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| creatureclass = Demons
 
| creatureclass = Demons
 
| primarytype = Demons
 
| primarytype = Demons
| abilities = [[Melee]] (0-511) poisons you up to 10 [[hp]]/turn, [[Paralyze]]-Ball, [[Creature Spells#Poison Ball|Poison Ball]] (60-110), [[Strong Haste]], [[Creature_Spells#Poison_Wave|Small Poison Wave]] (100-350), [[Self-Healing]] (slow).
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| abilities = [[Melee]] (0-540) poisons you up to 10 [[hp]]/turn, [[Paralyze]]-Ball, [[Creature Spells#Poison Ball|Poison Ball]] (60-110), [[Strong Haste]], [[Creature_Spells#Poison_Wave|Small Poison Wave]] (100-350), [[Self-Healing]] (slow).
 
| maxdmg = 800
 
| maxdmg = 800
   

Revision as of 18:57, 25 May 2010

latest?cb=20070906224850&path-prefix=en&format=original
You see Plaguesmith
"You are looking a bit feverish!"; "You don't look that good!"; "Hachoo!"; "Cough Cough".

Notes

Used to drop Dragon Scale Mail as a rare drop, but it got removed shortly after Plaguesmiths were introduced.

Abilities

Melee (0-540) poisons you up to 10 hp/turn, Paralyze-Ball, Poison Ball (60-110), Strong Haste, Small Poison Wave (100-350), Self-Healing (slow).

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
99%<?
Holy Dazzled Icon Big
110%
Ice Freezing Icon Big
80%
Fire Burning Icon Big
70%
Energy Electrified Icon Big
110%
Earth Poisoned Icon Big
0%

Strategy

On pvp worlds, shoot Energy Walls to make it walk around and not get to you (only if you're a Mage or Paladin. It is a good way not to waste anything. Power Bolts for Paladins and Explosions or Sudden Deaths for Mages. On non-pvp worlds, try to find a part of the terrain that you can trap the Plaguesmith in, as it can run very fast in low health. Teams can easily trap a Plaguesmith by cornering it when it gets to red health.