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Properties

Property Value
Combat Properties
Health Health Icon 210
Experience Experience Icon 125
Est. Max Dmg 180
Summon (not possible)
Convince 490 mana
General Properties
Name Pirate Marauder
Classification Pirates
Spawn Type
Illusionable
Pushable
Pushes
Elemental Properties
Physical 100%
Earth 90%
Fire 110%
Death 105%
Energy 103%
Holy 80%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis. ?
Behavioural Properties
Runs at 20 - 0
Walks around
Walks through
Other Properties
Version Unknown.
Status Active
Help
Pirate Marauder
You see Pirate Marauder.
"Plundeeeeer!"; "Hiyaa!"; "Give up!".

Notes

Most common kind of Pirate crew you can find on Nargor island. With somewhat stronger attack and weaker defense, Marauders can fall in the same category as Cyclops.

Abilities

Melee (0-140), Spears (0-40)

Damage Taken From Elements

  • Physical
    +0%
  • Holy
    -20%
  • Death
    +5%
  • Fire
    +10%
  • Energy
    +3%
  • Ice
    +0%
  • Earth
    -10%

Location

Nargor, Tyrsung, Yalahar.

Behaviour

A pirate marauder will retreat at 20 to 0 (9.52% - 0%, red to deep red) health.

Strategy

They rarely use their weak distance attack so Paladins can kill them easily from afar. Also, Knights and Mages shouldn't have much difficulty except to watch out for being drawn into larger groups (especially by stronger pirates that often wait in the second row) and surrounded.

Loot

0-60 gp, Compass, Torch, Chain Armor, Plate Shield, 0-2 Spears, Bandana (semi-rare), Peg Leg (semi-rare), Hook (semi-rare), Eye Patch (semi-rare), Treasure Map (semi-rare), Rum Flask (semi-rare), Pirate Bag (semi-rare), Empty Goldfish Bowl (rare), Dice (rare).

(Loot Statistics)

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