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| actualname = plaguesmith |
| actualname = plaguesmith |
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| plural = plaguesmiths |
| plural = plaguesmiths |
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⚫ | |||
| hp = 8250 |
| hp = 8250 |
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− | | exp = |
+ | | exp = 3555 |
⚫ | |||
| summon = -- |
| summon = -- |
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| convince = -- |
| convince = -- |
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+ | | illusionable = ? |
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| creatureclass = Demons |
| creatureclass = Demons |
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| primarytype = Demons |
| primarytype = Demons |
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| bestiaryclass = Demon |
| bestiaryclass = Demon |
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| bestiarylevel = Medium |
| bestiarylevel = Medium |
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+ | | occurrence = Common |
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| isboss = no |
| isboss = no |
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− | | abilities = [[Melee]] (0- |
+ | | abilities = [[Melee]] (0-400) poisons you up to 10 [[hp]]/turn, [[Paralyze]]-Ball, [[Creature Spells#Poison Ball|Poison Ball]] (60-114), [[Strong Haste]], [[Creature Spells#Poison Wave|Small Poison Wave]] does [[Life Drain]] (100-350), [[Self-Healing]] (slow, 200-280). |
| maxdmg = 890 |
| maxdmg = 890 |
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⚫ | |||
| pushable = no |
| pushable = no |
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| pushobjects = yes |
| pushobjects = yes |
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⚫ | |||
| walksaround = Energy |
| walksaround = Energy |
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⚫ | |||
| paraimmune = yes |
| paraimmune = yes |
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| senseinvis = yes |
| senseinvis = yes |
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| physicalDmgMod = 100% |
| physicalDmgMod = 100% |
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− | | |
+ | | earthDmgMod = 0% |
⚫ | |||
| fireDmgMod = 70% |
| fireDmgMod = 70% |
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⚫ | |||
| energyDmgMod = 110% |
| energyDmgMod = 110% |
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+ | | holyDmgMod = 110% |
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| iceDmgMod = 80% |
| iceDmgMod = 80% |
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− | | |
+ | | hpDrainDmgMod = 100%? |
| drownDmgMod = 100%? |
| drownDmgMod = 100%? |
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− | | |
+ | | healMod = 100% |
| bestiaryname = plaguesmith |
| bestiaryname = plaguesmith |
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| bestiarytext = There is nothing that pleases the dreaded Plaguesmiths more than rot and decay. These cowardly demons are constantly scheming and plotting to bring despair and diseases to the world of the mortals. They enjoy the painful torments their poisons and plagues inflict on other beings. They rely on a disgusting diet that consists of poisonous, morbid and corrosive fluids. Their main capability lies in the creating of poisons and plagues as well as to transform usually insubstantial things like despair, pain and agony into substantial tools and weapons. Although their physique makes them powerful fighters, their inherent cowardice prohibits them to rise in the ranks of demon kind. They tend to use others to do the dirty work and operate behind the scenes. More often though, they end up forced into the service of a more powerful creature. Still they are rarely seen in the realm of men. More often they stay in the realm of demons and supply their masters and servants alike with new weapons to spread poison and sickness. |
