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latest?cb=20150612081219&path-prefix=en&format=original
You see a quara hydromancer
  • Qua hah tsh!
  • Teech tsha tshul!
  • Quara tsha Fach!
  • Tssssha Quara!
  • Blubber.
  • Blup.

Notes

Although less altered than the other quara subspecies, the Quara Hydromancer poses no smaller threat. People often underestimate them for their bloated bodies. However, their strength lies not in exotic body traits but in their dark minds. They are the priests and witchdoctors of the quara. Their legacy is the dark magic of their long extinct masters. Although their power is only a fraction of the power that once ruled the murky depths of the ocean, it is still enough to be more than a match for the unsuspecting adventurer. The only chance of a more balanced fight is to challenge them ashore where they are somewhat weaker than in their maritime habitat. They wield powerful curses with ease and they can combine their sinister powers for old, forbidden rituals that call upon darkness and doom to do their bidding.

As the magic user of the quaras, it wields powerful cold bubble attacks which deal Ice Damage. In addition, it uses distance Life Drain and a Life Drain beam.

You may hunt 600 Quara Constrictor, Quara Hydromancer, Quara Mantassin, Quara Pincher, Quara Predator combined, as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Thul.

Abilities

Physical Damage Melee (0-80 and Poisoned starting up to 5 hp/turn)
⁠,
Ice Damage Cold Bubble Beam (100-180)
Quara Hydromancer
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Bubbles_Effect.gif
Bubbles_Effect.gif
Target_Dummy_(Object).gif
Bubbles_Effect.gif
Bubbles_Effect.gif
Bubbles_Effect.gif
Bubbles_Effect.gif
Bubbles_Effect.gif
Bubbles_Effect.gif
Bubbles_Effect.gif
⁠,
Ice Damage Cold Bubble Berserk (90-150)
Bubbles_Effect.gif
Bubbles_Effect.gif
Bubbles_Effect.gif
Bubbles_Effect.gif
Quara Hydromancer
latest?cb=20150612081219&path-prefix=en
Bubbles_Effect.gif
Bubbles_Effect.gif
Bubbles_Effect.gif
Bubbles_Effect.gif
Target_Dummy_(Object).gif
Bubbles_Effect.gif
⁠,
Life Drain Green Life Drain Beam (170-240)
Quara Hydromancer
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Poison_Effect_2.gif
Poison_Effect_2.gif
Target_Dummy_(Object).gif
Poison_Effect_2.gif
Poison_Effect_2.gif
Poison_Effect_2.gif
Poison_Effect_2.gif
Poison_Effect_2.gif
Poison_Effect_2.gif
Poison_Effect_2.gif
⁠,
Life Drain Distance Life Drain (0-170)
Quara Hydromancer
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Red_Sparkles_Effect.gif
Red_Sparkles_Effect.gif
Target_Dummy_(Object).gif
Red_Sparkles_Effect.gif
.

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
0%
Fire Burning Icon Big
0%
Energy Electrified Icon Big
125%
Earth Poisoned Icon Big
110%

Behaviour

Quara Hydromancers fight until death. They use paralyze pretty often which can be deadly, considering you are already very slow underwater.

A quara hydromancer attacks in melee range.

Strategy

All vocations should stay diagonal.
Knights: should run up to it and use a good two handed weapon and full attack because of the Hydromancers weak defense and melee. Stay diagonal to avoid its beam attack. Heal if paralyzed.
Mages: should run out of its range and use Energy Strike/Terra Strike.
Paladins: should run away from it, hitting it with Bolts or Royal Spears. Be careful though, you might run into other Quaras.

Loot

(Loot Statistics)

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