NeWsOfTzzz (talk | contribs) mNo edit summary |
m ([bot] setting healMod to 100% for all creatures in Bestiary.) |
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− | {{ |
+ | {{Infobox Creature|List={{{1|}}}|GetValue={{{GetValue|}}} |
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+ | | name = Pirate Marauder |
− | | |
+ | | article = a |
− | | |
+ | | actualname = pirate marauder |
− | | |
+ | | plural = pirate marauders |
− | | |
+ | | hp = 210 |
− | | |
+ | | exp = 125 |
− | | |
+ | | armor = 8 |
+ | | summon = -- |
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− | | creatureclass = Humans |
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− | | |
+ | | convince = 490 |
+ | | illusionable = yes |
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− | | |
+ | | creatureclass = Humans |
+ | | primarytype = Pirates |
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− | |||
+ | | bestiaryclass = Human |
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− | | immunities = [[Invisibility]] |
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+ | | bestiarylevel = Easy |
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− | | |
+ | | occurrence = Common |
− | | |
+ | | isboss = no |
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− | | |
+ | | maxdmg = 180 |
− | | |
+ | | pushable = no |
− | | |
+ | | pushobjects = yes |
+ | | walksaround = Fire, Energy, Poison |
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+ | | walksthrough = None |
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+ | | paraimmune = ? |
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− | |||
− | | |
+ | | senseinvis = yes |
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− | | strongagainst = [[Holy Damage]] (-20%), [[Earth Damage]] (-10%). |
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+ | | earthDmgMod = 90% |
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− | | weakagainst = [[Fire Damage]] (+10%), [[Death Damage]] (+5%), [[Energy Damage]] (+3%). |
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+ | | deathDmgMod = 105% |
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+ | | energyDmgMod = 103% |
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+ | | holyDmgMod = 80% |
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+ | | iceDmgMod = 100% |
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− | | loot = 0-60 [[gp]], [[Bag]], [[Torch]], [[Sword]], [[Chain Armor]], [[Plate Shield]], 0-2 [[Spear]]s, [[Bandana]] (semi-rare), [[Peg Leg]] (semi-rare), [[Hook]] (semi-rare), [[Eye Patch]] (semi-rare), [[Treasure Map (Pirate)|Treasure Map]] (semi-rare), [[Rum Flask]] (semi-rare), [[Pirate Bag]] (semi-rare), [[Goldfish Bowl | Empty Goldfish Bowl]] (rare), [[Dice]] (rare). |
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+ | | healMod = 100% |
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+ | | bestiaryname = piratemarauder |
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+ | | bestiarytext = Coming from the lowest classes of society, it is easy to recruit those low-life guises into the pirates crews. Often already criminals before their career as a pirate, it is no big step for most of them to live a pirate's life. Lured by tales about freedom and treasuries, they become quickly disillusioned when facing reality.<br />No better than a common bandit on land, Pirate Marauders care little for the health or the lives of others. Due to their living conditions they have turned into bitter and angry people who try to strike back at life by tormenting and suppressing others whenever possible. As weapons they use everything that they can purloin and loot and serves the purpose.Their agility makes up for their lack of armor. Fairly weak and cowardly, it is rather their number than their skill that might pose a threat. |
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+ | | implemented = 7.8 |
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+ | | runsat = 20 |
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+ | | speed = 105 |
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⚫ | | strategy = They rarely use their weak distance attack so [[Paladin]]s can kill them easily from afar. Also, [[Knight]]s and [[Mage]]s shouldn't have much difficulty except to watch out for being drawn into larger groups (especially by stronger pirates that often wait in the second row) and surrounded. |
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+ | | loot = {{Loot Table |
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+ | |{{Loot Item|0-40|Gold Coin|common}} |
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+ | |{{Loot Item|Torch|uncommon}} |
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+ | |{{Loot Item|Compass|uncommon}} |
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+ | |{{Loot Item|0-2|Spear|semi-rare}} |
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+ | |{{Loot Item|Plate Shield|semi-rare}} |
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+ | |{{Loot Item|Chain Armor|semi-rare}} |
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+ | |{{Loot Item|Treasure Map (Pirate)|rare}} |
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+ | |{{Loot Item|Bandana|rare}} |
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+ | |{{Loot Item|Eye Patch|rare}} |
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+ | |{{Loot Item|Hook|rare}} |
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+ | |{{Loot Item|Peg Leg|rare}} |
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+ | |{{Loot Item|Pirate Bag|rare}} |
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+ | |{{Loot Item|Rum Flask|very rare}} |
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+ | |{{Loot Item|Die|very rare}} |
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+ | |{{Loot Item|Empty Goldfish Bowl|very rare}} |
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⚫ | |||
+ | }} |
Revision as of 09:26, 4 May 2019
- Plundeeeeer!
- Hiyaa!
- Give up!
Notes
Coming from the lowest classes of society, it is easy to recruit those low-life guises into the pirates crews. Often already criminals before their career as a pirate, it is no big step for most of them to live a pirate's life. Lured by tales about freedom and treasuries, they become quickly disillusioned when facing reality.
No better than a common bandit on land, Pirate Marauders care little for the health or the lives of others. Due to their living conditions they have turned into bitter and angry people who try to strike back at life by tormenting and suppressing others whenever possible. As weapons they use everything that they can purloin and loot and serves the purpose.Their agility makes up for their lack of armor. Fairly weak and cowardly, it is rather their number than their skill that might pose a threat.
Most common kind of Pirate crew you can find on Nargor island. With somewhat stronger attack and weaker defense, Marauders can fall in the same category as Cyclops.
Damage Taken From Elements
Location
Behaviour
As melee combatants they chase their opponents, but run in low health(at 20 HP). They will always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight. A pirate marauder will retreat at 20 (9.52%, red) health.
Strategy
They rarely use their weak distance attack so Paladins can kill them easily from afar. Also, Knights and Mages shouldn't have much difficulty except to watch out for being drawn into larger groups (especially by stronger pirates that often wait in the second row) and surrounded.
Loot
- 0-40× Gold Coin (common)
- Torch (uncommon)
- Compass (uncommon)
- 0-2× Spear (semi-rare)
- Plate Shield (semi-rare)
- Chain Armor (semi-rare)
- Treasure Map (Pirate) (rare)
- Bandana (rare)
- Eye Patch (rare)
- Hook (rare)
- Peg Leg (rare)
- Pirate Bag (rare)
- Rum Flask (very rare)
- Die (very rare)
- Empty Goldfish Bowl (very rare)