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| creatureclass = Amphibians |
| creatureclass = Amphibians |
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| primarytype = Quara |
| primarytype = Quara |
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− | | abilities = [[Melee]] (0-80) it poisons you |
+ | | abilities = [[Melee]] ((0-80) it poisons you up to 5[[hp]]/turn), Cold Bubble Beam (100-180), [[Berserk|Cold Bubble Berserk]] (90-150), [[Life Drain|Green Life Drain Beam]] (170-240), [[Life Drain|Distance Life Drain]] (0-170), [[Self-Healing]], [[Paralyze|Distance Paralyzes]]. |
− | | maxdmg = |
+ | | maxdmg = 825 |
− | | immuneto = [[Fire Damage]], [[Ice Damage]], [[Paralysis]] and [[Invisible]]. |
+ | | immuneto = [[Fire Damage]], [[Ice Damage]], [[Life Drain]], [[Paralysis]] and [[Invisible]]. |
| strongagainst = None. |
| strongagainst = None. |
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| weakagainst = [[Earth Damage]] and [[Energy Damage]] (+25%). |
| weakagainst = [[Earth Damage]] and [[Energy Damage]] (+25%). |
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− | | behavior = Quara Hydromancers fight until death, they |
+ | | behavior = Quara Hydromancers fight until death, they use paralyze alot wich is deadly because of the slow speed in underwater walking. |
− | | sounds = "Qua hah tsh!" |
+ | | sounds = "Qua hah tsh!"; "Teech tsha tshul!"; "Quara tsha Fach!"; "Tssssha Quara!"; "Blubber."; "Blup.". |
− | | notes = As the magic user of the quaras, it yields powerful bubble attacks |
+ | | notes = As the magic user of the quaras, it yields powerful cold bubble attacks. |
| location = [[Calassa]], [[Frozen Trench]] |
| location = [[Calassa]], [[Frozen Trench]] |
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− | | strategy = [[Knight]]s should run up to it and use a good Two handed weapon and full attack, because of the [[Quara Hydromancer|Hydromancer]]s weak defense |
+ | | strategy = All vocations should stay diagonal.<br>[[Knight]]s: should run up to it and use a good Two handed weapon and full attack, because of the [[Quara Hydromancer|Hydromancer]]s weak defense and melee.<br>[[Mage]]s: should run just out of it's range it and use [[Energy Strike]]/[[Terra Strike]].<br>[[Paladin]]s: should just run away from it, and hit it with [[Bolt]]s or [[Royal Spears]], be careful though, because you might run into other [[Quara]]s. |
− | [[Mage]]s should run just out of it's range it and use [[Energy Strike]]/[[Terra Strike]] and be careful with the [[Creature Spells|Bubble Beam]]. |
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− | [[Paladin]]s should just run away from it, and hit it with [[Bolt]]s, be careful though, because you might run into other [[Quara]]s. |
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− | | loot = 0-90 [[gp |
+ | | loot = 0-90 [[gp]], [[Staff]], [[Remains of a Fish]], 0-5 [[Shrimp]] (semi rare), [[White Pearl]] (semi-rare), [[Black Pearl]] (semi-rare), [[Small Emerald]] (semi-rare), [[Wand Of Cosmic Energy]] (rare), [[Ring of Healing]] (rare), [[Great Mana Potion]] (rare), [[Fish Fin]] (rare), [[Knight Armor]] (very rare). |
|}} |
|}} |
Revision as of 20:15, 2 May 2008
Notes
As the magic user of the quaras, it yields powerful cold bubble attacks.
Abilities
Melee ((0-80) it poisons you up to 5hp/turn), Cold Bubble Beam (100-180), Cold Bubble Berserk (90-150), Green Life Drain Beam (170-240), Distance Life Drain (0-170), Self-Healing, Distance Paralyzes.
Damage Taken From Elements
Location
Strategy
All vocations should stay diagonal.
Knights: should run up to it and use a good Two handed weapon and full attack, because of the Hydromancers weak defense and melee.
Mages: should run just out of it's range it and use Energy Strike/Terra Strike.
Paladins: should just run away from it, and hit it with Bolts or Royal Spears, be careful though, because you might run into other Quaras.
Loot
0-90 gp, Staff, Remains of a Fish, 0-5 Shrimp (semi rare), White Pearl (semi-rare), Black Pearl (semi-rare), Small Emerald (semi-rare), Wand Of Cosmic Energy (rare), Ring of Healing (rare), Great Mana Potion (rare), Fish Fin (rare), Knight Armor (very rare).