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| creatureclass = Amphibians
 
| creatureclass = Amphibians
 
| primarytype = Quara
 
| primarytype = Quara
| abilities = [[Melee]] (0-80) it poisons you 4[[hp]]/turn, Bubble Beam (?-180), Bubble Exori ((126-140?) ice damage), [[Poison Beam]] (9-10), Distance [[Life Drain]] (110-130), [[Self-Healing]], and [[Paralyze]]s.
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| abilities = [[Melee]] ((0-80) it poisons you up to 5[[hp]]/turn), Cold Bubble Beam (100-180), [[Berserk|Cold Bubble Berserk]] (90-150), [[Life Drain|Green Life Drain Beam]] (170-240), [[Life Drain|Distance Life Drain]] (0-170), [[Self-Healing]], [[Paralyze|Distance Paralyzes]].
| maxdmg = 560
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| maxdmg = 825
| immuneto = [[Fire Damage]], [[Ice Damage]], [[Paralysis]] and [[Invisible]].
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| immuneto = [[Fire Damage]], [[Ice Damage]], [[Life Drain]], [[Paralysis]] and [[Invisible]].
 
| strongagainst = None.
 
| strongagainst = None.
 
| weakagainst = [[Earth Damage]] and [[Energy Damage]] (+25%).
 
| weakagainst = [[Earth Damage]] and [[Energy Damage]] (+25%).
| behavior = Quara Hydromancers fight until death, they are the same thing as a Quara Hydromancer Scout.
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| behavior = Quara Hydromancers fight until death, they use paralyze alot wich is deadly because of the slow speed in underwater walking.
| sounds = "Qua hah tsh!", "Teech tsha tshul!", "Quara tsha Fach!", "Tssssha Quara!", "Blubber.", "Blup.".
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| sounds = "Qua hah tsh!"; "Teech tsha tshul!"; "Quara tsha Fach!"; "Tssssha Quara!"; "Blubber."; "Blup.".
| notes = As the magic user of the quaras, it yields powerful bubble attacks, and it will try to get close to you and use melee except if near death.
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| notes = As the magic user of the quaras, it yields powerful cold bubble attacks.
 
| location = [[Calassa]], [[Frozen Trench]]
 
| location = [[Calassa]], [[Frozen Trench]]
| strategy = [[Knight]]s should run up to it and use a good Two handed weapon and full attack, because of the [[Quara Hydromancer|Hydromancer]]s weak defense, stay diagonal and be prepared to get hit by the [[Creature Spells|Bubble Berserk]] which can damage quite hard sometimes.
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| strategy = All vocations should stay diagonal.<br>[[Knight]]s: should run up to it and use a good Two handed weapon and full attack, because of the [[Quara Hydromancer|Hydromancer]]s weak defense and melee.<br>[[Mage]]s: should run just out of it's range it and use [[Energy Strike]]/[[Terra Strike]].<br>[[Paladin]]s: should just run away from it, and hit it with [[Bolt]]s or [[Royal Spears]], be careful though, because you might run into other [[Quara]]s.
[[Mage]]s should run just out of it's range it and use [[Energy Strike]]/[[Terra Strike]] and be careful with the [[Creature Spells|Bubble Beam]].
 
[[Paladin]]s should just run away from it, and hit it with [[Bolt]]s, be careful though, because you might run into other [[Quara]]s.
 
   
| loot = 0-90 [[gp]], 0-5 [[Shrimp]], [[Staff]], [[Remains of a Fish]], [[White Pearl]] (semi-rare), [[Black Pearl]] (semi-rare), [[Small Emerald]] (semi-rare), [[Wand Of Cosmic Energy]] (rare), [[Fish Fin]] (rare), [[Ring of Healing]] (rare), [[Great Mana Potion]] (rare), [[Knight Armor]] (very rare).
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| loot = 0-90 [[gp]], [[Staff]], [[Remains of a Fish]], 0-5 [[Shrimp]] (semi rare), [[White Pearl]] (semi-rare), [[Black Pearl]] (semi-rare), [[Small Emerald]] (semi-rare), [[Wand Of Cosmic Energy]] (rare), [[Ring of Healing]] (rare), [[Great Mana Potion]] (rare), [[Fish Fin]] (rare), [[Knight Armor]] (very rare).
 
|}}
 
|}}

Revision as of 20:15, 2 May 2008

latest?cb=20150612081219&path-prefix=en&format=original
You see Quara Hydromancer
"Qua hah tsh!"; "Teech tsha tshul!"; "Quara tsha Fach!"; "Tssssha Quara!"; "Blubber."; "Blup.".

Notes

As the magic user of the quaras, it yields powerful cold bubble attacks.

Abilities

Melee ((0-80) it poisons you up to 5hp/turn), Cold Bubble Beam (100-180), Cold Bubble Berserk (90-150), Green Life Drain Beam (170-240), Distance Life Drain (0-170), Self-Healing, Distance Paralyzes.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
100%

Strategy

All vocations should stay diagonal.
Knights: should run up to it and use a good Two handed weapon and full attack, because of the Hydromancers weak defense and melee.
Mages: should run just out of it's range it and use Energy Strike/Terra Strike.
Paladins: should just run away from it, and hit it with Bolts or Royal Spears, be careful though, because you might run into other Quaras.

Loot

0-90 gp, Staff, Remains of a Fish, 0-5 Shrimp (semi rare), White Pearl (semi-rare), Black Pearl (semi-rare), Small Emerald (semi-rare), Wand Of Cosmic Energy (rare), Ring of Healing (rare), Great Mana Potion (rare), Fish Fin (rare), Knight Armor (very rare).

(Loot Statistics)