Potions are magic liquid fluids which affect your mana, health or special attributes. Potions were introduced in 8.1 and replaced Lifefluids and Manafluids. Before potions were introduced, Ultimate Healing Runes were the primary means to heal a lot of health.
The achievement Potion Addict is obtained by drinking 100,000 mana, health or spirit potions.
Health Potions[]
These potions recover you Health when you drink them, each potion recovering more health than the last. Strong Health Potions can only be consumed by Knights and Paladins of level 50 or higher, Great, Ultimate and Supreme Health Potions by Knights of level at least 80, 130 and 200 respectively.
Mana Potions[]
These potions recover you Mana when you drink them, each potion recovering more mana than the last. Strong Mana Potions can only be consumed by Sorcerers, Druids, and Paladins of level 50 or higher and Great and Ultimate Mana Potions only by Sorcerers and Druids of level at least 80 and 130 respectively.
Spirit Potions[]
Spirit Potions are special in that they recover both your Health and Mana when you drink them. Currently the only Spirit Potions are Great Spirit Potion and Ultimate Spirit Potion, which can only be consumed by Paladins of level at least 80 and 130 respectively.
Antidotes[]
This kind of potion heals you from special conditions. The only one available is the Antidote Potion, which heals you from poison. It only appears on Rookgaard.
Name | Attributes | Weight (oz) | Dropped By | |
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Antidote Potion | Stackable | 2.65 |
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Skill Potions[]
These potions are unique in that they temporarily increase your skills when consumed, depending on which potion you drink. Rather useless due their rarity, most people just use them as decoration.
Tibiadrome Potions[]
These are special potions you can obtain from a Drome Cube.
Name | Attributes | Weight (oz) | Dropped By | |
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Kooldown-Aid | Stackable | 2.10 |
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Strike Enhancement | Stackable | 2.10 |
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Stamina Extension | Stackable | 2.10 |
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Charm Upgrade | Stackable | 2.10 |
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Wealth Duplex | Stackable | 2.10 |
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Bestiary Betterment | Stackable | 2.10 |
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Fire Resilience | Stackable | 2.50 |
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Ice Resilience | Stackable | 2.50 |
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Earth Resilience | Stackable | 2.50 |
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Energy Resilience | Stackable | 2.50 |
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Holy Resilience | Stackable | 2.50 |
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Death Resilience | Stackable | 2.50 |
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Physical Resilience | Stackable | 2.50 |
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Fire Amplification | Stackable | 2.30 |
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Ice Amplification | Stackable | 2.30 |
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Earth Amplification | Stackable | 2.30 |
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Energy Amplification | Stackable | 2.30 |
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Holy Amplification | Stackable | 2.30 |
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Death Amplification | Stackable | 2.30 |
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Physical Amplification | Stackable | 2.30 |
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