Legend
The Gnomes have discovered a marvelous new place deep under the surface of the world and need help exploring it.
Location
Gnomprona, Monster Graveyard, Crystal Enigma and Sparkling Pools.
Dangers
Crystal Enigma: Headpecker, Mantosaurus, Mercurial Menace, Noxious Ripptor, Shrieking Cry-Stal
Monster Graveyard: Sulphider, Sulphur Spouter, Nighthunter, Stalking Stalk, Undertaker
Sparkling Pools: Emerald Tortoise, Gore Horn, Gorerilla, Hulking Prehemoth, Sabretooth
Others dangers: Fungosaurus, Magma Bubble, The Primal Menace
Reward
For finishing the main questline:
- The base Fire-Fighter Outfits
For optionally achieving higher hazard levels:
- The Ripptor mount
- One random item from the Primal Set
(settings)
Requirements[]
- Completed the Within the Tides Quest (for the Artifact mission)
Missions[]
This quest can be split in two parts. The first part consist of helping the Gnomes in different tasks until you defeat the first boss, Magma Bubble. Defeating this boss will grant you access to the second part, the Hazard System, which allows you to eventually get a piece of the Primal Set as well as increase your gains in the Gnomprona hunting areas.
You can use the map below to check important locations and the overall visual of the quest area.
The Island that time forgot![]
Find Gnomcruiter at the Noodles Academy of Modern Magic in Edron and ask him to join the efforts of the Gnomes into investigating a location deep under the surface of the world.
Then, go to the Steamboat in Cormaya and ask for a passage to Gnomprona.
Fairy Trails![]
Talk to Gnominer just south of the steam boat in Gnomprona and ask him about challenger (this is the keyword you'll use to report missions with him throughout the quest). Then go south where you'll find Gnomfurry, buy one Candy Lure from him by asking for a trade.
You'll have to use the Candy Lure on 7 different Lazyfaries that are in the underground area but also in the areas filled with creatures. To get to them, go into the cave near Gnomfurry and then walk south, where you'll find ore wagons to three different places. Three of the Lazyfaries are in the stone passages without any creatures:
Monster Graveyard (Left Wagon) |
Crystal Enigma (Center Wagon) |
Sparkling Pools (Right Wagon) |
The other four Lazyfairies are on the floor above, so you'll have to deal with the creatures there. They are approximately as strong as the creatures in the Secret Library, however, the special mechanics of the place can be very dangerous.
Monster Graveyard (Left Wagon) |
Crystal Enigma (Center Wagon) |
Sparkling Pools (Right Wagon) |
Sparkling Pools (Right Wagon) |
Once done return back to Gnominer.
Raiders of the Lost Flame![]
Gnominer tasks you with collecting flame charges at excavation site Moss, located here. While up to 5 players may enter, mission progress is individual.
Your task is to reach the other side of the room. Kill the Blocking Stalagmites blocking your path while avoiding Raging Monsters and Sulphur Menaces. Contact with their AoE attacks will not only push the player back but it will also consume obtained flame charges.
Step on the flame to obtain a charge, then make your way back to energy extractor device at the start. Player must obtain 3 charges to continue. Once done report back to Gnomimer.
Note: If you stand on a tile where a Blocking Stalagmite spawns, it will spawn south of you, allowing you to walk past it by moving diagonally instead of having to kill it every turn. This strategy will make this task a lot faster.
You have 10 minutes to complete this task, otherwise you will be kicked from the room and will need to wait 20 hours to attempt it again.
Not Catching Fire![]
Gnominer sends you to excavation site Firefoot, here (use the right wagon to get there).
The task here is simple enough. Player must reach the structure at the end without stepping on big fire fields. Fields will turn gradually from ash into small fires and eventually big fires. If you're caught by a big fire field you'll be sent back to the entrance and you can keep trying.
After reaching the end you should see a message on the screen about your success. You can them step on a big fire field to return to the entrance and leave using the teleport. Don't forget to report the task to Gnominer.
In the Heat of the Fight[]
Head to GT-M-01 site here, again using the wagon to the right.
Your task is to kill 3 Lesser Magma Crystals. Be careful though, as stepping on the fire fields will start draining 15% of your maximum health every second. You can avoid this by using the energy extractor near the entrance to get a protective layer, which will appear as a number under your character's name.
Once done report back to Gnominer.
Snakes on a Plain![]
Note: This part requires having completed the Within the Tides Quest.
