blubber."; "Blup.". |
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− | | notes = As the magic user of the quaras, it |
+ | | notes = As the magic user of the quaras, it wields powerful cold bubble attacks which deal [[Ice Damage]]. In addition, it uses distance [[Life Drain]] and a [[Life Drain]] beam. |
| location = [[Calassa]], [[Frozen Trench]], [[Yalahar]] ([[Sunken Quarter]]). |
| location = [[Calassa]], [[Frozen Trench]], [[Yalahar]] ([[Sunken Quarter]]). |
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− | | strategy = All vocations should stay diagonal.<br>'''[[Knight]]s''': should run up to it and use a good two handed weapon and full attack because of the [[Quara Hydromancer|Hydromancer]]s weak defense and melee. Stay diagonal to avoid its beam attack. Heal if paralyzed.<br>'''[[Mage]]s''': should run |
+ | | strategy = All vocations should stay diagonal.<br>'''[[Knight]]s''': should run up to it and use a good two handed weapon and full attack because of the [[Quara Hydromancer|Hydromancer]]s weak defense and melee. Stay diagonal to avoid its beam attack. Heal if paralyzed.<br>'''[[Mage]]s''': should run out of its range and use [[Energy Strike]]/[[Terra Strike]].<br>'''[[Paladin]]s''': should run away from it, hitting it with [[Bolt]]s or [[Royal Spears]]. Be careful though, you might run into other [[Quara]]s. |
| loot = 0-90 [[gp]], [[Quara Eye]], 0-5 [[Shrimp]] (semi rare), [[White Pearl]] (semi-rare), [[Black Pearl]] (semi-rare), [[Small Emerald]] (semi-rare), [[Wand of Cosmic Energy]] (rare), [[Ring of Healing]] (rare), [[Fish Fin]] (rare), [[Great Mana Potion]] (very rare), [[Knight Armor]] (very rare). |
| loot = 0-90 [[gp]], [[Quara Eye]], 0-5 [[Shrimp]] (semi rare), [[White Pearl]] (semi-rare), [[Black Pearl]] (semi-rare), [[Small Emerald]] (semi-rare), [[Wand of Cosmic Energy]] (rare), [[Ring of Healing]] (rare), [[Fish Fin]] (rare), [[Great Mana Potion]] (very rare), [[Knight Armor]] (very rare). |
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Revision as of 20:26, 11 August 2011
Notes
As the magic user of the quaras, it wields powerful cold bubble attacks which deal Ice Damage. In addition, it uses distance Life Drain and a Life Drain beam.
Abilities
Melee ((0-80) poisons you for up to 5 hp/turn), Cold Bubble Beam (100-180), Cold Bubble Exori (90-150), Green Life Drain Beam (170-240), Distance Life Drain (0-170), Self-Healing, Paralyze.
Damage Taken From Elements
Location
Strategy
All vocations should stay diagonal.
Knights: should run up to it and use a good two handed weapon and full attack because of the Hydromancers weak defense and melee. Stay diagonal to avoid its beam attack. Heal if paralyzed.
Mages: should run out of its range and use Energy Strike/Terra Strike.
Paladins: should run away from it, hitting it with Bolts or Royal Spears. Be careful though, you might run into other Quaras.
Loot
0-90 gp, Quara Eye, 0-5 Shrimp (semi rare), White Pearl (semi-rare), Black Pearl (semi-rare), Small Emerald (semi-rare), Wand of Cosmic Energy (rare), Ring of Healing (rare), Fish Fin (rare), Great Mana Potion (very rare), Knight Armor (very rare).