You see a quara constrictor.
  • Boohaa!
  • Tssss!
  • Gluh! Gluh!
  • Gaaahhh!


The strange Quara Constrictors have kraken or squid like qualities due to manipulations that are found on all members of the quara race. They are quite intelligent and seem to be, together with the quara hydromancer, the leaders of this sinister race. Their tentacles make them dangerous foes. They allow the Quara Constrictor to attack more than one target at once and to grapple or strangle their helpless prey. Using the same abilities like electric eels, they are also able to stun their enemies for a short time. To stand a better chance to defeat them, you should try to fight them on land where they are somewhat weaker than swimming in water.
Only few of them exist and since they are somewhat cowardly by nature, you don't meet them too often in combat. If forced to fight, they are quite capable to defend themselves. They often surprise their enemies with dirty tricks and an iron resolve. This subspecies seems to be somehow responsible for modifying and altering the other quara. How exactly this is done and to which extent the Quara Constrictor is involved in these transformation processes is unknown.

It is a fusion of quara and a squid. After update 8.5 they became profitable (they drop more gps now).

Click Here to Show/Hide Spoiler Information
Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content)
You may hunt 600 Quara Constrictor, Quara Hydromancer, Quara Mantassin, Quara Pincher, Quara Predator combined, as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Thul.
Spoiler ends here.


Physical Damage Melee (0-150)
Poisoned Melee may poison you (1 hp/turn)
Life Drain Berserk (50-90)
Ice Damage Ice Ball (around itself) (40-70)
Freezing Poison Berserk (freezing status, 8hp for 10 turns)
Electrified Close Range Electrify (25 hp for 3 turns)

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


Calassa, Frozen Trench underwater sites, Yalahar (Sunken Quarter).


Quara Constrictors are slow, and run away at 30 hp. Sometimes they use more than two of their abilities at once.


Kill them first as they are the weakest among other Quaras but deal a lot of damage with magical attacks. Since they're slow, shooters won't need much space to run.
Knights: Try to avoid other quaras and just melee it. Exori if you are surrounded by 3 or more quaras.
Mages: You can take it down pretty quickly with energy strike and HMMs, but be ready to cast a healing spell.
Paladins: Attack from distance or use shield and throwing weapon.


(Loot Statistics)