Gnomes' cannot proceed with their experiment due to their artifact being too old and broken. However, the nagas seem to possess an artifact of their own. Gnominer tasks you to navigate a deal between the two parties.
Travel to Marapur, meet up with Nagging Naga here and ask about artifact. If you've proved your loyalty to Nagas they will agree to send the artifact to the gnomes. Say "Yes" to his question.
Resonating the Stone![]
Head to the teleport here, this time using the left of the three wagons.
Lava Puddle (Creature) will start spawning. Kill them and use their remains (Charged Flames ) on the green polarity reversed crystals to light up crystal flames, then step on them to gain a charge. Step on the large crystal plate south to deliver the charge.
You need 10 charges to complete the task, regardless of the amount of players inside the room or who gets them. You'll see a message at the center of the room once you're done, and then you can report back to Gnominer.
Magmageddon![]
With the artifact in place and all tests concluded the gnomes are ready to strike back.
Enter the volcano here to face off Magma Bubble with up to 5 players. Players will have to use some of the strategies developed in the tasks during fight.
Firstly, Gnomish Crystallomancer must be protected from enemies. If he dies, then the team will fail the fight, so creatures should not be allowed to attack the Gnome.
Stage 1: Magma Crystals
Initially, players must destroy 3 Magma Crystals in the arena. However, the crystals are in an overheated area and characters stepping on the fire fields without protection will take 60% of their maximum health every second as Agony Damage, meaning this damage cannot be mitigated, which makes it basically impossible to survive. To get protection, players must attack The End of Days in the room until they reach half health, at which point they will heal back and several Lava Creatures will spawn. Unless the team can handle all the damage from the Lava Creatures, it is recommended to focus on a single End of Days at a time, to control the rate of spawn.
When the Lava Creatures die, Charged Flames will appear on the floor. Players must pickup the flames quickly and use them on the Crystals around the room when they become green, and then step on the purple flame that appears. The crystals randomly change from red to green, so players must run around looking for a green crystal before the flame vanishes. Doing this correctly will give a player 5 shield points, displayed under their character's name.
The team must collect a few rounds of points. Depending on the strength of the team, at least 20 shield points on 4 players (or more points on less players) should be gathered before going to the overheated area. There, players should attack the Magma Crystal until it is destroyed. It is important to save at least 5 shield points for the way out of the overheated zone! If Crystals are left alive, they will slowly will heal back while the team gathers more points.
This process should be repeated until all three Magma Crystals are destroyed. It is also an option to gather all necessary shield points in advance, and then just going into the three separate overheated areas destroying the Crystals.
Stage 2: The End of Days
Once again, players will have to fight The End of Days, but this time they will not produce Lava Creatures nor heal. On the other hand, there will be six of them instead of only three. A good strategy here is to bring them to place in the room in a position the blocker can tank all six while they face the wall, or to block them south of the crystal in the middle of the room, so none of them will be facing the shooters and the mages can wave safely.
Stage 3: Magma Bubble
Once the team kills all six End of Days, the Magma Bubble will spawn. It will also constantly summon four Unchained Fires, so single target attacks can be used on the boss during this stage. It should be faster than the previous stage and relatively simple, but the knight should be careful not to let Unchained Fires facing the boss, or their fire waves can heal it significantly.
During this stage, be careful with the Unchained Fires high Fire Damage area attacks. Shooters should stack a lot of fire protection and try to stay diagonally to lower the chances of being hit by them.
Rewards[]
Once the boss is defeated, return to Gnominer to receive your Fire-Fighter Outfits. You should also talk to Gnomadness to gain access to Hazard System and the The Primal Menace, located here.
Hazard System[]
Once you have defeated the Magma Bubble you can access the hazard system to spice up your hunts in Gnomprona.
To be able to set the difficulty to a higher hazard level, you have to earn the respective hazard qualification (i.e. your maximum achieved hazard) by killing The Primal Menace, which has a cooldown of 20 hours.
- Each kill increases your hazard qualification by +1, but only if you kill the boss on the highest hazard level you have unlocked at that point.
- A hazard level will not be applied automatically. You can select your active hazard level with the help of Gnomadness by saying the number of Hazard you want (1, 2, etc). This means you can also choose a hazard level below the current maximum you have unlocked. There's no cooldown or other limitations to change your current hazard level.
