Property Value
Combat Properties
Health Health Icon 450
Experience Experience Icon 250
Speed Haste Icon 190
Armor Armor Icon 14
Est. Max Dmg 256
Summon (not possible)
Convince (not possible)
General Properties
Name Quara Constrictor
Classification Quara
Spawn Type Regular
Pushable ?
Pushes ?
Bestiary Properties
Class Aquatic
Difficulty Bestiary Level Medium
Occurrence Bestiary Occurrence Common
Charm Points 25 Charm Icon
Kills to Unlock 1000
Elemental Properties
Physical 100%
Earth 110%
Fire 0%
Death 100%
Energy 125%
Holy 100%
Ice 0%
Heal 100%
Life Drain 0%
Drown 0%
Immunity Properties
Senses Invis.
Behavioural Properties
Walks around Energy
Walks through Fire
Other Properties
Version 7.8
August 1, 2006
Status Active
Quara Constrictor
You see a quara constrictor.
  • Boohaa!
  • Tssss!
  • Gluh! Gluh!
  • Gaaahhh!


The strange Quara Constrictors have kraken or squid like qualities due to manipulations that are found on all members of the quara race. They are quite intelligent and seem to be, together with the quara hydromancer, the leaders of this sinister race. Their tentacles make them dangerous foes. They allow the Quara Constrictor to attack more than one target at once and to grapple or strangle their helpless prey. Using the same abilities like electric eels, they are also able to stun their enemies for a short time. To stand a better chance to defeat them, you should try to fight them on land where they are somewhat weaker than swimming in water.
Only few of them exist and since they are somewhat cowardly by nature, you don't meet them too often in combat. If forced to fight, they are quite capable to defend themselves. They often surprise their enemies with dirty tricks and an iron resolve. This subspecies seems to be somehow responsible for modifying and altering the other quara. How exactly this is done and to which extent the Quara Constrictor is involved in these transformation processes is unknown.

It is a fusion of quara and a squid. After update 8.5 they became profitable (they drop more gps now).

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Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 600 Quara Constrictor, Quara Hydromancer, Quara Mantassin, Quara Pincher, Quara Predator combined, as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Thul.
Spoiler ends here.


Melee (0-150, poisons you for 1 hp/turn), Life Drain Berserk (50-90), Ice Ball around itself (40-70), Poison Berserk (Causes Freezing status (8+ hp/10 turns), Close Range Electrify (25 hp/3 turns).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Calassa, Frozen Trench underwater sites, Yalahar (Sunken Quarter).


Quara Constrictors are slow, and run away at 30 hp. Sometimes they use more than two of their abilities at once.


Kill them first as they are the weakest among other Quaras but deal a lot of damage with magical attacks. Since they're slow, shooters won't need much space to run.
Knights: Try to avoid other quaras and just melee it. Exori if you are surrounded by 3 or more quaras.
Mages: You can take it down pretty quickly with energy strike and HMMs, but be ready to cast a healing spell.
Paladins: Attack from distance or use shield and throwing weapon.

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