TibiaWiki
m (Migrating to Damage Modifiers)
mNo edit summary
Line 12: Line 12:
 
| maxdmg = 180
 
| maxdmg = 180
   
  +
| immunities = [[Invisibility]]
 
| physicalDmgMod = 100%
 
| physicalDmgMod = 100%
 
| holyDmgMod = 80%
 
| holyDmgMod = 80%
Line 19: Line 20:
 
| iceDmgMod = 100%
 
| iceDmgMod = 100%
 
| earthDmgMod = 90%
 
| earthDmgMod = 90%
  +
| drownDmgMod = 100%?
  +
| hpDrainDmgMod = 100%?
   
 
| immuneto = [[Invisibility]]
 
| immuneto = [[Invisibility]]

Revision as of 20:14, 15 January 2009

latest?cb=20181019180519&path-prefix=en&format=original
You see Pirate Marauder
"Plundeeeeer!"; "Hiyaa!"; "Give up!".

Notes

Most common kind of Pirate crew you can find on Nargor island. With somewhat stronger attack and weaker defense, Marauders can fall in the same category as Cyclops.

Abilities

Melee (0-140), Spear (0-40)

Damage Taken From Elements

Physical Bestiary Physical Icon Big
100%
Death Cursed Icon Big
105%
Holy Dazzled Icon Big
80%
Ice Freezing Icon Big
100%
Fire Burning Icon Big
110%
Energy Electrified Icon Big
103%
Earth Poisoned Icon Big
90%

Location

Nargor, Tyrsung, Yalahar.

Strategy

They rarely use their weak distance attack so Paladins can kill them easily from afar. Also, Knights and Mages shouldn't have much difficulty except to watch out for being drawn into larger groups (especially by stronger pirates that often wait in the second row) and surrounded.

Loot

0-60 gp, Bag, Torch, Sword, Chain Armor, Plate Shield, 0-2 Spears, Bandana (semi-rare), Peg Leg (semi-rare), Hook (semi-rare), Eye Patch (semi-rare), Treasure Map (semi-rare), Rum Flask (semi-rare), Pirate Bag (semi-rare), Empty Goldfish Bowl (rare), Dice (rare).

(Loot Statistics)