- In a party, the lowest hazard level will count for the whole party no matter your personal choice. This effective hazard level can be seen on a counter under the character's name while in Gnomprona.
Upside of increasing your hazard level[]
- Players earn more loot and experience;
- The chance to spawn a Plunder Patriarch when killing a monster increases. When killed, a Plunder Patriach always drops at least one random item from the Arboreal, Arcanomancer, Spiritthorn, or Alicorn sets.
Downsides of increasing your hazard level[]
- All damage dealt by creatures increases;
- The amount of critical extra damage dealt by creatures increases:
- All creatures have a 7.5% chance to land a critical hit. This is the same across all hazard levels and creatures;
- On hazard level 1 they will deal 50% critical extra damage;
- A player can never be hit by more than one critical hit from these creatures within 2 seconds. This limit was added to reduce extreme damage spikes, as the critical extra damage scales to very high numbers.
- The creature's chance to dodge attacks increases:
- On hazard level 1 they will dodge 0.85% of attacks. Starting at hazard 5, the chance scales up faster
- The chance to generate Primal Pods when killing a creature increases. In addition the damage when stepping onto a Primal Pod in its second stage increases.
- Primal Pods have three stages. The first stage lasts 2 seconds, during which you can safely step on them to destroy them. In their second stage (also 2 seconds?) you will take damage when stepping on them, but still destroy them. In their final stage they turn into a very powerful creature, the Fungosaurus, which yields no loot or XP.
- The amount of Primal Pods spawned is randomized, but increases with your group size;
- On hazard level 1 you have a 0.875% chance to spawn a Primal Pod and they deal damage equal to 5% of your current hp plus 500.
The Primal Menace[]
To fight The Primal Menace, go to the Monster Graveyard, up the ramp and all the way north until you find a teleport here.
The mechanics of the fight include the spawn of Primal Pods and Primal Pack Beasts. Pods that are not handled will turn into new Fungosaurus, and primal beasts must be killed within 20 seconds, otherwise they become a Fungosaurus with full health. The higher your hazard level during the fight, the harder it will be, since you'll take more damage, spawn more pods and the boss will dodge attacks more often.
The recommended strategy is to always focus on the Pack Beasts, since one single Fungosaurus can make the fight snowball out of control. The Primal Menace will slowly die from AoE damage or attacks dealt when no Pack Beasts are alive. Beware that the fight gets increasingly harder as the boss' health lowers, because Pack Beasts will spawn more often which will also lead to more Pods appearing.
Since your main focus is to kill Pack Beasts as quickly as possible, every team member must be focused on making sure the Beasts are near the Knight so they hit by everyone's attacks. This should be done with a combination of the Knight moving to Challenge them, but also by shooters helping to position the creatures for that. If the Knight moves too much, there's a good chance some of the Beasts will switch targets during this movement, whereas not moving at all will make the shooters' life much more difficult.
It's of utmost importance that mages use their waves as often as they can. Even though the boss is immune to Earth Damage, Druid's Terra Wave does a lot more damage to Pack Beasts than GFBs. Sorcerers' Great Fire Wave and Energy Wave also deal a lot of damage, both to the Beasts and to the boss. Some teams even bring two Sorcerers instead of two Druids, which should increase the team's damage output considerably. Of course, this increases the risk for the Knight and is generally only possible if both the blocker and the remaining Druid are considerably strong (around level 1200+).
For the final hazard levels, it's worth considering the use of Tibiadrome potions for all team members. By using the Amplification and Resilience potions, as well as Strike Enhancement, the team can counter the high damage dealt by MegaCrit hits as well as the higher chance of Beasts and the boss dodging your attacks. Obviously, the downside here is that failing the fight after such a big investment will be a considerable waste for the team. The shooters should also be using Shockwave Amulets since it provides a lot of protection against two of the three elements they'll be taking damage of.
Rewards[]
- After reaching the Hazard Level 6, which means defeating the Primal Menace at Hazard 5, you can ask Gnomadness for a mount to receive your Ripptor.
- When you reach the Hazard Level 12, which means defeating the Primal Menace at Hazard 11, you can ask Gnomadness for a reward to receive a Primal Bag which will instantly transform into any of the Primal Set items.
Transcripts[]
The Island that time forgot![]
Player: hi |
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Fairy Trails![]
Captain Seahorse: Welcome on board, Sir Billaz. Where can I sail you today? |
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Player: hi |
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