| bestiarytext = There is nothing that pleases the dreaded Plaguesmiths more than rot and decay. These cowardly demons are constantly scheming and plotting to bring despair and diseases to the world of the mortals. They enjoy the painful torments their poisons and plagues inflict on other beings. They rely on a disgusting diet that consists of poisonous, morbid and corrosive fluids. Their main capability lies in the creating of poisons and plagues as well as to transform usually insubstantial things like despair, pain and agony into substantial tools and weapons. Although their physique makes them powerful fighters, their inherent cowardice prohibits them to rise in the ranks of demon kind. They tend to use others to do the dirty work and operate behind the scenes. More often though, they end up forced into the service of a more powerful creature. Still they are rarely seen in the realm of men. More often they stay in the realm of demons and supply their masters and servants alike with new weapons to spread poison and sickness. |
||
| sounds = {{Sound List|You are looking a bit feverish!|You don't look that good!|Hachoo!|Cough Cough}} |
| sounds = {{Sound List|You are looking a bit feverish!|You don't look that good!|Hachoo!|Cough Cough}} |
||
⚫ | |||
⚫ | |||
− | | behaviour = |
+ | | behaviour = |
+ | | runsat = red |
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| speed = 160 |
| speed = 160 |
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⚫ | | strategy = Solo: shoot [[Energy Wall]]s to make it walk around and not get to you ([[Mage]]s and [[Paladin]]s), but be careful with its Haste and strong Paralysis. Mages should use Energy spells and [[Sudden Death Rune]]s due to their large health pool. Also, it's recommended to find a part of the terrain that you can trap the Plaguesmith in, as it can run very fast in low health.<br/>Teams: The Knight should use the [[Challenge]] spell when it's near red health to make sure it doesn't run away. |
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| location = [[Pits of Inferno]], [[Formorgar Mines]], [[Edron]] [[Demon Forge]] ([[The Vats]], [[The Foundry]]), [[Magician Quarter]], [[Alchemist Quarter]], [[Roshamuul Prison]]. |
| location = [[Pits of Inferno]], [[Formorgar Mines]], [[Edron]] [[Demon Forge]] ([[The Vats]], [[The Foundry]]), [[Magician Quarter]], [[Alchemist Quarter]], [[Roshamuul Prison]]. |
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⚫ | | strategy = |
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| loot = {{Loot Table |
| loot = {{Loot Table |
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− | |{{Loot Item| |
+ | |{{Loot Item|1-287|Gold Coin|common}} |
− | |{{Loot Item|Dirty Cape}} |
+ | |{{Loot Item|Dirty Cape|common}} |
− | |{{Loot Item|Mouldy Cheese}} |
+ | |{{Loot Item|Mouldy Cheese|common}} |
− | |{{Loot Item|Morning Star}} |
+ | |{{Loot Item|Morning Star|common}} |
− | |{{Loot Item| |
+ | |{{Loot Item|Piece of Iron|uncommon}} |
− | |{{Loot Item|Two Handed Sword}} |
+ | |{{Loot Item|Two Handed Sword|uncommon}} |
− | |{{Loot Item|Battle Hammer}} |
+ | |{{Loot Item|Battle Hammer|uncommon}} |
− | |{{Loot Item| |
+ | |{{Loot Item|Steel Shield|uncommon}} |
− | |{{Loot Item|Soul Orb}} |
+ | |{{Loot Item|Soul Orb|uncommon}} |
− | |{{Loot Item|Great Health Potion}} |
+ | |{{Loot Item|Great Health Potion|uncommon}} |
− | |{{Loot Item|Demonic Essence}} |
+ | |{{Loot Item|Demonic Essence|uncommon}} |
− | |{{Loot Item| |
+ | |{{Loot Item|1-2|Platinum Coin|uncommon}} |
− | |{{Loot Item| |
+ | |{{Loot Item|1-4|Onyx Arrow|uncommon}} |
− | |{{Loot Item| |
+ | |{{Loot Item|Slightly Rusted Armor|uncommon}} |
− | |{{Loot Item|Knight Legs}} |
+ | |{{Loot Item|Knight Legs|uncommon}} |
⚫ | |||
|{{Loot Item|Club Ring|semi-rare}} |
|{{Loot Item|Club Ring|semi-rare}} |
||
⚫ | |||
|{{Loot Item|Axe Ring|semi-rare}} |
|{{Loot Item|Axe Ring|semi-rare}} |
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⚫ | |||
|{{Loot Item|Silver Brooch|semi-rare}} |
|{{Loot Item|Silver Brooch|semi-rare}} |
||
⚫ | |||
⚫ | |||
|{{Loot Item|Piece of Royal Steel|rare}} |
|{{Loot Item|Piece of Royal Steel|rare}} |
||
⚫ | |||
|{{Loot Item|Piece of Hell Steel|rare}} |
|{{Loot Item|Piece of Hell Steel|rare}} |
||
|{{Loot Item|Piece of Draconian Steel|rare}} |
|{{Loot Item|Piece of Draconian Steel|rare}} |
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|{{Loot Item|War Horn|very rare}} |
|{{Loot Item|War Horn|very rare}} |
||
}} |
}} |
||
⚫ | |||
+ | Its experience was decreased from 4500 to 1350 with the first batch of changes of [[Updates/12.31|Update 12.31]]. It was increased to 3555 with the second batch. |
||
}} |
}} |
Revision as of 17:40, 8 February 2020
- You are looking a bit feverish!
