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m ([bot] setting healMod to 100% for all creatures in Bestiary.)
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{{Infobox_Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
+
{{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}}
| name = Poacher
+
| name = Poacher
| hp = 90
+
| article = a
| exp = 70
+
| actualname = poacher
| ratio = 0.778
+
| plural = poachers
| summon = --
+
| hp = 90
| convince = 530
+
| exp = 70
| illusionable = yes
+
| armor = 10
| isboss = no
+
| summon = --
  +
| convince = 530
| creatureclass = Humans
 
| primarytype = Outlaws
+
| illusionable = yes
 
| creatureclass = Humans
| abilities = [[Melee]] (0-35), [[Arrow]] (0-35).
 
| maxdmg = 70
+
| primarytype = Outlaws
| pushable = No
+
| bestiaryclass = Human
| pushobjects = Yes
+
| bestiarylevel = Easy
  +
| occurrence = Common
 
| immunities = None.
+
| isboss = no
 
| abilities = [[Melee]] (0-35), [[Arrow]] (0-35).
| physicalDmgMod = 100%
 
| holyDmgMod = 100%
+
| maxdmg = 70
| deathDmgMod = 100%
+
| pushable = No
| fireDmgMod = 100%
+
| pushobjects = Yes
  +
| walksaround = Fire, Energy, Poison
| energyDmgMod = 100%
 
| iceDmgMod = 100%
+
| walksthrough = None
| earthDmgMod = 100%
+
| paraimmune = no
| drownDmgMod = 100%
+
| senseinvis = no
| hpDrainDmgMod = 100%?
+
| physicalDmgMod = 100%
  +
| earthDmgMod = 100%
 
  +
| fireDmgMod = 100%
| behavior = They shoot arrows while approaching you, and will use melee once they get close enough. They run in deep red [[hitpoints|health]].
 
  +
| deathDmgMod = 100%
| sounds = "You will not live to tell anyone!"; "You are my game today!"; "Look what has stepped into my trap!".
 
 
| energyDmgMod = 100%
| notes = New creature in the [[Updates/8.1|Winter Update 2007]].
 
  +
| holyDmgMod = 100%
| location = South of [[Elvenbane]] and [[Ab'Dendriel]], [[Ferngrims Gate]], Northeast of [[Carlin]], [[Edron]] [[Hunter]] Camps, [[Yalahar]] - [[Trade Quarter]] and [[Foreigner Quarter]].
 
  +
| iceDmgMod = 100%
| strategy = Treat them as a weak [[hunter]].
 
  +
| hpDrainDmgMod = 100%
| loot = 0-2 [[Roll]], 0-18 [[Arrow]]s, 0-3 [[Poison Arrow]]s, [[Leather Helmet]], [[Leather Legs]], [[Torch]], [[Bow]], [[Closed Trap]] (rare).
 
  +
| drownDmgMod = 100%
  +
| healMod = 100%
  +
| bestiaryname = poacher
  +
| bestiarytext = Several criminals and outcasts of society hide in the wilderness to live on roots, mushrooms, animals and everything else which is somehow edible. Those who survive the first hard months eventually become quite skilled Poachers. Making little difference between animals and humans, they see anything as fitting prey which they manage to kill. Some of them work as pathfinders and trackers for some bandits, others gather in small hunting packs just like wild animals. Again others are loners - close to insanity who turn into beings that the locals call 'wild men'. Poachers can be found almost everywhere. They hunt deer and wolfs in the woods as well as rats and insects in caves. Knowing that travellers posses useful equipment and money, they don't even shrink away from murder and thievery. Poachers have little to lose and often disregard their own safety. Hoping for a lucky shot, they even attack much stronger opponents. Poachers are most dangerous when the victims are taken by surprise while being on a hunting trip. It almost seems as if they could smell the blood of a wounded adventurer as they tend to appear when someone is in a fierce fight with some wild beast. Travelling adventurers are well advised to have some backup healing material available while passing a territory known for Poacher activity.
 
| sounds = {{Sound List|You will not live to tell anyone!|You are my game today!|Look what has stepped into my trap!}}
  +
| implemented = 8.1
 
| notes = New creature in the [[Updates/8.1|Winter Update 2007]].
 
| behaviour = They shoot arrows while approaching you, and will use melee once they get close enough. They run in deep red [[hitpoints|health]].
  +
| speed = 99
 
| strategy = Treat them as a weak [[hunter]].
 
| location = South of [[Elvenbane]] and [[Ab'Dendriel]], [[Ferngrims Gate]], Northeast of [[Carlin]], [[Edron]] [[Hunter]] Camps, [[Yalahar]] - [[Trade Quarter]] and [[Foreigner Quarter]].
  +
| loot = {{Loot Table
  +
|{{Loot Item|0-17|Arrow}}
  +
|{{Loot Item|Bow}}
  +
|{{Loot Item|Leather Helmet}}
  +
|{{Loot Item|Leather Legs}}
  +
|{{Loot Item|0-2|Roll}}
  +
|{{Loot Item|0-3|Poison Arrow|semi-rare}}
  +
|{{Loot Item|Torch|semi-rare}}
  +
|{{Loot Item|Closed Trap|rare}}
  +
}}
 
}}
 
}}

Revision as of 09:23, 4 May 2019

latest?cb=20140602195229&path-prefix=en&format=original
You see a poacher
  • You will not live to tell anyone!
  • You are my game today!
  • Look what has stepped into my trap!

Notes

Several criminals and outcasts of society hide in the wilderness to live on roots, mushrooms, animals and everything else which is somehow edible. Those who survive the first hard months eventually become quite skilled Poachers. Making little difference between animals and humans, they see anything as fitting prey which they manage to kill. Some of them work as pathfinders and trackers for some bandits, others gather in small hunting packs just like wild animals. Again others are loners - close to insanity who turn into beings that the locals call 'wild men'. Poachers can be found almost everywhere. They hunt deer and wolfs in the woods as well as rats and insects in caves. Knowing that travellers posses useful equipment and money, they don't even shrink away from murder and thievery. Poachers have little to lose and often disregard their own safety. Hoping for a lucky shot, they even attack much stronger opponents. Poachers are most dangerous when the victims are taken by surprise while being on a hunting trip. It almost seems as if they could smell the blood of a wounded adventurer as they tend to appear when someone is in a fierce fight with some wild beast. Travelling adventurers are well advised to have some backup healing material available while passing a territory known for Poacher activity.

New creature in the Winter Update 2007.

Abilities

Melee (0-35), Arrow (0-35).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
100%
Holy Dazzled Icon Big
100%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
100%
Energy Electrified Icon Big
100%
Earth Poisoned Icon Big
100%

Location

South of Elvenbane and Ab'Dendriel, Ferngrims Gate, Northeast of Carlin, Edron Hunter Camps, Yalahar - Trade Quarter and Foreigner Quarter.

Behaviour

They shoot arrows while approaching you, and will use melee once they get close enough. They run in deep red health.

Strategy

Treat them as a weak hunter.

Loot

(Loot Statistics)