Property Value
Combat Properties
Health Health Icon.gif 210
Experience Experience Icon.gif 125
Speed Haste Icon.gif 105
Armor Armor Icon.gif 8
Est. Max Dmg 180
Summon (not possible)
Convince 490 mana
General Properties
Name Pirate Marauder
Classification Pirates
Spawn Type
Bestiary Properties
Class Human
Difficulty Easy
Occurrence Common
Charm Points 15 Charm Icon.gif
Kills to Unlock 500
Elemental Properties
Physical 100%
Earth 90%
Fire 110%
Death 105%
Energy 103%
Holy 80%
Ice 100%
Heal 100%
Life Drain 100%
Drown 100%
Immunity Properties
Paralysable ?
Senses Invis.
Behavioural Properties
Runs at 20
Walks around Energy
Walks through
Other Properties
Version 7.8
August 1, 2006
Status Active
Pirate Marauder.gif
You see a pirate marauder.
  • Plundeeeeer!
  • Hiyaa!
  • Give up!


Coming from the lowest classes of society, it is easy to recruit those low-life guises into the pirates crews. Often already criminals before their career as a pirate, it is no big step for most of them to live a pirate's life. Lured by tales about freedom and treasuries, they become quickly disillusioned when facing reality.
No better than a common bandit on land, Pirate Marauders care little for the health or the lives of others. Due to their living conditions they have turned into bitter and angry people who try to strike back at life by tormenting and suppressing others whenever possible. As weapons they use everything that they can purloin and loot and serves the purpose.Their agility makes up for their lack of armor. Fairly weak and cowardly, it is rather their number than their skill that might pose a threat.

Most common kind of Pirate crew you can find on Nargor island. With somewhat stronger attack and weaker defense, Marauders can fall in the same category as Cyclops.


Melee (0-140), Spears (0-40).

Damage Taken From Elements

  • Physical
  • Holy
  • Death
  • Fire
  • Energy
  • Ice
  • Earth


As melee combatants they chase their opponents, but run in low health(at 20 HP). They will always attack the weakest Player they see and will switch back quickly even if Challenged by an Elite Knight. A pirate marauder will retreat at 20 (9.52%, red) health.


They rarely use their weak distance attack so Paladins can kill them easily from afar. Also, Knights and Mages shouldn't have much difficulty except to watch out for being drawn into larger groups (especially by stronger pirates that often wait in the second row) and surrounded.


(Loot Statistics)

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