- You don't look that good!
- Hachoo!
- Cough Cough
Notes
There is nothing that pleases the dreaded Plaguesmiths more than rot and decay. These cowardly demons are constantly scheming and plotting to bring despair and diseases to the world of the mortals. They enjoy the painful torments their poisons and plagues inflict on other beings. They rely on a disgusting diet that consists of poisonous, morbid and corrosive fluids. Their main capability lies in the creating of poisons and plagues as well as to transform usually insubstantial things like despair, pain and agony into substantial tools and weapons. Although their physique makes them powerful fighters, their inherent cowardice prohibits them to rise in the ranks of demon kind. They tend to use others to do the dirty work and operate behind the scenes. More often though, they end up forced into the service of a more powerful creature. Still they are rarely seen in the realm of men. More often they stay in the realm of demons and supply their masters and servants alike with new weapons to spread poison and sickness.
Abilities
Melee (0-400) poisons you up to 10 hp/turn, Paralyze-Ball, Poison Ball (60-114), Strong Haste, Small Poison Wave does Life Drain (100-350), Self-Healing (slow, 200-280).
Damage Taken From Elements
Location
Pits of Inferno, Formorgar Mines, Edron Demon Forge (The Vats, The Foundry), Magician Quarter, Alchemist Quarter, Roshamuul Prison.
Behaviour
A plaguesmith will retreat at 330 to 2474 (4% - 29.99%, red) health.
Strategy
Solo: shoot Energy Walls to make it walk around and not get to you (Mages and Paladins), but be careful with its Haste and strong Paralysis. Mages should use Energy spells and Sudden Death Runes due to their large health pool. Also, it's recommended to find a part of the terrain that you can trap the Plaguesmith in, as it can run very fast in low health.
Teams: The Knight should use the Challenge spell when it's near red health to make sure it doesn't run away.
History
They used to drop Dragon Scale Mails as a rare drop, but it got removed shortly after Plaguesmiths were introduced.
Its experience was decreased from 4500 to 1350 with the first batch of changes of Update 12.31. It was increased to 3555 with the second batch.
Loot
- 1-287× Gold Coin (common)
- Dirty Cape (common)
- Mouldy Cheese (common)
- Morning Star (common)
- Piece of Iron (uncommon)
- Two Handed Sword (uncommon)
- Battle Hammer (uncommon)
- Steel Shield (uncommon)
- Soul Orb (uncommon)
- Great Health Potion (uncommon)
- Demonic Essence (uncommon)
- 1-2× Platinum Coin (uncommon)
- 1-4× Onyx Arrow (uncommon)
- Slightly Rusted Armor (uncommon)
- Knight Legs (uncommon)
- Club Ring (semi-rare)
- 1-3× Small Amethyst (semi-rare)
- Axe Ring (semi-rare)
- Silver Brooch (semi-rare)
- War Hammer (semi-rare)
- Steel Boots (semi-rare)
- Piece of Royal Steel (rare)
- Piece of Hell Steel (rare)
- Piece of Draconian Steel (rare)
- Hammer of Wrath (rare)
- Emerald Bangle (very rare)
- War Horn (very rare)